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  1. 1337R0xx0r
    1337R0xx0r
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    After long waiting, SpellHotbar v2 is available for public Beta testing!

    See GitHub for details.
    Downloads on GitHub
    Releases.

    This is obviously a TESTING version and not guaranteed to work and not crash your game. Backup your save if you want to try it out.
    When ready SpellHotbar 2 will get it's own Page on Nexus.

    Discuss V2
    Here
  2. 1337R0xx0r
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    SpellHotbar 2 v0.0.13 has been release on Github, for testing

    • Added option for Individual Shout Cooldowns
    • Added option to export/import spell and potion editor changes
    • Added button to reset all edits to spell and potion editor
    UPDATING FROM <0.0.12 to >=0.0.12 REQUIRES A CLEAN SAVE FOR MCM TO WORK

    SpellHotbar 2 v0.0.12 has been release on Github, for testing

    UPDATING REQUIRES A CLEAN SAVE FOR MCM TO WORK
    (Load save with spellhotbar deactivated, save game, install new spellhotbar version
    (you can export profile/bars beforehand, which is stored in yourDocuments/MyGames/Skyrim Special Edition/SpellHotbar, so save to replace mod in MO2)



    • Changed inventory tab check so the menu is visible when the mouse hovers a bindable item, this avoids the tab check that is suspected to be responsible for the rare inventory check in 1.5.97
    • Small tweaks to advanced binding menu
    • Add support for translations

      Interface\Translations\SpellHotbar_ENGLISH.txt
      translates MCM, other languages are just copies of english, actual translation is
      up to the community. File encoding ist UTF-16 LE BOM.

      SKSE\Plugins\SpellHotbar\localization\translation.txt
      translates SKSE plugin, format is UTF-8. Replace with a translated version.

     v0.0.10:


    • Added ability to unlearn/relearn the spellhotbar added powers in mcm
    • Add 2 sperate controller presets (with and without binding menu)
    • Fix CSF2 config to be compatible with custom skill menu
    • Add saveguards to hopefully avoid crash in menu when scrolling

     v0.0.9:



    • fixed major issue with loading data from skse co-save.
    • changed glyph range for chinese to simplified, the provided font will now load.

    • quick fix to imgui error (red box) in oblivion mode

    • Add advanced binding Menu, a seperate imgui based menu with mouse drag and drop to slot your skills, can be use to avoid keybind conflicts
      in menu (for example with controller)
      
    • Add support for keybind icons instead of text. Requires ImGui Icons (https://www.nexusmods.com/skyrimspecialedition/mods/114790) to be installed (different styles work to). Can be enabled in the MCM settings. Recommended for controller buttons
    • fix: The old "cast spell from mouth" animation would play for half a second after casting a single-cast dual wield spell #25
    • added additional supported spell packs
    • minor fixes/cleanup

    This will probably the last test release with new features before the 2.0 release.
    SpellHotbar 2 will get it's own mod page on release.
  3. maskhunter117
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    is there anyway to change the animations? I see nothing in OAR or MCM for it. I love the mod, but i dont like that i do a cast spell out of mouth animation for projectiles Lol
    1. 1337R0xx0r
      1337R0xx0r
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      Use spellhotbar 2 beta
    2. maskhunter117
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      in spellhotbar 2, is there any plans also for casting to be almost instant, for a more smoother/MMO like gameplay? (i have not tried it yet, if this is already implemented my bad)
    3. 1337R0xx0r
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      Spellhotbar 2 casttime is the spell's charge time, minimum 0.25s for animations to register. There is also the optional battlemage perk tree to get procs to cast the next spell with minimum time and reduced mana costs.
  4. Raziel132
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    hey is there a plan to add "Arcanum" support? i feel it is top tier spell mod and yet it is not supported :(
  5. Dwggk
    Dwggk
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    Is it possible to disable the icons for the inventory and ONLY use the icons for the actual hotbar?
  6. MikamiXKira
    MikamiXKira
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    Hello, this is an amazing mod! When I transform into a lich using the Undead mod, I can activate my spells (I see the cooldown after clicking), but they don't actually cast. Also, when I return to human form, all my spells disappear from the hotbar and I have to reassign them. Do you know how to fix this, please? Thanks again for this great mod — it really helps me avoid constantly opening the favorites menu!
  7. mozey24
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    Amazing mod. Thank you guys so much
  8. nichio77
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    Hi there,

    Been using v0.1.2 from Nexus a while, nice mod.
    My only question / wish is having the option to use the hotbar I created for dual wield, for all cases (1h, 2h, 1h + shield, sneak etc.)
    I am running AE v1.6.640

    Thx in advance & kudos!
    1. 1337R0xx0r
      1337R0xx0r
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      you can configure which hotbars are enabled in MCM, you can reduce to just one main bar.
    2. nichio77
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      Hi again,

      I tried disabling all hotbars except dual wield (which is the only one I have made assignments for).
      I keep gettin the empty (default?) hot bar every time I change my status (e.g. switch to sneak or to 1h + shield).
      Is there a way to copy this setup (dial wield) to all hotbars?

      Thx for answering!
    3. 1337R0xx0r
      1337R0xx0r
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      You cannot disable the main bar, If you want 1 bar only you need to use the main bar. Just assign the stuff to the main bar.

      Copying is not possible directly. Theoretically you could export the bars, modify the json and then import them, but that's more effort than just assigning 12 skills.
  9. Brotagonista
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    Is the visual hotbar itself optional? All I want is to be able to cast spells with hotkeys
    1. 1337R0xx0r
      1337R0xx0r
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      you can configure to hide it or only show with a keybind
    2. Brotagonista
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      Ballin'
  10. YASER66
    YASER66
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    SKYRIM 1.6.1170
    THIS MOD IS FANTASTIC BUT
    everything works fine but bar doesn't show up even when i set it to show always.
    i'm suspecting its a UI issue.
    i use TRUEHUD and IHUD, SKYUI and EDGE UI
    i don't think there is problem with installing incorrectly.
    any help?

    EDIT: FIXED IT!!
    I CHANGED THE Y ANGLE TO -100 AND IT SHOWED UP
    I HAD CHANGED GAME RESOLUTION IN SSE DISPLAY AND IT CAUSED DISPLACEMENT

    1. 1337R0xx0r
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      The mod tries to read the resolution from the game window size, if you have mods that mess with it, this can cause positioning issues.
  11. YASER66
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    [DELETED]
  12. LohseLewd
    LohseLewd
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    Can't seem to assign any spells with your description instructions, i also see no MCM menu.. It's my first time installing the mod so not an update.
    I am trying to install it mid game though, is that the problem?
    Darn was really looking forward to use this mod.
    1. 1337R0xx0r
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      Mid playthrough should work, did you install all requirements? Does anything show up?
    2. LohseLewd
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      I had everything and all of it worked except the MCM. I moved some of the requirements in my load order and it works now tho. Awesome mod thanks!