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panicsell

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panicsell

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89 comments

  1. shwangman
    shwangman
    • member
    • 0 kudos
    Yo dude, cant get it to work at all. I'm on 1.6.318, when i try and open the UI , it just does nothing... any help would be mucho's appreciated
  2. taufiqwidi
    taufiqwidi
    • supporter
    • 0 kudos
    man, you are the best! endorsed!
  3. strauler
    strauler
    • member
    • 2 kudos
    I'll throw this out here in case it helps someone else, because I was searching for a mod like this for so long.

    This mod seems to work perfectly for setting a dual wield hotkey (even on gamepad) if you use a durability mod like Equipment Durability System NG
  4. Eurafrica
    Eurafrica
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    • 1 kudos
    Does this mod support combination keystrokes? I.e. Alt + 2? I can't seem to get it to work.
  5. bwabwaa
    bwabwaa
    • member
    • 0 kudos
    FINALLY I got this mod. No need for skyUI, I hate skyui 
  6. HadesTourGuide
    HadesTourGuide
    • supporter
    • 54 kudos
    Can you tell me how to change the setting display language?
  7. sinzzzz
    sinzzzz
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    • 89 kudos
    EquipmentCycleHotkeys.json had a syntax error.
    The commas at the end of lines 29 and 34 are not needed as they should be.
    The modified code is attached below.
    Spoiler:  
    Show

    {
        // trace
        // debug
        // info (default)
        // warning
        // error
        // critical
        // off
        "log_level": "info",

        // Default: 13
        // Pixel size of menu text.
        "menu_font_size": 13,

        // Default: ""
        // Path to a font file, for example "C:/Windows/Fonts/arial.ttf" or "C:\\Windows\\Fonts\\arial.ttf". The default font only supports Latin languages. If you play with a non-Latin language (such as Chinese), you'll need to configure a font that supports your language.
        "menu_font_file": "",

        // dark (default)
        // light
        // classic
        "menu_color_style": "dark",

        // Default: Shift+\
        // Key names can be found at the following link (names are case-sensitive):
        // https://github.com/panic-sell/equipment-cycle-hotkeys/blob/1d63629c369c1c64f3c7a1f44550ed572d92072c/src/keys.h#L6
        "menu_toggle_keysets": [
            ["LShift", "\\"],
            ["RShift", "\\"]
        ],

        // Default: true
        // Whether hotkey activations should show newly equipped gear in the HUD.
        "notify_equipset_change": true
    }

    -----
    I just realized that JSONC would not be a problem.
    I don't know if this is a problem for the mod to work, so I will leave the Post as it is.
  8. Nickesponja
    Nickesponja
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    • 57 kudos
    Would it be possible to add an option to make it so the original action doesn't happen when you press the key? That way we could set gamepad button combos like LB+X without sheathing our weapons every time we wanna use the hotkey
  9. RottenDeformity
    RottenDeformity
    • supporter
    • 19 kudos
    Was searching for something to replace UI-Integrated Hotkeys System for the latest Skyrim version and found this gem. Thanks a lot mate, I just can't play mage characters without some sort of hotkey system like this. Very smooth and straight to the point, appreciate it!
  10. QuatreYeux
    QuatreYeux
    • supporter
    • 1 kudos
    There is a behavior that I am not sure is intended :

    I have three healing related spells, (the actual effect of the spells dont matter, but they are the reason for the choice of having the same  keys)
    one (a heal) is keyed through the vanilla menu as the key 4
    another (a regen) is keyed as dual cast on key shift+4
    a third (a buff) is also on shift +4

    now if I do shift 4 cast, shift 4 cast, I get the two buffs as normal.
    if I now use the 4 shortcut... the spell equipped switch to the first buff in two hand, then the second, as if I was still pressing shift.
    until I equip something that is neither of the two, by using another shortcut, or manually changing

    they are spells, so it is not the enchanted weapon bug

    edit : I know what happened, and it was only tangencially caused by the mod.
    and also unique enough that it should not happen to anybody else