Tried adding a mod to MO2 and got this error when attempting to launch. Any ideas? SKSE/Trampoline.h(244): Displacement is out of range. The failed plugins are: • papyrusutil plugin version 2 (PapyrusUtil.dll, SexLabFrameworkSE_v) reported as incompatible during query.
I have the same issue. My papyrusutil_elspatch.log show this: [23:18:59:685] papyrusutil_eslpatch v1.0.0 [23:18:59:685] loaded plugin [23:18:59:685] Trying to patch SaveMods at 3bcb0 with 7fff165c3920 [23:18:59:685] PapyrusUtil SaveMods patched [23:18:59:685] Trying to patch LoadMods at 3bb40 with 7fff165c3cf0 [23:18:59:685] PapyrusUtil LoadMods patched [23:18:59:685] Trying to patch LoadLegacyMods at 3bda0 with 7fff165c4150 [23:18:59:685] PapyrusUtil LoadLegacyMods patched [23:18:59:685] Trying to patch LoadFormWithTypeUNK at 3bff0 with 7fff165c4160 [23:18:59:685] PapyrusUtil LoadFormWithTypeUNK patched [23:18:59:685] displacement is out of range
Anyone can give insight on how to make it work? disabling the papyrusutil els patch work, but i'm unsure how it will affect my games without it, so i would better like to find a solution to make it work with SL framework.
I was able to launch by placing papyrusutil VR, papyrus extender, and papyrus extender VR below SL in the left pane of MO2. I haven't tested much beyond that but this is the same load order that Tahrovin uses so I think it should be stable
yep, i confirm that it worked. i decided to put SL on top of Papyrus util as to not affect all my other mod that are lower on the load order. I need to test this out more thou. tks for sharing potutoes
I'm getting CTD's on fresh save loads and I'm pretty sure it's this mod. I just started a new save, made a basic character in the Realm of Lorkhan, then turned around and saved the game. On an attempted load, either immediately after saving or from the main menu, I get a CTD. Crashlogger isn't any help either, I'm not seeing any logs from that. I do have a papyrus log: https://pastebin.com/ic84K0Mt
I'm not even over the plugin limit without this, I just wanted to have it included just in case I needed it at some point.
EDIT: actually, I think I have to go through my load order to see whether some recently-added mods require this because the game is not loading once I get my full load order activated unless I've also got this active. Argh.
Would playing in VR on linux with this have anything to do with the CTD's?
Hi, did you figure it out? What is your load order? If you have sos it does that ( for me anyways) don`t know why! And what Mod Manager are you using i recommend Mod Organizer. And try to use Crash logger for vr it might help much more than papyrus log.
.... which SOS? I do not have that SOS, no. I'm using Mod Organizer. Also, I've stopped trying to use the VR ESL support for now, but I do have Crash Logger and if I recall correctly Crash Logger wasn't even creating logs for these CTDs. So, no, I have not figured it out haha.
Synthebd tries to use old racemenu but this mod somehow changes that, resulting in a ctd.
Also unrelated to synthebd since i removed it from my game, I got this https://pastebin.com/2X2qwf5y it keeps happening, its multiple times now where it gives me a failing module of skyrimvresl.dll in event viewer which causes my headset to disconnect
Hello there, I just wanted to check something real fast. Most of the people in this thread are having issues mostly concerning either ctd crashes or save and load errors. However in my case I have a different problem and I wanted to check if anyone else has come across it.
I'm using the newest vortex beta, skse 2.012, set up the vr engine fixes, and address library like the description said.
When I save a game I can load it no problem as long as I'm using mods compatible with esl vr support. But here's the weird part. It only saves the vanilla assets of the game. My mods are still loaded but anything I did with them gets reset when I load game even though anything vanilla works as intended.
Like I can grab a few mod followers and weapons then travel to Whiterun. When I load game I'm in Whiterun but my followers are back to being not recruited yet and back at their original locations and my weapon is now gone and I have to get it again. Oh and here's the funny one. If I'm in a mod location then load. I load at sleeping giant inn kinda like what it does when you go over your esp limit, but that couldn't be the case because I can access all my mods in game still. They just don't save for some reason.
I had the same problem when I added ESL support, all my mods started getting added on the top left and some stuff missing from inventory, all my followers were gone and not where I left them. If you find a solution to this problem or anyone else please reply here so I know also
Didn't have this installed then when i did a loot sort, about 60 mods (figuratively speaking) said i needed this lol.... i have around 100 or so mods installed lol!
It works but I have a problem with followers. When I go between locations the followers gets a crazy ragdol (like a breakdance but without joints) then CTD occurs. Without VR ESL Support this doesn't happen, does anyone know what can be done about it?
Been having some issues with ESL mods and I think I may have narrowed it down to improperly compacted ESL mods as my best guess.
Some mods, such as Dragons Use Thumm have formids that start below 800 such as "DragonFlameWaveShout "Flame Wave" [SHOU:FE08B001]". In my game, the form id for Dragons Use Thumm is FE08B which means the starting form id should be FE08B800, I think, and that's what xedit wants to do. If I try to copy this shout to another esp to make a patch it will glitch out and give me the formid of 00000001, which is a door object. In all of my 1000 plugins, only a very tiny fraction use formids below 800 and the vast majority start at 800.
I have no idea if I'm right about any of this but I think VR ESL is perfectly fine but ESL/ESPFE mods themselves can be problematic.
406 comments
Various tools have or are being updated for ESL support. Check them here: https://github.com/Nightfallstorm/SkyrimVRESL/wiki/Modding-Tools-status
This is an awesome mod.
Vortex has been updated to both show light plugins in the load order table and prompt the user to install this mod (if they don't have it already).
https://forums.nexusmods.com/topic/13460178-how-to-use-light-plugins-with-vortex/
game.pex and game psc, any suggestion what to load first, could not find a thing to it.
SKSE/Trampoline.h(244): Displacement is out of range.
The failed plugins are: • papyrusutil plugin version 2 (PapyrusUtil.dll, SexLabFrameworkSE_v) reported as incompatible during query.
My papyrusutil_elspatch.log show this:
[23:18:59:685] papyrusutil_eslpatch v1.0.0
[23:18:59:685] loaded plugin
[23:18:59:685] Trying to patch SaveMods at 3bcb0 with 7fff165c3920
[23:18:59:685] PapyrusUtil SaveMods patched
[23:18:59:685] Trying to patch LoadMods at 3bb40 with 7fff165c3cf0
[23:18:59:685] PapyrusUtil LoadMods patched
[23:18:59:685] Trying to patch LoadLegacyMods at 3bda0 with 7fff165c4150
[23:18:59:685] PapyrusUtil LoadLegacyMods patched
[23:18:59:685] Trying to patch LoadFormWithTypeUNK at 3bff0 with 7fff165c4160
[23:18:59:685] PapyrusUtil LoadFormWithTypeUNK patched
[23:18:59:685] displacement is out of range
Anyone can give insight on how to make it work?
disabling the papyrusutil els patch work, but i'm unsure how it will affect my games without it, so i would better like to find a solution to make it work with SL framework.
I'm not even over the plugin limit without this, I just wanted to have it included just in case I needed it at some point.
EDIT: actually, I think I have to go through my load order to see whether some recently-added mods require this because the game is not loading once I get my full load order activated unless I've also got this active. Argh.
Would playing in VR on linux with this have anything to do with the CTD's?
And what Mod Manager are you using i recommend Mod Organizer. And try to use Crash logger for vr it might help much more than papyrus log.
My load order is: https://pastebin.com/V335X76z
Also unrelated to synthebd since i removed it from my game, I got this https://pastebin.com/2X2qwf5y it keeps happening, its multiple times now where it gives me a failing module of skyrimvresl.dll in event viewer which causes my headset to disconnect
However in my case I have a different problem and I wanted to check if anyone else has come across it.
I'm using the newest vortex beta, skse 2.012, set up the vr engine fixes, and address library like the description said.
When I save a game I can load it no problem as long as I'm using mods compatible with esl vr support. But here's the weird part. It only saves the vanilla assets of the game. My mods are still loaded but anything I did with them gets reset when I load game even though anything vanilla works as intended.
Like I can grab a few mod followers and weapons then travel to Whiterun. When I load game I'm in Whiterun but my followers are back to being not recruited yet and back at their original locations and my weapon is now gone and I have to get it again. Oh and here's the funny one. If I'm in a mod location then load. I load at sleeping giant inn kinda like what it does when you go over your esp limit, but that couldn't be the case because I can access all my mods in game still. They just don't save for some reason.
probably explains why game was doodo at times.
Some mods, such as Dragons Use Thumm have formids that start below 800 such as "DragonFlameWaveShout "Flame Wave" [SHOU:FE08B001]". In my game, the form id for Dragons Use Thumm is FE08B which means the starting form id should be FE08B800, I think, and that's what xedit wants to do. If I try to copy this shout to another esp to make a patch it will glitch out and give me the formid of 00000001, which is a door object. In all of my 1000 plugins, only a very tiny fraction use formids below 800 and the vast majority start at 800.
I have no idea if I'm right about any of this but I think VR ESL is perfectly fine but ESL/ESPFE mods themselves can be problematic.