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Nuascura

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  1. Nuascura
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    FAQ | User Manual | Developer Notes | API
  2. slowlyrock
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    When i was adding the “BM_LicensesBikiniItem” keyword to my armor,SSEEDIT pop-up a wrong window saying “Found a STAT reference, expected: KYWD,NULL”. PLZ somebody tell me what is the happened,and what should I do.
    1. Nuascura
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      Did you remember to add Licenses as a master to your plugin? The alternative is that you’re copying the wrong loaded form ID. The ID always differs based on which position a plugin is loaded. You’ll have to search online for a better explanation than I can provide. If all else fails, you might consider using Keyword Item Distributor instead.
    2. Cleofielder
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      Love the idea of this mod, thought it'd be fun to require a clothing and armor license but NOT a bikini license.  So it's not only illegal to be nude (different mod) but also illegal to wear anything but a bikini without a license.. they say it's so they can see rule breakers bodies to make sure they aren't carrying contraband..

      But anyway I was trying to figure out how to make this mod recognize bikini items and trying to manually add keywords was getting complicated for a noob like me.  But I happened to see that OSL aroused has an option in the MCM to add EroticArmor as a keyword for your equipped items after you load it from the dropdown list, thought it might combine with the valid keyword option under bikini license from this mod that also had its default to EroticArmor.  Tested it out and to my surprise it worked!  They took everything except the bikini armor I was wearing.  While this will mean you'll have to go into OSL aroused every time you want to add EroticArmor for bikini exceptions, it's way better than just not working.

      Thanks again for the mod :)
    3. Nuascura
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      It's my pleasure! Thank you for enjoying this mod.

      You might be interested in kovN's keyword patch hub here. It should patch a lot of popular mods to be used with the bikini function. EroticArmor is our default keyword which can be removed. But Licenses also uses the BM_LicensesBikiniItem keyword, which can't be turned off.
    4. Cleofielder
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      Oh awesome, thanks a lot.
    5. BeepisBlaster
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      Having the same issue. Even with Licenses.esp set as a master, saving, reloading, and double checking form ID, it's still giving a "Found a STAT reference, expected: KYWD,NULL" error. It only happens with the "BM_Licenses-XYZ-Item" keywords. Every other keyword I tried, including the "BM_LicensesBook" keywords works fine. Tried searching google but couldn't find any similar errors for keywords. Would be nice to have that keyword as an option. 

      Otherwise, fantastic mod. As much as I loved SLS, it's nice to have a standalone license mod.
    6. nonameron
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      Same issue. I can add the "BM_LicensesBook" keyword, but not the "BM_LicensesBikiniItem". Master is added correctly.
      I am the getting the same error: "Found a STAT reference, expected: KYWD,NULL".
      I guess I'll bypass this with SPID for now
      Edit: I mean KID
    7. nonameron
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      I tried to manually change the FORMID of BM_LicensesBikiniItem. Changing it from 0x032 into 0xA32 worked and I was able to set the keyword into armor. This points to xEdit not being able to handle the new Formid range from v1.6.1130 properly. Before v1.6.1130 the records in ESPFE plugins always needed to be between 0x800 and 0xFFF.
      However, when I removed the ESL flag from Licenses plugin and saved and reloaded it, the automatic "Compact formids for ESL" did not change the formid of the keyword, so I guess xEdit supports the new format to some extent (as the formid is actually valid).

      I highly recommend no one changes the formids though, since the formid might be used in other mods or even SPID files. Only the author should change formids.
      I'll add a bug report to xEdit. Hopefully it'll get fixed this decade.
    8. Nuascura
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      Thanks for investigating! That's really weird. Just to confirm: are you using SSEEdit 4.1.5f? I was under the impression that the latest version correctly assigns (and reads) formids in the newly expanded range.
    9. nonameron
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      Yes. I use the 4.1.5f
    10. nonameron
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      Here's the bug I reported. Apparently, the problem is that the plugin of the armor I was adding the keyword into had an older header version. I was able to set the keyword after updating my plugin.

      https://github.com/TES5Edit/TES5Edit/issues/1427

      Edit: I updated my plugin by saving it inside CK. However, it should be fine to just edit the version inside xEdit (at least for 1.70), since when I compared the new plugin to the old one, the only two places that changed were the version and the next object ID in the plugin header.
  3. nonameron
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    Would it be possible to make an option for the Armor license to not work as a clothing license?
  4. XSupremeFrogX
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    Hello, how can I make the bikini license to work? I mean what do I need do. Do I need to only add the bikini keyword and that's it?
  5. Vovan03
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    Подскажите пожалуйста, а где собственно получить эти лицензии?
    1. Nuascura
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      Talk to a guard or steward and select "I'd like to purchase a permissive document". Who sells it depends on your MCM settings.
  6. Cleofielder
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    I seem to have another issue.  I decided to turn water damage on to have unfortunate accidents happen if I have to swim with my licenses.  I side step this by placing my licenses on the ground or in a container before entering the water.  However, the next time I see a guard, they will stop me and cite me for not having a travel permit, despite having picked it back up before seeing him.

    I have interval checks, Line of Sight checks, Enforce in City locations only, differentiate world spaces, and have life insurance off.  I think it's because I'm in the same general location as Riften when I drop my license, and they detected I didn't have my travel license on me, even though I picked it back up before engaging with them.  Even after refreshing context and license status, the outcome is the same.  Is there anyway to avoid this, or will I simply have to always hold on to my licenses?
    1. Nuascura
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      If you had LOS enabled, then an LOS ping is the only way LPO can pass through to standard violation checks (which is where the Travel check takes place). An NPC must have spotted you. As long as the NPC isn't the type to attack you on sight, they'll report you to the guards. Luckily, I've included some debug traces for the LOS feature. Enable the "Log Traces" option under Auxiliary and make sure your game is outputting to Papyrus Log. LPO will tell you the formID of the NPC that spotted you.
    2. Cleofielder
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      Okay thanks, I'll look into it.  With that being the case, I suppose disabling LOS checks would be the solution.
    3. Nuascura
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      I would suggest against doing so. LOS is meant to prohibit checks until you're in the LOS of a valid NPC, and LOS piggybacks on your other check methods. For example, if interval check fires an event, it will decide to wait until you're in LOS. Likewise, if an item unequip event wants a violation check event, it will also wait until you're in LOS. So disabling LOS isn't really the solution since interval check could potentially fire while you've dropped your license. You're better off just disabling water damage.
  7. clubnickamal
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    У меня проблема.
    Я установила все требования. Установила мод. А Мсм нету. стражники не реагируют и ничего нового не говорят.
    1. Nuascura
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      Вы установили это? (Did you install this?)
      https://www.nexusmods.com/skyrimspecialedition/mods/106441?tab=files
  8. DP1021
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    I'm having an issue where the guard isn't detecting all of the armor in my inventory. They'll only take slots 32,33 and 37 even tho I have everything checked off
    1. Nuascura
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      Are these vanilla items that aren't being removed? If they are, please let me know so I can investigate. If not, make sure your modded items are properly keyword-ed. In most of LPO's functions, LPO needs to check against VendorItem keywords.
  9. krixost
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    Gave this another try and I love the updates you have done. Less 'mechanical' than before. Love the small touches. Thanks for sticking with this and making so much better!

    Example:
    - Giving a guard service (SPP/FG) with no license in Whiterun then the curfew enables. I am sooooo going to the Dragonreach Jail. =)
    - The guard stopped me after paying and called me scum. hahahaha. Then ended up escorting me (teleport) to the Bannered Mare to get inside because of the curfew.
    - It was very fitting and a nice surprise in the order of the logic involved. I would not have minded going to jail either for the free cell but since I had no bounty he carried me to the inn and flopped me on the floor. hahahaha. Also, I did not get a bounty from having sex with the guard (in a more private spot) which was also unexpected but made sense the guard would overlook it.
  10. LolSpider
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    UK simulator
  11. MutantMucus
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    Been playing with this mod for about a week now, really enjoy a light fee for a 30 day license for arms, armor etc- almost all of the licenses, mostly as a roleplaying enhancement. Gives a nice incentive to do some Missives or Andrealphus Jobs for a couple days or more and stack some coin before really adventuring, and the time window is lenient enough to where i'm not always worrying about it, but it is something i can prepare for and i like the management aspect added. if you never play the main quest like me, Riverwood ends up being a nice little crafters haven for rogues and cheapskates, and it adds some more character and incentive to bandit lairs with crafting utility that might suit some characters; i'm enjoying feeling that connection to those areas because of this mod.
    I was stumbling over how to keep magic license with enchanted clothes ticked from flagging a mundane backpack with carry weight enchantment, but i come back to check the mod today and i see there's a filter for equipment slots. Nice, that should do the trick!
    i've been experimenting with confiscation. when i'm cuaght without alicense and i choose to go to jail, confiscated items show up in the prisoner chest, but if i choose to pay the fine and my items are confiscated, i'm not sure where they end up.
    anyways, really fun, really immersive and adds depth to different character types, prolongs the early game, makes more tactical spending a good idea, and plays well with other mods like Honed Metal for example depending on how you configure your licenses. Endorsed, thanks for the mod Nuascura.
    1. Nuascura
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      Hi! Glad the mod's been working well for you!

      An alternative to disabling an equipment slot for checks is to apply the BM_LicensesIgnoreItem keyword to that item via a KID or plugin patch.

      As for your confiscated items, you'll need to talk to any Guard or Steward (depending on your settings). If you're inside a city or town location, their dialogue menu will show a topic like "I'd like my equipment back, please." Click that option and a window will pop up with all of your confiscated items auto-filtered based on your valid licenses.