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The Nico Experience
by Nicoroshi V 1.2.1
Overview:
This is the mod list I personally play. I would describe it as a power fantasy list with emphasis on visuals, combat, new creatures, new places, and fast paced game play. I could write a book on this, and still have more to say so I will just put it to you like this. I am very OCD, and want the best of everything in my Skyrim. This mod list is the result of playing and modding this game since the day of it's release So if you're looking for a visually stunning Skyrim experience that will push the graphical limits of what Skyrim can be I invite you to take a trip through The Nico Experience
Disclaimer/Information:
This modlist requires Skyrim AE v. 1.6.1170 with paid CC content.
It will auto Downgrade and run Skyrim SE 1.5.97 with CC content.
It is released with Open Permissions per the Wabbajack License Agreement
https://github.com/wabbajack-tools/wabbajack/blob/main/LICENSE.txt

Recommended Hardware:

Absolute minimum if using every provided option for optimization is:
Video card with 12GB of VRAM
Processor of 3Gz or better and minumum 4 cores
16GB system ram
Sata SSD with minimum 500 GB of free space and 40GB virtual memory
NOTE: The minimum specs will certainly struggle to maintain 30-50fps

Ideal specs:

Video Card with 24GB of VRAM
Processor of 4.5GHz or better and 16+ cores
32 GB of system Ram
M.2 nVMe drive with minimum 500 GB of free space and 40GB virtual memory
If you fall somewhere between these two you can play it. Optimization is KEY for any specs so read this to the end for recommended configuration.

Installation: Pre-install:

Install a fresh copy of Skyrim AE from Steam version 1.6.1170
Install the Creation Kit from Steam
Launch the game once from Steam and at the prompt download all CC Content from the full version of AE.
Start new game and after hearing "So you're finally awake" open console (~) and type QQQ then press enter to quit out.
Important Note: You will need a Lovers Lab, and Vector Plexis account for some manual downloads in the Wabbajack

Install (Main):

Make sure you are on the latest version of Wabbajack. As of this readme writing it's 3.5.0.1
Get it here>>>
https://github.com/wabbajack-tools/wabbajack/releases/tag/3.5.0.1
Run Wabbajack
Navigate to The Nico Experience wabbajack file and choose your game install location (min 500GB) and file download location There WILL BE about 22 Files that you WILL NEED to click the green DOWNLOAD button on Lover's Lab to download through Wabbajack after signing into Lover's Lab account These armors can be accessed in game via the additem menu After those are downloaded the rest of the install should be automated.

If you have any problems please come to the discord for help
https://discord.gg/yEwUP4Rq

Post Installation:

VERY IMPORTANT:
Make sure you run the mod organizer.exe as admin and have excluded it from your anti-virus. Also disable Steam Overlay completely
Navigate to (Drive letter):\Where\you\installed\the Wabbajack\ModOrganizer.ini
Check this line near the top
gamePath=@ByteArray(C:\Wabbajack<\The Nico Experience\Mod Organizer 2\Stock Game
This example is where I installed it
Yours might look different but the idea is to point it to where your Stock Game folder is located in the new install
It may already be pointed in the correct location but good to check.

in MO2 left pane go to #93 LOD Generation_Output Tab

Choose either:
VRAMr_Output for 16GB cards (On by default) or VRAMr_Output for 12GB cards
Depending on your graphics card VRAM amount.

CHOOSE ONLY ONE TO ACTIVATE

Default game resolution is 1920x1080 but Profile for 21:9 resolution is included.
Base resolution for 21:9 profile is 3440x1440
Don't forget to change your resoltion in Bethini to match your screen resolution.

Included tools:
Bethini Pie
SSEedit and QuickAutoClean
LOOT
Cathedral Assets Optimizer
Nemesis
Bodyslide and Outfit Studio
NifSkope
All the tools you choose to install in addition to these need to link in the top right executable bar in MO2 so these programs can start from within the virtual file structure of MO2. This Wabbajack uses a file structure that contains a folder called 'Stock Folder' in the MO2 directory. This is where the game will run from. It will NOT run from Skyrim Special Editions Folder so ALL links to executables NEED to point to the Stock Folder in Arguements to work correctly.

Find this in MO2 executable bar under <EDIT....> then on the binary click the 3 dots and navigate to your file path for that exe to change this file paths to lead to your specific file install paths OR IT WILL NOT WORK. They are currently set for my file paths. Use those as a reference on how to set them up. Good tutorial on how to set these up is here >>>> https://github.com/LivelyDismay/Learn-To-Mod/blob/main/lessons/Setting%20up%20Stock%20Game%20for%20Skyrim%20SE.md#tool-setup

Some notes on basic system set up This mod list IS graphically taxing on the hardware but systems can run it if they have the room to breathe. I'm not going to hold your hand on this, and assume you know Google-fu for anything you don't understand here.

Turn off any start up programs or background programs that do not need to be on while running the game.

https://www.blackviper.com/ is a wonderful resource on trimming the fat out of the Windows System Services.

strip that graphics driver down of any AA, AO, AF settings (Turn off) as those effects will be handled by the game engine or the ENB. DO NOT DOUBLE UP ON EFFECTS! It will kill your framerate and will not look any better than only one doing that specific effect. Run Gsync if avialable and for Heavens sake DO NOT use the in game vsync. Use driver vsync instead. Run latency at ultra and any settings you can at high performance in the driver.

Run resizable bar if your hardware is capable of it. It widens the bandwidth for better file transfer speeds (i.e. smoother gameplay) Panjano has a good video on how to set this up here >>> https://www.youtube.com/watch?v=5DqcgHtkm9I

Skyrim Priority is included in the tools tab at the top of MO2. MAKE SURE TO SET THIS TO MATCH YOUR SPECIFIC PROCESSOR!

Go to system settings and set virtual memory on the drive the mod organizer is on at 40GB min and 40GB Max. Save and restart. This will be your swap file and supplement the VRAM if needed.

The MCM Menu

Alright.....There is a LOT here. I do have some profiles I set up that should be a part of this Wabbajack that are set up the way I like it.

I recommend running the MCM Recorder Profile for Ryn if playing a female character.

There is also one character preset included for a red headed Nord (Ryn) you can use if you'd like.
You can run these using MCM Recorder in the MCM Menu to get you started or simply go through the MCM menu one at a time, and set how you like it.

It is IMPORTANT to leave Minatours and Spiders turned OFF for OBIS, ore guardians OFF in Immersive creatures, and shadows OFF for Strange Runes as they are KNOWN to crash the game.
Magical jumping is non-lore friendly in the recorder (means you have it by default)
Magical Jumping: this can be kind of glitchy with other mods in the list.
What I did:
Set lore friendly mode to 'OFF'. In the SKSE folder DTry Ultilities find magical jumping and comment OUT using ; everything that is not already commented out.
This disables the dash, and bash parts but keeps NO fall damage on and allows for triple jumping magical jumps by default
Some important default keys to know
Caps Lock + Enter = ENB Menu
Backspace = Immersive Equipment Displays
Shift + O = Open Animation Replacer
Ins = Blink Spell Hotkey (Can be modified in it's ini file)
X = Toggle HUD and swan dive jump
C = Short Dive jump and quicklight
Scroll wheel = walk\run speed adjustment on the fly
K (Hold) + Scroll Wheel = Zoom
Dodges= Direction + Left Shift (can be changed in ini file for TK Dodge RE)
G = walk/Run Toggle
While falling
Paraglider pull or put away = activate key
How I set some Keys in the MCM Recorder Page Down = Proteus Wheel
Page Up = SMP reset
; : = quicksave (but set to make these regular saves in Engine fixes)
' " = quickload
9 ( = toggle EVG traversal markers on/off
= + = PC head tracking Hello
_ = PC head Tracking Goodbye
0 ) = PC head Tracking Random Saying
C = Quicklight toggle

Word of Warning Some creatures will be deleveled so you might come across a level 30 ogre at level 1 and have to run to survive. Ye have been warned! You will learn....stick and move, stick and dodge, run and heal or just plain run away to survive at lower levels. Recommend difficulty levels:
Level 0-9 Apprentice
Level 10-15 Adept
Level 16-20 Expert
Level 21-30 Master
Level 31 and up Legendry (if you have the stones for it)
The game also has survival built in using Sunhelm but can toggle this on or off along with Cold survival in the MCM.
Some quality of life / fun mods are also included.
Paraglider, magical jumping, bow rapid combo v3, mist flight, and others you can have fun discovering and exploring.
There are added worldspaces to explore as well.
Wyrmstooth and Beyond Reach will start at a certain level but some you will just find in your exploring like Chanterelle, The Shire, Moonpath to Elswyer, Darkend, Skyrim Sewers, and Skyrim Underground.
Shout out to some awesome people
Halgari for creation of this wonderful tool
For play testing and feedback>>
Iyreshot
Pixelnate
BiggieBoss
You people Rock!

Final words before I let you go I designed this mod list to be tougher than anything vanilla with FAR more creatures that are tougher than stock ones. As such I have included a mod called skyrim skill uncapper. It has an ini file you can tweak to your liking increasing (or decreasing) the amount of perk points per level as well as amount things like health, magica, and stamina go up per level. Default it is set up with an ini designed for use with Ordinator which is the main perk mod in this list. I have also included a mod called Unlimited Rings and Amulets to offset the difficulty. If you open the files for RLE (rogue like encounters) in MO2 left pane (explore) there are esps in there that can be added or removed from the list that can increase spawns or reduce them. CC Survival mode will conflict with SunHelm survivial. I recommend using ONLY Sunhelm as it covers cold, eat, drink, and sleep needs.

Basically the tools are there to make it as hard or easy as you want. Now go forth brave adventurer, and get lost admiring the parallax mud puddles, and ice cube glaciers......But Beware as the world is full of dangers and rewards. Have fun :) Nico