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  1. tonycubed2
    tonycubed2
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    Most of you know of Malukah, whose cover of The Dragonborn Comes ( https://youtu.be/8rg2vkz72a8?si=KjOusVvf8nE5o7iA ) has been heard over 33 million times.  
    She is a gentle soul, talented, kind, and has a beautiful baby.  She is also going thru some really really tough times.  As serious as it gets.  
    Please, visit her Patreon and offer some words of support?  I think it will help to know that people care.  Not asking anyone to pledge anything, just to get a free account and let her know we all love her.

    patreon.com/malukah

    Tonycubed2
  2. tonycubed2
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    Please join me for Skyrim videos with all my mods at
  3. tonycubed2
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    Tested it in Skryim Anniversary Edition and it worked fine, here is a video as proof:



    PLEASE watch video for demo of mod before downloading.



    Notes:

    1) The mod will automatically delete all dead bodies when player leaves an area and new cells are loaded. As such this is more of an utility mod than a feature mod.
    2) Mod has an option to only remove bodies of npcs you or your followers kill. Preserves quest and such.
    3) The mod simulates burning a body with a torch. Unfortunately in skyrim you cannot attack with a torch, only block. Thus , I had to compromise. Equip a torch and no weapon or spell. With torch in hand punch dead npc. The dead body will catch fire and be removed.
    4) All magical flame spells will let player remove dead bodies. But this is only for immersion purposes as the dead bodies will be removed when player leaves an area, as stated above.
    5) The logic and scripts to automatically remove dead bodies is original, by me. The part where fire is used to remove dead bodies was used with borrowed code from CrEaToXx. He gave permission to all to do anything, and has no Skyrim Se equivalent of this mod.
    6) Magic effect carefully optimized so it polls only every nine seconds. Brawl bug accounted for.
    7) Tip from Gothpunk4Chriat: you actually can attack with torches. Right click to block while holding a torch then left click, and your character will do a torch "bash." This works to burn the bodies. :)


    **********I made this because of SOT. I am strongly suspecting and believing that the hundred of dead bodies SOT leaves behind as the player advances in the game are responsible for games not loading (usually with a CTD) as well as random CTDS in general************
  4. tonycubed2
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    ***********************************
    ****CHANGE LOG***************
    ***********************************

    4.81 - save to upgrade from 4,8 anytime.  it just has one script edited to stop mod from giving book when loading a save. 

    4.8 - 

    new game required 

    A) Added mcm menu option to let player pick the method of deleting bodies.  Defaults to this command:

    "Victim.SetCriticalStage(Victim.CritStage_DisintegrateEnd)"

    This allows game to respawn actors mean to respawn, or so I am told.  It is supposed to be safer.  I have not gotten solid confirmation on this.  People wit the mini map mod dont like it as dead bodies still show in the mini map.

    The mcm option if set will instead hard delete them with the commands:

    Victim.disable()
    Victim.delete()

    So you decide what method you prefer.

    B) Removed script section that gave the player the menu book.  Was meant for xbox users, but really this is a pc mod and now has a mcm menu.


    4.7 Added as requested toggle to allow dragons to be cleaned and/or burnt away
    4.61 Added an exemption to deleting bodies, exempting those marked as "unique" or "essential".  Should go a long way to preserving named characters and quests.  Should have been 3.61 but oh well.
    3.51 Added a check so that only fire from the player will burn bodies.  Avoids issues from other scripts that do not properly check for none condition.
    3.5 - MCM menu at last!

    3.3 -1)  adds coins of preservation.  give one to a dead body to exempt it from cleaning.  requested feature.
            2) found(!) three records not filled that would screw up ash cleaning!!!  Update for this if not item 1.
    3.2 - Exempts horses, dragons, and current follower from cleaning
    3.1 - Fixed issue where burning a vampire resulted in loot spawning on dead body again, even if just looted.
    3,0 - Added new book menu option to prohibit dead body cleaning until it is looted. Simply looking at the inventory of a dead body qualifies as looted.

    2.5 - Adds a new toggle to only allow fire to get rid of a body if the player is next to body when igniting it. This will allow player to use fire attacks at a distance and not worry about losing loot.

    2.1 - added toggle to stop fire spells from burning bodies. Player requested this as loot disappears with burnt body. He rather use the auto clean function when exiting the area.

    Spoiler:  
    Show

    1.0 - initial release

    1.1 - added feature to also clean up ash piles when leaving area.

    1.2 Added book menu to allow disabling or enabling of auto cleanup feature. For playes who want to clean up dead bodies manually.

    1.5 a) Added new toggle so that only npcs killed by player or his group are cleaned up (deleted)
    b) changed from using disable / delete to using Target.SetCriticalStage(Target.CritStage_DisintegrateEnd) to preserve spawn points. Thanks to CrEaToXx for tip.
    c) fixed bare hands debug message.

    1.51 a) added missing condition check to monitor script, it was applying burning effect and deleting npcs that were not yet dead. Sorry, got by me.

    1.55 a) This is 1.51 with the hotfix. Fixes issue where live npcs were being deleted on exit. Was missing a isdead() condition. This new feature of only deleting npcs your groups kills has been a pain. working now, please report either way.

    2.0 - Clean up of ash piles working again. And the toggle for only cleaning up npcs you kill is working fine. The Solitude scene where they got upset after execution and attacked player is also fixed. This should be pretty final.

  5. tonycubed2
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  6. IamMortuusiam
    IamMortuusiam
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    This mod has made a world of difference and I have zero complaints. It even removes the defeated gilded in Nurndural from the Clockwork mod even though they typically get back up after some time, so no more fighting the same ones. Endorsed!

    Side Note:
    A head's up for PC players using this mod (allowing it to clean bodies even if they are not looted) and the Tamed Fox stage of the CC quest line Pets of Skyrim is broken because like me, you put this quest off until pretty much every other quest in the game was complete and this mod removed the dead Bosmer with the journal you are supposed to collect to advance the quest, probably because I went to Half Moon Mill to buy lumber or kill a vampire and when I left that cell, POOF! No more dead Bosmer.
    Open your console with whatever key you have bound (default is tilde ~) and enter the following command:

    SetStage ccVSVSSE002_MainQuest 410

    This will advance the quest to the next stage allowing you to feed a sweet roll to Sweet Roll without looting the dead Bosmer for the Thief's Journal.

    Apologies if this has already been covered or commented on but I didn't see anything about it in my cursory search.
  7. SteelPhoenix78
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    Hi! What exactly does the "Hard Delete Bodies" option mean? What is different about how the mod works with it checked vs. unchecked?
    1. tonycubed2
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      means the ded wil be deleted wit this commands:

      The mcm option if set will instead hard delete them with the commands:

      Victim.disable()
      Victim.delete()

      See the sticky
  8. DaedricTamer
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    Mod works great just switched to the fire doesnt kill my dumb followers version

    PSA if you are using dismembering framework this overwrites the functionality of this mod. So if you have this and bodies arent disappearing its because they have been "dismembered" which you can change the days down to "1" in its own MCM. Out of 20 enemies I only dismembered 2 so 18 bodies had disappeared.

    Great mod especially when using the genesis spawns ones.
    1. gledarto88
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      "which you can change the days down to "1" in its own MCM"

      explain,please? which mcm?
    2. DaedricTamer
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      Dismembering framework has its own MCM default is 2 days. I change it to 1 since thats the lowest as far as I can tell. This way dismembered bodies which become their own "body type" and fall outside NPC cleaners job dont take up space.
  9. LordMithro
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    First: Thank you for the upload. This has been a QoL mod in my load order for a while.
    Spoiler:  
    Show

    I was hoping PO3 would let SPID distribute to dead NPCs - which would allow the preservation coin to distributed to quest NPCs, alas that won't happen. I though I read about thoughts to have a json implementation, but I could be wrong.

    And, I have found that certain creature NPCs, when respawning, disappear when killed and have no lootable corpse available. I'm no sure if this is related to Simple Hunting Overhaul / Simple Hunterborn, or the Cleaner. (But I did experience this with Hunterborn too.)

  10. saaaaty
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    If I wanna clean the bodies that I looted, should I uncheck "Allow ash pile removal" and "Allow Dead Body Cleanup”?
    1. tonycubed2
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      Negative, check the box for clean only looted.
    2. DaedricTamer
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      Looted counts if I only take their boots and leave the rest of their inventory right?
    3. tonycubed2
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      Yes and even counts if you just open their inventory.
  11. head0nfire
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    Love the mod, but can we get an option for body cleanup to be delayed by a day or 2? It's just a bit weird to walk through a door in a dungeon or have a big attack on a city, and then return and see the place was squeaky clean.

    Unless there is already an option for it that I missed (not seeing it in the description or MCM). So if that is available, I'd thank anyone for pointing it out for me.
    1. tonycubed2
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      No, would require a database be kept and negates the benefit of the mod
    2. head0nfire
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      Gotcha. Thanks for the answer.
  12. Endro15
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    The mod works fine, but too fine. I'm using ultimate deadly encounters and bodies just get deleted like 3 seconds after getting killed when rumiirua attacks happen, i basically get no reward for defeating a whole army, they also get deleted even if i didn't loot them and those who didn't get killed by me, disabling "allow dead body cleanup" also changes nothing
    1. tonycubed2
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      The sot provided undead, that mod also mine obviously, have their own cleaning mechanism.  Go to sot mcm menu and set cleaning to 5 minutes or whatever. 

      nothing to do with this mod
  13. Vilskjouran
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    I have a problem ; a dead body in my house and it does not dissapear.
    I hoped help from your mod - It did not work!

    I dont want to burn anything in my house, so i installed only the .bsa file.
    In the description you say bodies will dissapear when leaving the area / cell ; this was not the case ; it's still laying around.

    Any help?
    Please!
    1. tonycubed2
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      mod wont work without all of it installed.  just use console mode, click on dead, type disable.  all done.
    2. Vilskjouran
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      Yes the disable command ; problem here, it does not give the ID of the NPC ; only some strange 000000014 - 000000007.
      When i click enter nothing is removed (i guess these strange numbers belong to my char)

      *installed everything but still no change.
      It drives me crazy not get rid of that stupid body laying around in my home!

    3. tonycubed2
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      There is no way you cannot cluck on it in console mean and disable not working. Unless your game is totally corrupted and toast.
    4. rashelbee
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      if you're not already using more informative console, i would use that to double check and make sure you're clicking the correct object since the console/clicky function kinda sucks.
      sometimes my game gets bugged with certain object and refuses to disable them; but most of the time (with the correct object selected) using the "markfordelete" command works just fine. the selected object will sometimes disappear right then, and the rest of the time it's gone by the next time you load your game.
      hope this helps!
  14. Millionade
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    For me, this seems to be removing bodies BEFORE they are dead, half way through combat.
  15. PhiloLapis
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    This mod causes the Civil War respawn to fail leaving the quests uncompleted. For a long time I used commands to get around it but finally tracked it to this mod. When I turned off the cleaning the respawn works normally and the quests complete. It would be great if their was a patch for this but if anyone else is getting stuck in Civil War CWObj, CWsiege, CWFortSiegeFort turn off cleaning before entering the missions and back on after.
  16. Sephylon
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    does Dead Body Remover Variant need main mod?

    and how does quick loot mods interacts with loot only?
    1. tonycubed2
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      Does not need main mod
      no issue with quick loot. But I suspect you asked the wrong question.