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powerofthree

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powerofthree

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41 comments

  1. hcir43
    hcir43
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    I loaded this into my current game on Lost Legacy and set it to scramble the alchemy effects each time I start a new play through.  I went through my inventory of ingredients and ate one of each so I would know each ingredients effects, however each time I restart skyrim I go from knowing all four effects to only knowing three of the effects for each ingredient.  This issue repeats.  Could this be the effect of loading this on a current playthrough rather than starting a new game?
    1. ErronBlack11
      ErronBlack11
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      dont think so I started a new game and the issue persists, it may be an intentional feature
    2. watson1996
      watson1996
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      ErronBlack11 posted a similar sounding problem, henryetha replied with a code setting recommendation.

      ;Unlearn all ingredients upon randomization (for Playthrough mode, this happens only once).
      bUnlearnIngredients = false

      give that a try and see if it helps.
  2. Razielbabe
    Razielbabe
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    Although the mod works fine, the blacklist doesnt work for me. I can't exclude items from it. I tried making a new ini, didnt work.Anyone has a solution?
  3. tinalyn
    tinalyn
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    I ended up with this blacklist (3 quest items and some rare items). Requiem items included.

    Note: Farengar's Frost Salt and Fine-Cut Void Salts are same as the base ingredient.

    [Blacklist]
    DBJarrinRoot
    FavorThadgeirAshes
    REQ_Ingredient_Cleese_CritterPondFish
    vampireDust
    DaedraHeart
    FireSalts
    FrostSalts
    VoidSalts
    GiantToes
    REQ_Ingredient_MammothHeart
    REQ_Ingredient_StrangeRemains

    Edit: Despite this blacklist, all items were randomized. I will investigate more after this playthrough.

    My previous blacklist which worked correctly was:

    [Blacklist]
    DBJarrinRoot
    vampireDust
    DaedraHeart
    REQ_Ingredient_StrangeRemains
  4. Dylanofthedead1
    Dylanofthedead1
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    This mod is reporting Incompatible during query with Skyrim VR. Anyone Got any Fixes?
  5. ErronBlack11
    ErronBlack11
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    is the first effect (when you eat the ingredient) always supposed to reset to <unknown> per game load? all of the other effects stay, only the one you have to find by eating restarts every time u load the game. intentional feature?
    1. henryetha
      henryetha
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      Had the same issue. Changed following line from true false.
      ;Unlearn all ingredients upon randomization (for Playthrough mode, this happens only once).
      bUnlearnIngredients = false

      After that, the first effect stayed.
      I don't think that it is intended like that as Playthrough mode should only do that once (it seems to do it every time regardless).
      Anyway, with this setting, it seems to work.
  6. MichikoUnknownFox
    MichikoUnknownFox
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    Any chance a system like this could be made to work for making randomized enchantments for equipment as well? I've been dreaming of a Diablo or Borderlands style random system ever since Oblivion (Oblivion has a buggy mod called ARES, which unfortunately crashes a lot). Would really spice up finding loot as even bandit equipment or random clothes in dressers might have nice enchants.

    Honestly though I dunno if Skyrim's engine can even do such a thing, but I figured it wouldn't hurt to ask.
    1. renjer
      renjer
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      There's a randomized enchantment mod I am using that works with Synthesis. Works very well, you can customize the frequency of enchantments.
      https://www.nexusmods.com/skyrimspecialedition/mods/37736?tab=posts
    2. MichikoUnknownFox
      MichikoUnknownFox
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      Thanks, I'll give it a look. I don't know if it'll do it truly randomly though since it sounds like it just makes a bunch of variations instead of truly randomized nearly infinite possible combinations, but it'll definitely be better than vanilla I guess.
    3. StickyNarwhal
      StickyNarwhal
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      RandomEnchants with something like, Gear Spreader baked in would be amazing, throw in this, the random npc/race/door thing and you've got another 2000hr of skyrim to get confused by
  7. adelinadragonborn
    adelinadragonborn
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    I suppose Alchemy Recipe Expansion should not be used with it?
    1. powerofthree
      powerofthree
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      why shouldn't it be used?
    2. DylanJames
      DylanJames
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      This is just changing the ingredient effects. Alchemy Recipe Expansion might be a good addition to this mod because it increases the number of recipes there are while Recipe Auto-Learn automatically corrects them for you. There are only, like, 10 alchemy effects you can learn through recipes in the vanilla game.
    3. adelinadragonborn
      adelinadragonborn
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      Thanks for clarification! I completely forgot that Recipe Auto-Learn also corrects recipes!
  8. AshenShugarII
    AshenShugarII
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    Thanks! Anything that can make play-throughs divergent is amazing <3
  9. gorp0912
    gorp0912
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    I've been wanting this for years!
  10. hoangdai94
    hoangdai94
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    ❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️