I loaded this into my current game on Lost Legacy and set it to scramble the alchemy effects each time I start a new play through. I went through my inventory of ingredients and ate one of each so I would know each ingredients effects, however each time I restart skyrim I go from knowing all four effects to only knowing three of the effects for each ingredient. This issue repeats. Could this be the effect of loading this on a current playthrough rather than starting a new game?
Although the mod works fine, the blacklist doesnt work for me. I can't exclude items from it. I tried making a new ini, didnt work.Anyone has a solution?
is the first effect (when you eat the ingredient) always supposed to reset to <unknown> per game load? all of the other effects stay, only the one you have to find by eating restarts every time u load the game. intentional feature?
Had the same issue. Changed following line from true → false. ;Unlearn all ingredients upon randomization (for Playthrough mode, this happens only once). bUnlearnIngredients = false
After that, the first effect stayed. I don't think that it is intended like that as Playthrough mode should only do that once (it seems to do it every time regardless). Anyway, with this setting, it seems to work.
Any chance a system like this could be made to work for making randomized enchantments for equipment as well? I've been dreaming of a Diablo or Borderlands style random system ever since Oblivion (Oblivion has a buggy mod called ARES, which unfortunately crashes a lot). Would really spice up finding loot as even bandit equipment or random clothes in dressers might have nice enchants.
Honestly though I dunno if Skyrim's engine can even do such a thing, but I figured it wouldn't hurt to ask.
Thanks, I'll give it a look. I don't know if it'll do it truly randomly though since it sounds like it just makes a bunch of variations instead of truly randomized nearly infinite possible combinations, but it'll definitely be better than vanilla I guess.
RandomEnchants with something like, Gear Spreader baked in would be amazing, throw in this, the random npc/race/door thing and you've got another 2000hr of skyrim to get confused by
This is just changing the ingredient effects. Alchemy Recipe Expansion might be a good addition to this mod because it increases the number of recipes there are while Recipe Auto-Learn automatically corrects them for you. There are only, like, 10 alchemy effects you can learn through recipes in the vanilla game.
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;Unlearn all ingredients upon randomization (for Playthrough mode, this happens only once).
bUnlearnIngredients = false
give that a try and see if it helps.
Note: Farengar's Frost Salt and Fine-Cut Void Salts are same as the base ingredient.
[Blacklist]
DBJarrinRoot
FavorThadgeirAshes
REQ_Ingredient_Cleese_CritterPondFish
vampireDust
DaedraHeart
FireSalts
FrostSalts
VoidSalts
GiantToes
REQ_Ingredient_MammothHeart
REQ_Ingredient_StrangeRemains
Edit: Despite this blacklist, all items were randomized. I will investigate more after this playthrough.
My previous blacklist which worked correctly was:
[Blacklist]
DBJarrinRoot
vampireDust
DaedraHeart
REQ_Ingredient_StrangeRemains
;Unlearn all ingredients upon randomization (for Playthrough mode, this happens only once).
bUnlearnIngredients = false
After that, the first effect stayed.
I don't think that it is intended like that as Playthrough mode should only do that once (it seems to do it every time regardless).
Anyway, with this setting, it seems to work.
Honestly though I dunno if Skyrim's engine can even do such a thing, but I figured it wouldn't hurt to ask.
https://www.nexusmods.com/skyrimspecialedition/mods/37736?tab=posts