This page was last updated on 17 December 2024, 10:59PM
Changelogs
Version 1.65.22
* Fixed SkyTEST Animals inside Towns not following Player at certain hours.
* You can throw some meat at the Dog in Riften between 2PM - 7PM.
* You can throw some meat at the Dog in Solitude between 4PM to 6PM.
* You can throw some meat at the Puppy in Whiterun bewteen 12PM to 2PM.
* Fixed all animals no longer taking food/flora/ingredients in the wild.
* Fixed all animals in the wild taking any items labeled as "Food". They will now do so in a way that makes sense for their species.
Version 1.65.10
* Rearranged few things and make some small fixes to conditions along the way.
Version 1.65.02
* Fixed animals doing bleeding damage even while blocking
* Mammoth moving Crush-Knockdown Cloak effect will happen less often, it was given conditions to apply only when he is either Sprinting or Running.
Version 1.65
* Optimized Fear of Fire & Torch Conditions.
* All Injured Animals will have their Speed Cut down by half when their health reaches 30%. For easier kills when they Flee ('CCSM ONLY').
* Fleeing animals will still appear as aggro in the compass, but once they reach enough distance it will allow you to ignore them and fast travel.
* Placed some Small Rats Spawn points.
* Placed a few Small Spider Spawn Points.
* Placed few other prey animal spawn points.
* Reduced the chance of some Animals doing KnockDown Attacks.
* Fixed possibility of animals giving diseases to the player.
Version 1.62
* Fixed Goats Attacking other Prey Animals.
* Reduced Mammoth Cloak Radius by 15% (I think... it might need more Testing)
* Mammoths will no longer attack Other Smaller Prey Animals such as Foxes and Hares.
* Fixed MagicCharmFaction from spamming the papyrus log, it should also force Fleeing animals to deaggro themselves
Version 1.60
* Fixed several Companion SpiritWolves Keywords.
* Removed a Wrong Keyword to the Mammoth Snout Food Item.
* Removed a wrong keyword to the HowlSummon Wolves.
* Lowered Skeever Attack Damage from 15 to 11.
* Lowered Skeever White attack damage from 22 to 12.
* Lowered Deer attack damage from 15 to 11.
* Lowered Elk attack damage from 15 to 12.
Version 1.59
* Added a Calm Effect to fleeing Predators after certain distance has been reach between them and the player.
* Aggressive Wild Goats spawn chance has been greatly lowered.
* Lowered Goats Health by 20%
* Lowered Goats Attack Damage by 30%
Version 1.58
* The mod has been dependant of the "Survival Mode", also food items from this mod should now fill hunger properly.
* Prey Animals will get slower gradually the more you damage them, perfect for hunters. (for some reason it does not work on Wolves, Sabrecats and Bears. any other animal will work fine)
Version 1.57.2
* Added a recipe that i forgot to add for Sheep Cooked Meat.
* Finally found a way to fix the mind of mindness Nightmare Wolf.
Version 1.57.2
* Added a recipe that i forgot to add for Sheep Cooked Meat.
* Finally found a way to fix the mind of mindness Nightmare Wolf.
Version 1.57.1
* Smaller Mudcrabs will no longer be able to Knock you Down.
Version 1.57
* Fixed PitWolf and IceWolf Constant Fear Effect.
* Fixed more minor issues with a few Predator Hunting Ai Packages.
* Added a small Chance to spawn a Coward or Cautious version of all Predators to SkyTEST LeveledList.
* Placed a very few WildGoat Spawnpoints in Winterhold.
* stopped Puppies from pushing the player by adjusting their follow Radius.
* Cleaned a couple of Conflicts with cells overriding Lightning Data.
* Cleaned the mod from dirty Edits with SSEEdit.
Version 1.56.03
* Fixed Scaredy Wolf in Quest DA15WabbaJackQST (The Mind of Madness)
Version 1.56.02
* Lowered most predator health a bit.
* SkyTEST wolves pelts can now be tear down to Leather in tanning rack.
Version 1.56
* Cleaned USSEP conflicts with SSEEdit.
* Fixed issue with puppies appearing next to you after using Fast Travel.
* Fixed Kyne's Peace and Voice of the Sky.
* Fixed Dawnguard werewolf keyword that prevented an exploit.
* Disabled knockdown attacks while riding horse.
* Fixed some Predator Hunting Ai Packages.
* Integrated Update.esm, Heartfire.esm, Dawnguard.esm and Dragonborn.esm as masters.
Version 1.55
* Fixed Slaughterfish Raw Meat
* Fixed Cooked Mammoth Stake was not being tag as Food.
* Fixed some grammar offenses in Food items.
* Fleeing Animals will now defend themselves if cornered.
* Goats will drop Horn item upon death.
* Fixed Kodlak Wolf Spirit Actor ID, he is now excluded from the list of AnimalFearEffects.
* Animals can no longer Constantly Knock you down while you're already knocked down.
* Lowered the Chances of Mudcrabs KnockDown Attack to a total of 5%. (Weaklings, Weaklings Everywhere)
Version 1.51.15
* Fixed FearOfFire behavior that was broken for Some Predators in last update (Good Old Buggy CK)
Version 1.51
* Fixed 3 more Water Flow issues i missed on last update.
* Fixed Some wolves such as Familiar and Guardian Spirit being affected by fear of fire.
* Further decreased chances of Animals Knocking you Down (By more Wimps Demands)
Version 1.50
* Rebuild the mod with SSE CreationKit v1.1.50.0
* Fixed issue with overriding the new water flow engine in some areas.
Version 1.49
* Unchecked Dosent Affect Stealth Meter for Deer, Elk, Hare and Foxes.
* Improved Animal Demoralize Effect for Certain Behaviors.