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  1. monkeyangie
    monkeyangie
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    If using latest Skyrim version and some skills don't show up, this could help

    Hi everyone,

    I was havin an issue where the skill trees did not open and I got this working on the latest version (v1.6.1130) by following a comment in the bugs section of Custom Skills Framework.

    In all the .txt skills files I found (I believe in NetScriptFramework/Plugins), I added:
    #LevelFile = ""
    #LevelId = 0

    Right after any
    LevelFile = X
    LevelID = X

    As mentioned by user azhrael in bug "Fails to load skill menu in v1.6.1130":

    Nope, I was wrong, it's definitely something weird with the parsing for the skill tree config files. LevelFile/LevelId is definitely the issue, but it turns out that you can fix it (?) by inserting commented out blanks copies of the variable definitions after the valid ones. So for the Custom Skill - Vigilant mod, changing it from :

    #------------------------------------------------------------------
    # Global Valiable : Skill Level - zVigSkillLevel
    #------------------------------------------------------------------
    LevelFile = "Perk-Vigilant.esp"
    LevelId = 0xD64

    to

    #------------------------------------------------------------------
    # Global Valiable : Skill Level - zVigSkillLevel
    #------------------------------------------------------------------
    LevelFile = "Perk-Vigilant.esp"
    LevelId = 0xD64
    #LevelFile = ""
    #LevelId = 0

    seems to work around whatever parsing bug exists. Why this works, and why it only became an issue with this last Skyrim update,  I leave to Parapets or someone else with the code repository to figure out.
  2. Kulharin
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    I cannot get Stormcrown to display in the menu?
  3. ImZaix
    ImZaix
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    Request for Practical Necromancy. Thanks.
    NVM fixed.
  4. ciaron1988
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    Hay fantastic work. could i request support for Cryomancy - Custom Skill Tree please? - https://www.nexusmods.com/skyrimspecialedition/mods/121265

    Thanks
  5. thienthu
    thienthu
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    Molags Will is also not working, it's using the default icon
    Edit: changing the icon name in this mod to MolagsWill MolagsWill.dds fixed it
  6. TheWonderTards
    TheWonderTards
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    Could you add https://www.nexusmods.com/skyrimspecialedition/mods/132040 and https://www.nexusmods.com/skyrimspecialedition/mods/134504?tab=description please <3
  7. FriskyCthulhu
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    Works with all supported custom skills, except VIGILANT for some reason.

    Load Order:
    Custom Skills Framework 3.1
    Custom Skills - VIGILANT
    College of Winterhold Perk Tree
    Companions Perk Tree
    Thieves Guild Perk Tree (No custom icon support expected)
    Prelude to Purgatory
    Custom Skills menu
    Denji - A Custom Skills Menu Update 1.3
    Custom Skills Menu - Custom Icons

    All the trees, seemingly, work including Vigilant of Stendar, but Vigilant is using the default Celtic knot icon (and the perk tree is titled "VigPious" with the description "Skills belonging to VigPious). Honestly not a huge issue, but I like consistency and do worry if one part is not working, other parts may not be working/installed properly. Any help would be appreciated <3

    Thanks for making this mod!

    EDIT:
    Out of curiosity I tested vicn's other custom skills (hand to hand, unarmoured) and they also have the same issue: default celtic knot, id title, and generic description (different than the defined description in the mod's *.config.txt.

    EDIT 2:
    I tried the skse/plugins/CustomSkills/*.json alternatives for CSF 3 supplied here, but no difference. 

    EDIT 3:
    There's an incompatibility somewhere with Denji - A Custom Skills Menu Update. Removed that and everything is working smoothly.
  8. princeofwyrms
    princeofwyrms
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    Works with all icons but not Hand to Hand for some reason
  9. Kulharin
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    so stormcrown or berserky updated to 3.0 would no longer work with this I guess?

    How do I convert?  thx
  10. MrCBlower
    MrCBlower
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    All the custom skills I have work great with this mod with one exception, Vampirism, anyone have any ideas why it does not change?

    The skills that do work are:-

    Dragonborn
    Pyromancy
    Linchdom
    Vigilant of Stendarr
    Hand to Hand
    Excavation
    Expedition
    Academia
    Companion
    Unarmed Defence

    I am on version 1.5.97 and this is the mod in question.

    https://www.nexusmods.com/skyrimspecialedition/mods/58621?tab=description
  11. tpunk23
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    Mind adding Bruiser? Its a touch more balanced than custom skills - Hand to hand.

    Bruiser