I apologize and If I am unable to assist you in resolving the issue promptly after leaving a message, please feel free to seek further assistance from other sources, such as the community forum or other experienced mod users. I will try my best to help, but sometimes there may be limitations in my abilities or knowledge. I'm sorry that I cannot consider all possible scenarios.
Thank you again for your kind feedback.
Install: Dont forget tick up the "Mag Sprint Equip Attack" Option and Run Nemesis
(If you face any problems installing nemesis Please try to delete the old output of nemesis and re-install Nemesis
In order to ensure that the old output of nemesis has been deleted cleanly
If using MO Go to the execution in the upper right corner of the MO interface and look for Explore virtual folder to execute. Check to see if your entire virtual data tree still contains old data including nemesis.)
Hi Xingda, thanks for the epic mod. Great animation.
Do you have any plans to make the sprint attack different, at least based on the spell we're currently equipping? So fire spell/staff will produce fire effect; ice will produce ice; etc. Also to have the damage scale according to our spell, it seems like both firestorm and fireball produce the same damage.
Shooting magic bullet with restoration and alteration magic is cool, but would love to see if the magic bullet can have the original spell's element.
I can't believe this mod is not popular yet. This is an Innovative mod that I have been searching since LE. Bless you, and Thank you soo much for making this :)
hello, after installing and testing it, it works, but now my normal sprint attack is broken. i'm using a modified nolvus modlist, and i believe it comes with Eivor - ADXP I MCO Sprint Attacks. Is this mod not compatible with that? or should i load this mod earlier? or do i have to run nemesis and change the load order of this mod? *UPDATE* actually, this works fine with the sprint attack! what was actually breaking my sprint attack was the other mod, Expansion of Staff Behavior-New Staff School Act 2- Duet. Once I disabled that mod, my sprint attack started working again. I'll have to do some more testing, cause I'd like to use them both. any ideas why it doesn't work?
It's really weird, but I don't have any clue that the two of them would conflict because I'm pretty sure there's nothing cinflic with these two behavior.
Could you describe it more clearly which part is not working? Is it holding the staff? Or is it holding the magic?
i tried adding this mod and MO2 lets me know im missing noteritualmaster.esp. in the installer no matter which option i choose i get the same results. i do have all the dependencies you have listed installed.
I am having the same issue, I have downloaded and reinstalled the mod twice to make sure I haven't missed something. I am using Vortex and have all other dependencies.
27 comments
please feel free to seek further assistance from other sources,
such as the community forum or other experienced mod users. I will try my best to help,
but sometimes there may be limitations in my abilities or knowledge.
I'm sorry that I cannot consider all possible scenarios.
Thank you again for your kind feedback.
Install:
Dont forget tick up the "Mag Sprint Equip Attack" Option and Run Nemesis
(If you face any problems installing nemesis
Please try to delete the old output of nemesis and re-install Nemesis
In order to ensure that the old output of nemesis has been deleted cleanly
If using MO
Go to the execution in the upper right corner of the MO interface
and look for Explore virtual folder to execute.
Check to see if your entire virtual data tree still contains old data including nemesis.)
i will also make Melee version in the future
As I patch it, it also for unarmed attacks plays the vanilla animation for it before switching to the BFCO version
This was tested on Pandora behaviour engine
Do you have any plans to make the sprint attack different, at least based on the spell we're currently equipping? So fire spell/staff will produce fire effect; ice will produce ice; etc. Also to have the damage scale according to our spell, it seems like both firestorm and fireball produce the same damage.
Shooting magic bullet with restoration and alteration magic is cool, but would love to see if the magic bullet can have the original spell's element.
Regardless, thanks for the great mod!
i'm using a modified nolvus modlist, and i believe it comes with Eivor - ADXP I MCO Sprint Attacks.
Is this mod not compatible with that? or should i load this mod earlier? or do i have to run nemesis and change the load order of this mod?
*UPDATE* actually, this works fine with the sprint attack! what was actually breaking my sprint attack was the other mod, Expansion of Staff Behavior-New Staff School Act 2- Duet. Once I disabled that mod, my sprint attack started working again. I'll have to do some more testing, cause I'd like to use them both. any ideas why it doesn't work?
because I'm pretty sure there's nothing cinflic with these two behavior.
Could you describe it more clearly which part is not working? Is it holding the staff? Or is it holding the magic?
Any way to keep Mag Equip Attack and Staff Equip Attack for Attack Button only?
and Button R for Drawing only without attacking?
Also a patch for Jumping Attack mod if you can..