Boy. There sure are lots of rocks in those mountains. It'd be a shame if of them, like, fell down into... well, a totally inconspicuous place in the middle of nowhere, just east of Shor's Stone.
It seems like the ore's packed up and moved again. Any chance of adding a reversion to vanilla for the animal den it's shifted to? If not is it possible in Skyrim to load the USSEP in CK myself and disable those cell edits without modifying the plugin? Worst/best case scenario they're threatening to put it back in Northwind if people keep complaining which I guess would be perfect. Thanks again for the mod.
The ores in the animal den - are they new objects placed by the patch or do they replace some vanilla ores? If it's the former, I don't think there's anything I can do about it. (can't test it myself as I'm a 1.5.97 purist)
Cheers for the reply: not sure yet, I'll have a look in the creation kit when I have free time, track down the animal den cell and figure out what's going on. I suspect from dev comments they're new and wasn't sure if there were scripts you used to revert (e.g. Northwind) to vanilla. Maybe a plugin that just makes a benign, non-concrete change to the cell could be used to override the new ore. I'll mess around with it in the next week.
I'm noob to compatibility of mods. Is the Ebony Smithing feature compatible with the Ordinator? Since in Ordinator there's no such thing as Ebony Smithing rather it's under a perk called Exotic Smithing.
After installing this (great easter egg btw) the nodes are correctly appearing as ebony ore veins, but when I mine them, they still just give iron ore. I made sure that this was loaded after ussep. Not a huge deal, and I'll just pretend it worked and use console commands to give myself the ebony ore instead, but I'm curious if anyone else has experienced this issue. Installed mid-game if that matters, but I didn't think it would need a new game.
After installing this (great easter egg btw) the nodes are correctly appearing as ebony ore veins, but when I mine them, they still just give iron ore. I made sure that this was loaded after ussep.
I checked in the CK and the ore objects are properly configured to give ebony ore (it's a property of the mining script attached to the ore activator). It also works correctly in-game on a clean save. I would assume the mid-game installation would be the culprit, especially if you had already been in the mine...
Yes I had been in the mine before installing, made sure I was outside the mine at the time of installing but it makes enough sense that it being loaded in recently would affect it somehow. Thanks for the reply.
It says the mine is an iron mine. It isn't wrong, it just left out the (in-game canon) detail about the iron having dried up and new ebony being found there.
I'm pretty sure Prima did a lot of mistakes contradicting the game released in 2011. The authority is what the players discovered in the game (an ebony mine) and Bethesda was bug fixing the game for a full year.
Edit. After a full search here is what is written in the official prima guide.
Hmm, interesting. So this section of the Prima guide says it's ebony, while the list of mines in the same book supposedly says it's iron. Looks like a bit of cherrypicking by the UP team.
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If it's a new perk entirely, I guess not.
I made sure that this was loaded after ussep. Not a huge deal, and I'll just pretend it worked and use console commands to give myself the ebony ore instead, but I'm curious if anyone else has experienced this issue.
Installed mid-game if that matters, but I didn't think it would need a new game.
I would assume the mid-game installation would be the culprit, especially if you had already been in the mine...
It is the final authority on all things Elder Scrolls after all. Prima never makes lazy oversights and are always 100% correct.
It isn't wrong, it just left out the (in-game canon) detail about the iron having dried up and new ebony being found there.
Edit.
After a full search here is what is written in the official prima guide.