The NPCs in Frozen Hearth don't sandbox, they just stand in Nelacar's room, often unimmersively blocking the entrance (both the Natura merchant and a merchant from this mod are in roughly the same spot)
I am using TGC Winterhold, just in case that's important
Hi Dareni! I love your spellmods, they're a staple in any modlist I make. But I've got a bit of the problem: I installed "Cities of the North" and now I can't find the merchants nor do I have their refids to teleport me to them or them to me. Didstan for example isn't in the "new" frozen Hearth (even tho other mod added characters are in there).
I have all of your spell mods and I have SPID. does that mean that npcs will have your spells? or was there something else i needed to download to make that happen?
I do not want the npc's use your spells, how do i make that happen?
I believe COTN Morthal, COTN Dawnstar and Great City of Winterhold all have completely new interior cell designs.
I would imagine that Temple of Mara overhauls are PROBABLY fine, as they generally only add decorations to the existing temple, but if I remember when I get home I will download this and test against JK's Temple of Mara.
I have all of your spell mods and I have SPID. does that mean that npcs will have your spells? or was there something else i needed to download to make that happen?
I do not want the npc's use your spells, how do i make that happen?
Hi Darenii, I tried to message you directly but it kept failing. Your mods are great and very well made they do feel like they were part of the original game. I like them very much. Which brings me to my question (maybe you have answered this before so I apologize). Do you magic mods work with older versions of the game? specifically for version 1.4.15.0 (Skyrim VR)
My spell mods don’t have a specific version requirement, but if you want to use the „body spells“ and need scrambled bugs you may are version dependent.
Love the spell packs, but I've always though that the process of getting the tomes was a bit underbaked. For Natura, for example, the spell vendor in Eldergleam makes sense and feels like a cool reward for an interesting quest, but you can also just buy the spells from some random guy at an inn. It would be really cool to see some more unique merchants like that, or alternatively to add some of the new spells to existing vendors. Neloth selling the Necrom spells or Enthir selling the Abyss spells. Something like that.
How do you get the merchants to sell the master spell tomes? I am level 100 in destruction and want to buy the master level spell tomes for desecration but I can't get the merchants to sell me them.
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I am using TGC Winterhold, just in case that's important
I do not want the npc's use your spells, how do i make that happen?
I would imagine that Temple of Mara overhauls are PROBABLY fine, as they generally only add decorations to the existing temple, but if I remember when I get home I will download this and test against JK's Temple of Mara.
I do not want the npc's use your spells, how do i make that happen?
Do you magic mods work with older versions of the game? specifically for version 1.4.15.0 (Skyrim VR)