Tested it in Skryim Anniversary Edition and it worked fine, here is a video as proof:
PLEASE watch video for demo of mod before downloading.
Notes:
1) The mod will automatically delete all dead bodies when player leaves an area and new cells are loaded. As such this is more of an utility mod than a feature mod. 2) Mod has an option to only remove bodies of npcs you or your followers kill. Preserves quest and such. 3) The mod simulates burning a body with a torch. Unfortunately in skyrim you cannot attack with a torch, only block. Thus , I had to compromise. Equip a torch and no weapon or spell. With torch in hand punch dead npc. The dead body will catch fire and be removed. 4) All magical flame spells will let player remove dead bodies. But this is only for immersion purposes as the dead bodies will be removed when player leaves an area, as stated above. 5) The logic and scripts to automatically remove dead bodies is original, by me. The part where fire is used to remove dead bodies was used with borrowed code from CrEaToXx. He gave permission to all to do anything, and has no Skyrim Se equivalent of this mod. 6) Magic effect carefully optimized so it polls only every nine seconds. Brawl bug accounted for. 7) Tip from Gothpunk4Chriat: you actually can attack with torches. Right click to block while holding a torch then left click, and your character will do a torch "bash." This works to burn the bodies. :)
**********I made this because of SOT. I am strongly suspecting and believing that the hundred of dead bodies SOT leaves behind as the player advances in the game are responsible for games not loading (usually with a CTD) as well as random CTDS in general************
This allows game to respawn actors mean to respawn, or so I am told. It is supposed to be safer. I have not gotten solid confirmation on this. People wit the mini map mod dont like it as dead bodies still show in the mini map.
The mcm option if set will instead hard delete them with the commands:
Victim.disable() Victim.delete()
So you decide what method you prefer.
B) Removed script section that gave the player the menu book. Was meant for xbox users, but really this is a pc mod and now has a mcm menu.
4.7 Added as requested toggle to allow dragons to be cleaned and/or burnt away 4.61 Added an exemption to deleting bodies, exempting those marked as "unique" or "essential". Should go a long way to preserving named characters and quests. Should have been 3.61 but oh well. 3.51 Added a check so that only fire from the player will burn bodies. Avoids issues from other scripts that do not properly check for none condition. 3.5 - MCM menu at last!
3.3 -1) adds coins of preservation. give one to a dead body to exempt it from cleaning. requested feature. 2) found(!) three records not filled that would screw up ash cleaning!!! Update for this if not item 1. 3.2 - Exempts horses, dragons, and current follower from cleaning 3.1 - Fixed issue where burning a vampire resulted in loot spawning on dead body again, even if just looted. 3,0 - Added new book menu option to prohibit dead body cleaning until it is looted. Simply looking at the inventory of a dead body qualifies as looted.
2.5 - Adds a new toggle to only allow fire to get rid of a body if the player is next to body when igniting it. This will allow player to use fire attacks at a distance and not worry about losing loot.
2.1 - added toggle to stop fire spells from burning bodies. Player requested this as loot disappears with burnt body. He rather use the auto clean function when exiting the area.
Spoiler:
Show
1.0 - initial release
1.1 - added feature to also clean up ash piles when leaving area.
1.2 Added book menu to allow disabling or enabling of auto cleanup feature. For playes who want to clean up dead bodies manually.
1.5 a) Added new toggle so that only npcs killed by player or his group are cleaned up (deleted) b) changed from using disable / delete to using Target.SetCriticalStage(Target.CritStage_DisintegrateEnd) to preserve spawn points. Thanks to CrEaToXx for tip. c) fixed bare hands debug message.
1.51 a) added missing condition check to monitor script, it was applying burning effect and deleting npcs that were not yet dead. Sorry, got by me.
1.55 a) This is 1.51 with the hotfix. Fixes issue where live npcs were being deleted on exit. Was missing a isdead() condition. This new feature of only deleting npcs your groups kills has been a pain. working now, please report either way.
2.0 - Clean up of ash piles working again. And the toggle for only cleaning up npcs you kill is working fine. The Solitude scene where they got upset after execution and attacked player is also fixed. This should be pretty final.
This mod has made a world of difference and I have zero complaints. It even removes the defeated gilded in Nurndural from the Clockwork mod even though they typically get back up after some time, so no more fighting the same ones. Endorsed!
Side Note: A head's up for PC players using this mod (allowing it to clean bodies even if they are not looted) and the Tamed Fox stage of the CC quest line Pets of Skyrim is broken because like me, you put this quest off until pretty much every other quest in the game was complete and this mod removed the dead Bosmer with the journal you are supposed to collect to advance the quest, probably because I went to Half Moon Mill to buy lumber or kill a vampire and when I left that cell, POOF! No more dead Bosmer. Open your console with whatever key you have bound (default is tilde ~) and enter the following command:
SetStage ccVSVSSE002_MainQuest 410
This will advance the quest to the next stage allowing you to feed a sweet roll to Sweet Roll without looting the dead Bosmer for the Thief's Journal.
Apologies if this has already been covered or commented on but I didn't see anything about it in my cursory search.
This mod causes the Civil War respawn to fail leaving the quests uncompleted. For a long time I used commands to get around it but finally tracked it to this mod. When I turned off the cleaning the respawn works normally and the quests complete. It would be great if their was a patch for this but if anyone else is getting stuck in Civil War CWObj, CWsiege, CWFortSiegeFort turn off cleaning before entering the missions and back on after.
I have a problem ; a dead body in my house and it does not dissapear. I hoped help from your mod - It did not work!
I dont want to burn anything in my house, so i installed only the .bsa file. In the description you say bodies will dissapear when leaving the area / cell ; this was not the case ; it's still laying around.
Yes the disable command ; problem here, it does not give the ID of the NPC ; only some strange 000000014 - 000000007. When i click enter nothing is removed (i guess these strange numbers belong to my char)
*installed everything but still no change. It drives me crazy not get rid of that stupid body laying around in my home!
if you're not already using more informative console, i would use that to double check and make sure you're clicking the correct object since the console/clicky function kinda sucks. sometimes my game gets bugged with certain object and refuses to disable them; but most of the time (with the correct object selected) using the "markfordelete" command works just fine. the selected object will sometimes disappear right then, and the rest of the time it's gone by the next time you load your game. hope this helps!
is it save to add and remove this mod mid save? theres a quest mod that it keeps breaking and im wondering if just turning it off in that one section is viable or if it will break more things
This mod works pretty dang great. The options for MCM make it easy to make sure it doesn't mess with the ebb and flow of the game while only removing when needed. But there is one small issue: The Preservation Coin has not been working for me. There was a body I wanted to revive for a quest, so I thought "I'll put a coin on the body, drop off items at my home, finish off a side quest on the way back then retrieve the body for my next quest." The body went missing. Missing a body, and now a coin too. Am I not understanding how the coin works? I think what baffles me the most is that I managed to do all this within 24 game hours, so there's really no reason for anything to have altered by the time I got back. Even a bear I had killed in the area was still there.
I cant believe i am the first to say this but this isn't working on Skyrim AE latest steam version. Although if its just me does anyone have any idea what could cause this mod to not work?
889 comments
PLEASE watch video for demo of mod before downloading.
Notes:
1) The mod will automatically delete all dead bodies when player leaves an area and new cells are loaded. As such this is more of an utility mod than a feature mod.
2) Mod has an option to only remove bodies of npcs you or your followers kill. Preserves quest and such.
3) The mod simulates burning a body with a torch. Unfortunately in skyrim you cannot attack with a torch, only block. Thus , I had to compromise. Equip a torch and no weapon or spell. With torch in hand punch dead npc. The dead body will catch fire and be removed.
4) All magical flame spells will let player remove dead bodies. But this is only for immersion purposes as the dead bodies will be removed when player leaves an area, as stated above.
5) The logic and scripts to automatically remove dead bodies is original, by me. The part where fire is used to remove dead bodies was used with borrowed code from CrEaToXx. He gave permission to all to do anything, and has no Skyrim Se equivalent of this mod.
6) Magic effect carefully optimized so it polls only every nine seconds. Brawl bug accounted for.
7) Tip from Gothpunk4Chriat: you actually can attack with torches. Right click to block while holding a torch then left click, and your character will do a torch "bash." This works to burn the bodies. :)
**********I made this because of SOT. I am strongly suspecting and believing that the hundred of dead bodies SOT leaves behind as the player advances in the game are responsible for games not loading (usually with a CTD) as well as random CTDS in general************
****CHANGE LOG***************
***********************************
4.81 - save to upgrade from 4,8 anytime. it just has one script edited to stop mod from giving book when loading a save.
4.8 -
new game required
A) Added mcm menu option to let player pick the method of deleting bodies. Defaults to this command:
"Victim.SetCriticalStage(Victim.CritStage_DisintegrateEnd)"
This allows game to respawn actors mean to respawn, or so I am told. It is supposed to be safer. I have not gotten solid confirmation on this. People wit the mini map mod dont like it as dead bodies still show in the mini map.
The mcm option if set will instead hard delete them with the commands:
Victim.disable()
Victim.delete()
So you decide what method you prefer.
B) Removed script section that gave the player the menu book. Was meant for xbox users, but really this is a pc mod and now has a mcm menu.
4.7 Added as requested toggle to allow dragons to be cleaned and/or burnt away
4.61 Added an exemption to deleting bodies, exempting those marked as "unique" or "essential". Should go a long way to preserving named characters and quests. Should have been 3.61 but oh well.
3.51 Added a check so that only fire from the player will burn bodies. Avoids issues from other scripts that do not properly check for none condition.
3.5 - MCM menu at last!
3.3 -1) adds coins of preservation. give one to a dead body to exempt it from cleaning. requested feature.
2) found(!) three records not filled that would screw up ash cleaning!!! Update for this if not item 1.
3.2 - Exempts horses, dragons, and current follower from cleaning
3.1 - Fixed issue where burning a vampire resulted in loot spawning on dead body again, even if just looted.
3,0 - Added new book menu option to prohibit dead body cleaning until it is looted. Simply looking at the inventory of a dead body qualifies as looted.
2.5 - Adds a new toggle to only allow fire to get rid of a body if the player is next to body when igniting it. This will allow player to use fire attacks at a distance and not worry about losing loot.
2.1 - added toggle to stop fire spells from burning bodies. Player requested this as loot disappears with burnt body. He rather use the auto clean function when exiting the area.
1.0 - initial release
1.1 - added feature to also clean up ash piles when leaving area.
1.2 Added book menu to allow disabling or enabling of auto cleanup feature. For playes who want to clean up dead bodies manually.
1.5 a) Added new toggle so that only npcs killed by player or his group are cleaned up (deleted)
b) changed from using disable / delete to using Target.SetCriticalStage(Target.CritStage_DisintegrateEnd) to preserve spawn points. Thanks to CrEaToXx for tip.
c) fixed bare hands debug message.
1.51 a) added missing condition check to monitor script, it was applying burning effect and deleting npcs that were not yet dead. Sorry, got by me.
1.55 a) This is 1.51 with the hotfix. Fixes issue where live npcs were being deleted on exit. Was missing a isdead() condition. This new feature of only deleting npcs your groups kills has been a pain. working now, please report either way.
2.0 - Clean up of ash piles working again. And the toggle for only cleaning up npcs you kill is working fine. The Solitude scene where they got upset after execution and attacked player is also fixed. This should be pretty final.
Side Note:
A head's up for PC players using this mod (allowing it to clean bodies even if they are not looted) and the Tamed Fox stage of the CC quest line Pets of Skyrim is broken because like me, you put this quest off until pretty much every other quest in the game was complete and this mod removed the dead Bosmer with the journal you are supposed to collect to advance the quest, probably because I went to Half Moon Mill to buy lumber or kill a vampire and when I left that cell, POOF! No more dead Bosmer.
Open your console with whatever key you have bound (default is tilde ~) and enter the following command:
SetStage ccVSVSSE002_MainQuest 410
This will advance the quest to the next stage allowing you to feed a sweet roll to Sweet Roll without looting the dead Bosmer for the Thief's Journal.
Apologies if this has already been covered or commented on but I didn't see anything about it in my cursory search.
I hoped help from your mod - It did not work!
I dont want to burn anything in my house, so i installed only the .bsa file.
In the description you say bodies will dissapear when leaving the area / cell ; this was not the case ; it's still laying around.
Any help?
Please!
When i click enter nothing is removed (i guess these strange numbers belong to my char)
*installed everything but still no change.
It drives me crazy not get rid of that stupid body laying around in my home!
sometimes my game gets bugged with certain object and refuses to disable them; but most of the time (with the correct object selected) using the "markfordelete" command works just fine. the selected object will sometimes disappear right then, and the rest of the time it's gone by the next time you load your game.
hope this helps!
and how does quick loot mods interacts with loot only?
no issue with quick loot. But I suspect you asked the wrong question.
I think what baffles me the most is that I managed to do all this within 24 game hours, so there's really no reason for anything to have altered by the time I got back. Even a bear I had killed in the area was still there.