Either of AdoresUnicorns123's vampire claw mods for the textures. You can disable the esp from those mods if you don't need them. If you are using the Player Version, disabling the esp is recommended. Equipable Vampire Claws - Player Version Vampires have Claws
If you use Vampires have Claws, there is no need to disable the ESP.
Still on the to do list. I've been working almost 80 hours a week most of this year, and had family to take care of. I haven't been able to devote a lot of time to the mods.
I can help you out with that. Make these changes in a custom .esp and you're good to go. I'll use one VampireRace as an example but you can do it for all of them or just the VampireRace that you use in your playthrough.
just a lil note- if you dick around with the bodyscale sliders of racemenu, the claws will start out looking great and then slowly drift out of alignment. this happens with the og equippable claws as well. was going actually insane trying to figure out what was causing this. im sure its common knowledge that messing with chara height is a bad idea but i just wanted to warn the one other ding dong on earth whos about to make my mistakes, if they even exist.
nope, you're not alone, made my character slightly taller and now the claws are all out of place, ive been trying to fix it but i just cant find a way to align the claws to my character
For some reason each time I load a save game. The claws unequip and I have to use ` and do showracemenu and put them back on. Unsure why they are being unequipped.
I would really like to use this mod but I can't because I am already using Slot 61 for another mod. I am pretty adept at changing body slots for clothing but when I try to change the body slot from 61 to say 39, the claws do not show up on my PC in racemenu. So my guess is that these claws are hard coded somehow due to racemenu. Why does it take up a body slot anyway if it is a racemenu setting.
Racemenu can be used for more than just head parts. It can be used, as in this case, to add armor and such. Changing the slot should not matter, but the original mod already uses a different slot.
97 comments
Equipable Vampire Claws - Player Version
Vampires have Claws
If you use Vampires have Claws, there is no need to disable the ESP.
I got a weird bug, hope you can help me?
At first the mod worked as intended. But at some point in my playthrough the slider from racemenu disappeared and I can't get it back.
It's just completely missing.
Mod is still installed, there are no conflicts, nothing is overwriting its files or records (confirmed via SSEEdit).
But the slider just doesn't want to appear anymore.
Any suggestions?
Great mod just can't use it as it exists today.