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Xing

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Xingda666

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27 comments

  1. Xingda666
    Xingda666
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    I apologize and If I am unable to assist you in resolving the issue promptly after leaving a message,
    please feel free to seek further assistance from other sources,
    such as the community forum or other experienced mod users. I will try my best to help,
    but sometimes there may be limitations in my abilities or knowledge.
    I'm sorry that I cannot consider all possible scenarios.

    Thank you again for your kind feedback.


    Install:
    Dont forget tick up the "Mag Sprint Equip Attack" Option and Run Nemesis

    (If you face any problems installing nemesis
    Please try to delete the old output of nemesis and re-install Nemesis

    In order to ensure that the old output of nemesis has been deleted cleanly

    If using MO
    Go to the execution in the upper right corner of the MO interface
    and look for Explore virtual folder to execute.
    Check to see if your entire virtual data tree still contains old data including nemesis.)


    i will also make Melee version in the future 
  2. MAXpayne3
    MAXpayne3
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    Either this mod or Ritual Note disables BFCO's jumping attacks completely. Probably this one tbh. 

    As I patch it, it also for unarmed attacks plays the vanilla animation for it before switching to the BFCO version

    This was tested on Pandora behaviour engine
  3. Auster1206
    Auster1206
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    excellent mod! But incompatiable with BFCO - LothricKnight Greatsword sprint attack
  4. TheRawtuna
    TheRawtuna
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    Fun Mod!
  5. Xaliber13
    Xaliber13
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    Hi Xingda, thanks for the epic mod. Great animation.

    Do you have any plans to make the sprint attack different, at least based on the spell we're currently equipping? So fire spell/staff will produce fire effect; ice will produce ice; etc. Also to have the damage scale according to our spell, it seems like both firestorm and fireball produce the same damage. 

    Shooting magic bullet with restoration and alteration magic is cool, but would love to see if the magic bullet can have the original spell's element.

    Regardless, thanks for the great mod!
    1. Kedavix
      Kedavix
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      Very interesting. I like this suggestion.
  6. Charby12243
    Charby12243
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    Equip attack out of sprint is so great! Can't wait to see the melee version! 
  7. hoangdai94
    hoangdai94
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    @Xingda666 Amazing works as always, but is it possible to make NPCs able to do this as well ?  
  8. DjEnime
    DjEnime
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    I can't believe this mod is not popular yet. This is an Innovative mod that I have been searching since LE. Bless you, and Thank you soo much for making this :)
  9. leviatam
    leviatam
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    hello, after installing and testing it, it works, but now my normal sprint attack is broken.
    i'm using a modified nolvus modlist, and i believe it comes with Eivor - ADXP I MCO Sprint Attacks.
    Is this mod not compatible with that? or should i load this mod earlier? or do i have to run nemesis and change the load order of this mod?
    *UPDATE* actually, this works fine with the sprint attack! what was actually breaking my sprint attack was the other mod, Expansion of Staff Behavior-New Staff School Act 2- Duet. Once I disabled that mod, my sprint attack started working again. I'll have to do some more testing, cause I'd like to use them both. any ideas why it doesn't work?
    1. Xingda666
      Xingda666
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      It's really weird, but I don't have any clue that the two of them would conflict
      because I'm pretty sure there's nothing cinflic with these two behavior.

      Could you describe it more clearly which part is not working? Is it holding the staff? Or is it holding the magic?
  10. julzshooter
    julzshooter
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    i tried adding this mod and MO2 lets me know im missing noteritualmaster.esp. in the installer no matter which option i choose i get the same results. i do have all the dependencies you have listed installed. 
    1. Xingda666
      Xingda666
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      fix it ,try again ,sorry about that
    2. emagynme
      emagynme
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      I am having the same issue, I have downloaded and reinstalled the mod twice to make sure I haven't missed something. I am using Vortex and have all other dependencies. 
    3. julzshooter
      julzshooter
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      Make sure you have the updated version and choose "none" at that screen. Hope that helps! (It worked for me once it was updated)
    4. emagynme
      emagynme
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      Certainly did, thanks.
  11. Edzioo
    Edzioo
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    Great Mod!! Endorsed!

    Any way to keep Mag Equip Attack and Staff Equip Attack for Attack Button only?
    and Button R for Drawing only without attacking?

    Also a patch for Jumping Attack mod if you can..
    1. Xingda666
      Xingda666
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      i will take a note , ty for your feedback
    2. Edzioo
      Edzioo
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      Great!! Thanks for the hard work!!