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THE ELDER SCROLLS V: SKYRIM
EXTENDED GUARD DIALOGUE
Version 1.0.5
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Index:
1. Installation
2. Description
3. Configuration
4. Change List
5. F.A.Q.
6. Uninstallation
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1. Manual Installation
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1. Unzip the contents of the mod to your Skyrim Data folder. Below is a list of the default
Skyrim installation locations:
C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data
For Special Edition Edition:
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data
2. Confirm you have the following files in your Skyrim data folder:
Extended Guard Dialogue.esp
Extended Guard Dialogue.bsa
3. Run the Skyrim Launcher. Go to Data Files and make sure Extended Guard Dialogue.esp is loaded
after your master files.
For Special Edition, open %userprofile%\AppData\Local\Skyrim Special Edition\plugins.txt
and add *Extended Guard Dialogue.esp after your master files.
4. Save.
5. Launch the game.
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2. Description
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Extended Guard Dialogue gives town guards new things to say. They'll comment on gameplay habits, cleared
locations, world state, and more.
Key Features:
Dynamic Commentary: Guards remark on your actions throughout the game based on miscellaneous stats that are
tracked, such as rabbits killed, butterfly wings plucked, ingredients eaten, number of potions mixed, and
so on.
Recognition of Strength: When you clear a noteworthy location, guards may comment about that and may even
congratulate you for it. This includes locations you've cleared prior to installing this mod.
Seamless Integration: Extended Guard Dialogue currently adds over 160 new lines of dialogue for all 3 voice
types used by guards: MaleGuard, MaleNordCommander, and FemaleNord. The new lines of dialogue included in
this mod have been generated using Tortoise TTS and RVC and should be almost indistinguishable from the
original voice acting.
Lightweight and Compatible: The only thing this mod adds are new lines of dialogue for guards. It makes zero
edits, making it compatible with other mods that also give guards new lines of dialogue, such as Guard
Dialogue Overhaul.
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3. Configuration
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You can use the following console command to disable a specific line, if you don't want to hear
it:
set EGDChance_### to 0
See Extended Guard Dialogue.csv for a list of lines. For example, to disable the following line:
"Had some poor sod complain to me the other day, said his neck was bitten in his sleep. Can you
imagine that?"
You would need to run:
set EGDChance_045 to 0
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4. Change List
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1.0 - Initial Release on Nexus Mods and Steam.
1.0.1 - Added ESL flag, compacted form IDs. (SE/AE only)
1.0.2 - Improved the quality of a few lines of dialogue.
- Excluded members of the Companions from trying to use the new dialogue since they seem to
be in the guard faction as well.
1.0.3 - Added a 4-hour timeout for most lines. Some might be heard again a bit sooner.
1.0.4 - Added an extra condition to the Fallowstone cleared line to only trigger after the player
clears Fallowstone during The Cursed Tribe.
1.0.5 - Fixed an issue with the conditions on EGD_040.
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5. F.A.Q
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Q. What patch level is required?
A. None.
Q. Do I need Dawnguard, Hearthfire or Dragonborn or additional plugins like SKSE?
A. No.
Q. Why am I not hearing any new lines of dialogue?
A. You may not hear many new lines at the start of a new save, but as you play the game and change
the world you should start to hear the new lines. See the Extended Guard Dialogue.csv file for a
list of new lines and their associated conditions. Also, double check your load list to make
sure you've actually loaded the mod.
Q. I don't want to hear a specific line of dialogue. How do I disable it?
A. Use the console command in section 3 above.
Q. Why am I not hearing dialogue about a location that's still marked as 'cleared' on the map?
A. There's dissonance between how the 'GetLocationCleared' condition function on the dialogue works
and how the map flags locations as 'cleared'. If the boss and enemies have respawned, guards will
stop talking about that location as having been cleared even if the location is still marked as
'cleared' on your map.
I believe loading a cell that belongs to that location updates the 'cleared' flag on the map. The
'GetLocationCleared' console command also returns whatever the map shows, not the value of the
condition function. The default respawn time is 30 days, so generally speaking, guards should
comment about a location you've cleared for the next 30 days after clearing it.
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6. Uninstallation
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Extended Guard Dialogue does not contain any script files so removing it mid-playthrough shouldn't
cause any problems. If you want to remove the mod permanently:
1. Close the game.
2. Remove the Extended Guard Dialogue.esp and Extended Guard Dialogue.bsa files from your Skyrim data
folder. By default this should be either of the following locations:
C:\Program Files\Steam\steamapps\common\skyrim\data
or for 64-bit Windows:
C:\Program Files (x86)\Steam\steamapps\common\skyrim\data
3. Remove Extended Guard Dialogue.esp from your load list.