There is an issue of 2H_idle not displaying properly when carrying an EMPTY left hand and a TWO-handed weapon. In order to defeat this, I came up with an "invisible shield fix" which is kind of janky but works mostly flawlessly to be fair to the situation. You can craft it at the forge for 1 iron ingot.
Thanks to Jeanpatrickduro it was discovered using a trick of renaming the 2hm_idle.hkx to 1hm_idle.hkx that it will help with the idle issue even further. I have updated the file and included this trick so now you don't have to do it yourself, UNLESS you use a 2hm_idle.hkx replacer like the one found here Leviathan Animations II. You can read how to do so in the other stickied post.
I am also releasing here, a control map text file and a small text based tutorial on how I use this mod and a couple of others as I have found it's the best way for me to defeat the idle issue and get the absolute most out of this mod. You can find the control map file under optional files along with the read me tutorial.
FOR ANYONE WANTING TO HAVE UNLOCKED GRIP ON 2H (for the idle) WEAPON FOLLOW THIS GUIDE
Ok so like the other comments here, ive been searching everywhere for a way to have a DS grip for two handed with MCO. Ive finally found a way that works and wanted to let yall know what i did.
1)Go to the animation files for mco-cgo.
2)Copy the file 2hm_idle.hkx
3)Paste the copy anywhere, rename it to ''1hm_idle.hkx'' and cut it.
4)Go to the directory for greatswords (or any other 2 handed weapons) for the animation pack youre using
5)Paste ''1hm_idle.hkx'' there and voila! The game will use that idle animation (unlocked grip from cgo).
cant move while ward/flames and attacking? actually that's the only thing i wanted from cgo. for wards and concentration spells while attacking makes you move freely. is there any similar mod to this?
I dont understand what you mean by re running nemesis. I have followed the instructions and have the requirements. Im on v1.5.9 so maybe that might be it.
Ok so like it says on the front page. You need to uninstall to original CGO ( if you are using it) and run nemesis. If not using the original CGO then skip this part.
If you are using this mod for the first time without the Original CGO all you need to do is install it like any other mod ( again make sure you have all the requirements) and then run nemesis. Make sure to tick the CGO box inside nemesis.
I don't know I have never tested Pandora. This simply removes two folders from CGO to eliminate the twisty skeleton from that mod so it probably does but I don't know. Test it out and let us know!
perhaps two hand idles not playing properly might be due to this mod (from the original CGO) marks 2-handed weapons as 1-handed weapons in the inventory.
The workaround is to use the invisible shield this mod created in order to use both of these mods together.
If someone else can ever recreate the scripts from CGO to work with MCO in a better way than more power to them, but this is the simplest way to use both of these mods together.
The idle issue is ONLY persistent when trying to use a 2H weapon to my knowledge, if you don't use one you'll never notice. That's why the invisible shield for 2h idles was created.
is there any way to only have the grip switch of this mod? for some reason cgo is the only mod that allows switching spells with two handed weapons. if you switch spells with a two handed in your left with any other mod like dynamic grip it just makes the magic invisible in your left hand. It's still usable of course but rather annoying to be holding no magic at all in my opposite hand even though the game says it's equipped.
idk there are a great deal of varying CGO mods on the nexus, you may find one. you can try to create on by yourself if you're willing to do some trial and error and start fiddling with CGO, that's how I made this. I just tried.
yea more than likely i'll have to just fiddle with it myself. Tried looking and nobody made a version with just the grip switching oh well. hopefully somebody in the future will make it, or if i get bored and high enough i'll probably make a janky version of it.
Try BEES see if that helps. Someone said it doesn't work on 1.5.97 if that's what you are on. Also I think I packaged this kinda funky. So you might try to open it up and repackage it. I was in a hurry when I uploaded this and never fixed it I don't think. Also make sure you uninstall the original cgo first, if you use it, before installing this and running nemesis again. It worked for me since 1.6.64 and I'm fully updated now and it still works for me.
Hello, commented earlier that I had a problem with two-handed, don't know what's changed but it works perfectly now. The invisible shield you added was a genius solution. Thank you a thousand-fold.
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Thanks to Jeanpatrickduro it was discovered using a trick of renaming the 2hm_idle.hkx to 1hm_idle.hkx that it will help with the idle issue even further. I have updated the file and included this trick so now you don't have to do it yourself, UNLESS you use a 2hm_idle.hkx replacer like the one found here Leviathan Animations II. You can read how to do so in the other stickied post.
I am also releasing here, a control map text file and a small text based tutorial on how I use this mod and a couple of others as I have found it's the best way for me to defeat the idle issue and get the absolute most out of this mod. You can find the control map file under optional files along with the read me tutorial.
Ok so like the other comments here, ive been searching everywhere for a way to have a DS grip for two handed with MCO. Ive finally found a way that works and wanted to let yall know what i did.
1)Go to the animation files for mco-cgo.
2)Copy the file 2hm_idle.hkx
3)Paste the copy anywhere, rename it to ''1hm_idle.hkx'' and cut it.
4)Go to the directory for greatswords (or any other 2 handed weapons) for the animation pack youre using
5)Paste ''1hm_idle.hkx'' there and voila! The game will use that idle animation (unlocked grip from cgo).
Hope this helps!!
If you are using this mod for the first time without the Original CGO all you need to do is install it like any other mod ( again make sure you have all the requirements) and then run nemesis. Make sure to tick the CGO box inside nemesis.
If someone else can ever recreate the scripts from CGO to work with MCO in a better way than more power to them, but this is the simplest way to use both of these mods together.
The idle issue is ONLY persistent when trying to use a 2H weapon to my knowledge, if you don't use one you'll never notice. That's why the invisible shield for 2h idles was created.
oh well. hopefully somebody in the future will make it, or if i get bored and high enough i'll probably make a janky version of it.