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  1. monkeyangie
    monkeyangie
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    If using latest Skyrim version and some skills don't show up, this could help

    Hi everyone,

    I was havin an issue where the skill trees did not open and I got this working on the latest version (v1.6.1130) by following a comment in the bugs section of Custom Skills Framework.

    In all the .txt skills files I found (I believe in NetScriptFramework/Plugins), I added:
    #LevelFile = ""
    #LevelId = 0

    Right after any
    LevelFile = X
    LevelID = X

    As mentioned by user azhrael in bug "Fails to load skill menu in v1.6.1130":

    Nope, I was wrong, it's definitely something weird with the parsing for the skill tree config files. LevelFile/LevelId is definitely the issue, but it turns out that you can fix it (?) by inserting commented out blanks copies of the variable definitions after the valid ones. So for the Custom Skill - Vigilant mod, changing it from :

    #------------------------------------------------------------------
    # Global Valiable : Skill Level - zVigSkillLevel
    #------------------------------------------------------------------
    LevelFile = "Perk-Vigilant.esp"
    LevelId = 0xD64

    to

    #------------------------------------------------------------------
    # Global Valiable : Skill Level - zVigSkillLevel
    #------------------------------------------------------------------
    LevelFile = "Perk-Vigilant.esp"
    LevelId = 0xD64
    #LevelFile = ""
    #LevelId = 0

    seems to work around whatever parsing bug exists. Why this works, and why it only became an issue with this last Skyrim update,  I leave to Parapets or someone else with the code repository to figure out.
  2. TheWonderTards
    TheWonderTards
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    Could you add https://www.nexusmods.com/skyrimspecialedition/mods/132040 and https://www.nexusmods.com/skyrimspecialedition/mods/134504?tab=description please <3
  3. FriskyCthulhu
    FriskyCthulhu
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    Works with all supported custom skills, except VIGILANT for some reason.

    Load Order:
    Custom Skills Framework 3.1
    Custom Skills - VIGILANT
    College of Winterhold Perk Tree
    Companions Perk Tree
    Thieves Guild Perk Tree (No custom icon support expected)
    Prelude to Purgatory
    Custom Skills menu
    Denji - A Custom Skills Menu Update 1.3
    Custom Skills Menu - Custom Icons

    All the trees, seemingly, work including Vigilant of Stendar, but Vigilant is using the default Celtic knot icon (and the perk tree is titled "VigPious" with the description "Skills belonging to VigPious). Honestly not a huge issue, but I like consistency and do worry if one part is not working, other parts may not be working/installed properly. Any help would be appreciated <3

    Thanks for making this mod!

    EDIT:
    Out of curiosity I tested vicn's other custom skills (hand to hand, unarmoured) and they also have the same issue: default celtic knot, id title, and generic description (different than the defined description in the mod's *.config.txt.

    EDIT 2:
    I tried the skse/plugins/CustomSkills/*.json alternatives for CSF 3 supplied here, but no difference. 

    EDIT 3:
    There's an incompatibility somewhere with Denji - A Custom Skills Menu Update. Removed that and everything is working smoothly.
  4. princeofwyrms
    princeofwyrms
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    Works with all icons but not Hand to Hand for some reason
  5. Kulharin
    Kulharin
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    so stormcrown or berserky updated to 3.0 would no longer work with this I guess?

    How do I convert?  thx
  6. MrCBlower
    MrCBlower
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    All the custom skills I have work great with this mod with one exception, Vampirism, anyone have any ideas why it does not change?

    The skills that do work are:-

    Dragonborn
    Pyromancy
    Linchdom
    Vigilant of Stendarr
    Hand to Hand
    Excavation
    Expedition
    Academia
    Companion
    Unarmed Defence

    I am on version 1.5.97 and this is the mod in question.

    https://www.nexusmods.com/skyrimspecialedition/mods/58621?tab=description
  7. tpunk23
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    Mind adding Bruiser? Its a touch more balanced than custom skills - Hand to hand.

    Bruiser
  8. MrDjPeca
    MrDjPeca
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    They look amazing!

    Can you add for:
    A Witcher's Adventure
  9. Vangerms
    Vangerms
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    Simplemente, sensaaciioonaaa!!
    1. monkeyangie
      monkeyangie
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      ❤️
  10. Ghostrick74
    Ghostrick74
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    May I ask how did you make these icons ? I know you used DALL-E but i want to know how to implement them ingame because i want to replace one of them.

    Thanks !
    1. Trembot
      Trembot
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      I can't answer HOW these were made, but you can find and replace the icons with your own by going into the mod file Custom Icons CSF\interface\MetaSkillsMenu and swap as you feel appropriate. A free-to-use program like paint.net should be more than adequate for you to copy a design, clear the background, and save at the appropriate size as a dds.
  11. megablackk1d
    megablackk1d
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    These are great most of them work, but some don't. I have class perks, destiny, and ascension skill trees but the art isn't showing up like it should.
    1. megablackk1d
      megablackk1d
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      Ignore this. I fixed it.
    2. draenorsink
      draenorsink
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      how
    3. monkeyangie
      monkeyangie
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      if using the latest skyrim version you might have to edit some Skills mod like this

      Hi everyone,

      I was havin an issue where the skill trees did not open and I got this working on the latest version (v1.6.1130) by following a comment in the bugs section of Custom Skills Framework.

      In all the .txt skills files I found (I believe in NetScriptFramework/Plugins), I added:
      #LevelFile = ""
      #LevelId = 0

      Right after any
      LevelFile = X
      LevelID = X

      As mentioned by user azhrael in bug "Fails to load skill menu in v1.6.1130":

      Nope, I was wrong, it's definitely something weird with the parsing for the skill tree config files. LevelFile/LevelId is definitely the issue, but it turns out that you can fix it (?) by inserting commented out blanks copies of the variable definitions after the valid ones. So for the Custom Skill - Vigilant mod, changing it from :

      #------------------------------------------------------------------
      # Global Valiable : Skill Level - zVigSkillLevel
      #------------------------------------------------------------------
      LevelFile = "Perk-Vigilant.esp"
      LevelId = 0xD64

      to

      #------------------------------------------------------------------
      # Global Valiable : Skill Level - zVigSkillLevel
      #------------------------------------------------------------------
      LevelFile = "Perk-Vigilant.esp"
      LevelId = 0xD64
      #LevelFile = ""
      #LevelId = 0

      seems to work around whatever parsing bug exists. Why this works, and why it only became an issue with this last Skyrim update,  I leave to Parapets or someone else with the code repository to figure out.
    4. hanzley96
      hanzley96
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      I'm still currently on 1.6.640, the Vigilant CSF and Glenmoril CSF are showing art, but Ascension and Subclasses of Skyrim 2 aren't. This somehow still does not fix the issue :(
    5. Dima9r27
      Dima9r27
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      did you ever fix this
    6. loftimus
      loftimus
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      Bump