This page was last updated on 09 November 2024, 2:27AM
Changelogs
Version 1.2-BETA
The population Refresh/Re-spawn Cycle is now fully functional. Using two new Beta scripts.
Unplanned Addition: To sidetrack myself from the PAIN of learning scripting. I partially fleshed out the Octagonal Tower's interior. Taking inspiration from the interior design of the Lycan run Bio-Tech company from UW4. Changed the name and ownership to the Vampire Bio-Tech company from UW1. Lastly, put a shriveled up Vampire Elder in the cryo chamber instead of Selene.
Selene's Silver & Black Custom Berettas from UW4 are now ingame too.
Hospital: Going along with the Bio-Tech Company. The old mortician down in the morgue now sells consumable Blood Bags. Among... other things.
Hospital: A new floor with Exam Rooms was added.
Hospital: A new Parking Structure was placed next to the Hospital. The parking also connects underground to the Hospital.
Hospital: Staff pathing was simplified. NPCs no longer travel from floor to floor. The AI tended to stall out and pile up.
Underworld: Large update with New Textures, New Models, Partial New Layout, and New Areas. I would guess 50% of the cell was updated.
Saferoom: Added new shadow lights and a few other little updates.
Wolf Den: New "Abandoned Building" interior cell themed for UW style Lycan players.
Safehouse and Wolf Den set to "NoResetZone" and should be usable as player home bases.
Night Club: Seating and AI Packages were tweaked to help reduce the NPCs climbing over everything and getting stuck.
NavMesh around Fences, Walls, Ect was tweaked. Partially fixes AI trying to walk through the barriers.
Thugs, Cops, and Guards now carry Guns! Also invisible daggers with DAR Punching Animations to partially facilitate Concealed Cary.
New versions of the "Farm House" Jail Bars and Door assets. Used in the Police Department and down in the Underworld.
Occlusion Objects were placed throughout the city for a little Performance Boost. I tried placing Occlusion Cubes in every building. Which resulted in a HUGE Boost! Unfortunately, it also made many areas of the city crash a lot! Was forced to reduce coverage to around 50%
Joker and Harley's files were merged into the city for potential future usage or mods. Villain and Follower versions. New IDs from the separate download version. They are not placed anywhere. Will need to use counsel commands to spawn them.
Many other little updates too numerous to remember or list.
Version 1.1-BETA
Added two new Points Of Interest. Karlov Manor Integration and Cyber Club. Both by [Alter Native] (Club Music is stored in "Data\Music\Club" and is labeled simply as Track1, 2, 3, Ect. Easy to change to whatever you like.)
A new merchant in the North-West Docks Warehouse. He sells Metal, Leather, and Wood.
Many of the Flat Slab like building pieces I made to create some quick towers have been updated with actual polygonal geometry. This was done to give them a bit more fidelity. (A happy side-effect was the elimination of the Z-Fighting/Flickering occurring with the Lit Windows when viewed at a distance.) (LOD transition Light flicker is still there on some and is a different issue.) The slab's Material Lighting was also adjusted to better portray Concrete, Glass, Ect.
Several of the buildings pulled in from MS Full used flat generic Stone/Concrete textures to add color variations. Unfortunately, trading detail for variety. I attempted adding back in some detail while maintaining their varied textures. No miracles but I thinks it adds a little something.
Some new door types were added. Notably the Retracting Window Armor in the Safe House and Sliding Curtains for the Club's VIP Rooms.
Bandages have been updated and Med-kits added.
Inventory view of some items were Updated/Fixed.
Moved Trap Door that takes you to Underworld City next to MS Full's new Porthole location. (I had developed UW City completely on MS Full 3.5 and didn't notice it had long since changed.)
Included the Bodyslide Files for the Vampire Trenchcoat and Selen's Leather Top that I forgot to include last time.