I've been looking for a mod that implements this sort of N64-like secret item system into the game for a while. While I love the concept and enjoy the specific buffs that each item gives, I agree with some of the other people in this comment section that the items are way too common to be balanced in any way. Seeing as the items also stack, it can make a character do attacks at blinding fast speed or have ridiculous health regen in only 5 levels worth of gameplay.
If you allowed a more modular approach to the drop rate chance (some suggest SPID or CID, but I don't even think all that's necessary; you can just massively reduce the drop chance and this mod would be 5x better), then this would be top-tier, no doubt. Still, endorsed and voted.
one thing that concerns me.. that could use some clarification.
Humanoid creatures have a 5% chance of having a mythic item of their type Final dungeon chests have a 20% chance of having a mythic item
is there a way to change the % chance ? i think 5% on a humanoid is a bit too much - if i kill 20 weak bandits then there is a strong chance i will find (1) mythic item ?
i might be inclined to want to distribute a "Mythic" item to 1-2% in a standard "Boss" chest. (theres 1 or 2 'boss' chests per dungeon, some you dont really have to fight for. so 20% is going to be outrageous, will have a bunch of mythic items within 1 hour of dungeon looting - it will be ridiculous) or 20% in a unique and powerful boss chest or 0% for a common enemy or 1-2% for a rare enemy or 10% for a unique and powerful enemy
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If you allowed a more modular approach to the drop rate chance (some suggest SPID or CID, but I don't even think all that's necessary; you can just massively reduce the drop chance and this mod would be 5x better), then this would be top-tier, no doubt. Still, endorsed and voted.
one thing that concerns me.. that could use some clarification.
is there a way to change the % chance ? i think 5% on a humanoid is a bit too much - if i kill 20 weak bandits then there is a strong chance i will find (1) mythic item ?
i might be inclined to want to distribute a "Mythic" item
to 1-2% in a standard "Boss" chest. (theres 1 or 2 'boss' chests per dungeon, some you dont really have to fight for. so 20% is going to be outrageous, will have a bunch of mythic items within 1 hour of dungeon looting - it will be ridiculous)
or 20% in a unique and powerful boss chest
or 0% for a common enemy
or 1-2% for a rare enemy
or 10% for a unique and powerful enemy
its easier to add more items if youre planning for an update, without making a bashed patch everytime.
Here is the script, it takes a spell as a parameter, which in the case of this mod is an ability
That way you avoid needing patches with other popular mods that affect the same NPCs.