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TheOscar0

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TheOscar0

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58 comments

  1. TheThirdPopato
    TheThirdPopato
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    Just a heads up, this mod does include the vanilla records for Torbjorn Shatter-Shield and Aegisbane, meaning that any mods modifying the two could have their changes overwritten. I would recommend deleting these two records in xEdit.
    1. Mrigaya
      Mrigaya
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      +1
  2. electricbeach999
    electricbeach999
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    (ignore)
  3. ForcedFarmer
    ForcedFarmer
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    I just want to say this is really cool thank you!
  4. Antilia
    Antilia
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    • 4 kudos
    It's nice to be able to give some NPCs a purpose, thanks for the mod!
  5. JaiGanesha
    JaiGanesha
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    Hi! Tell me please: this mod compatible with this fix?

    https://www.nexusmods.com/skyrimspecialedition/mods/69820
    1. livipup
      livipup
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      I checked out the mod data in SSEEDit and it appears that it does not interfere with Quest Conflict Fixes - Get Aegisbane at all. However, it does contain records for Torbjorn and Aegisbane. Any mods that edit these (in my case those were USSEP, AI Overhaul, and Unique Uniques) should be loaded after Return Aegisbane as the records in this mod's plugin do not appear to make any changes to the game data.
  6. Maaryolvus
    Maaryolvus
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    "With the loss of their daughter, Clan Shatter-Shield have been through enough, right?"

    Wrong! With Torbjorn employing pirates to steal from East Empire Trading Company ships and undercut their business, the Shatter-Shields shall shatter!
  7. Giboss
    Giboss
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    • 19 kudos
    Hello...

    If I plan to destroy the dark brotherhood, will this mod work for me?
    1. Megalogical
      Megalogical
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      Alain dufont and aegisbane spawn as part of the base world and have no required ties to DB questline apart from having to kill him. but you can kill him and get the weapon whenever, Muiri contract will be pre completed and she will have a new line  of dialog. the weapon itself is unimportant and no further function. unless you have legacy installed.     
  8. dabiggieboss
    dabiggieboss
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    Is the weapon itself in xedit a wild edit? It doesn't seem different than vanilla. 
  9. kaymre
    kaymre
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    Is it compatible with wskeever's "Quest Conflict Fixes - Get Aegisbane" ?
  10. DevInTheDetails
    DevInTheDetails
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    I tried this mod v1.2 and returning part works well, but couldn't make the quest start or get dialogue option with Torbjorn after the guards speaking a rumor about the hummer.

    Am I missing something?
    1. TheOscar0
      TheOscar0
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      The guards will only direct you to Aegisbane if it’s no longer on Alain.

      Did you have the hammer in your inventory when speaking to the guards? They’ll only direct you to return it if you do.

    2. DevInTheDetails
      DevInTheDetails
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      Thank you for the response, I meant about the guards hello and I confirmed it was my fault that I disabled BEES unintentionally when I was trying this route.
    3. TheOscar0
      TheOscar0
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      Ah okay, no worries! Glad it’s working for you now :)