This is obviously a TESTING version and not guaranteed to work and not crash your game. Backup your save if you want to try it out. When ready SpellHotbar 2 will get it's own Page on Nexus.
SpellHotbar 2 v0.0.13 has been release on Github, for testing
Added option for Individual Shout Cooldowns
Added option to export/import spell and potion editor changes
Added button to reset all edits to spell and potion editor
UPDATING FROM <0.0.12 to >=0.0.12 REQUIRES A CLEAN SAVE FOR MCM TO WORK
SpellHotbar 2 v0.0.12 has been release on Github, for testing UPDATING REQUIRES A CLEAN SAVE FOR MCM TO WORK (Load save with spellhotbar deactivated, save game, install new spellhotbar version (you can export profile/bars beforehand, which is stored in yourDocuments/MyGames/Skyrim Special Edition/SpellHotbar, so save to replace mod in MO2)
Changed inventory tab check so the menu is visible when the mouse hovers a bindable item, this avoids the tab check that is suspected to be responsible for the rare inventory check in 1.5.97
Small tweaks to advanced binding menu
Add support for translations
Interface\Translations\SpellHotbar_ENGLISH.txt
translates MCM, other languages are just copies of english, actual translation is up to the community. File encoding ist UTF-16 LE BOM.
translates SKSE plugin, format is UTF-8. Replace with a translated version.
v0.0.10:
Added ability to unlearn/relearn the spellhotbar added powers in mcm
Add 2 sperate controller presets (with and without binding menu)
Fix CSF2 config to be compatible with custom skill menu
Add saveguards to hopefully avoid crash in menu when scrolling
v0.0.9:
fixed major issue with loading data from skse co-save.
changed glyph range for chinese to simplified, the provided font will now load.
quick fix to imgui error (red box) in oblivion mode
Add advanced binding Menu, a seperate imgui based menu with mouse drag and drop to slot your skills, can be use to avoid keybind conflicts in menu (for example with controller)
Add support for keybind icons instead of text. Requires ImGui Icons (https://www.nexusmods.com/skyrimspecialedition/mods/114790) to be installed (different styles work to). Can be enabled in the MCM settings. Recommended for controller buttons
fix: The old "cast spell from mouth" animation would play for half a second after casting a single-cast dual wield spell #25
added additional supported spell packs
minor fixes/cleanup
This will probably the last test release with new features before the 2.0 release. SpellHotbar 2 will get it's own mod page on release.
is there anyway to change the animations? I see nothing in OAR or MCM for it. I love the mod, but i dont like that i do a cast spell out of mouth animation for projectiles Lol
in spellhotbar 2, is there any plans also for casting to be almost instant, for a more smoother/MMO like gameplay? (i have not tried it yet, if this is already implemented my bad)
Spellhotbar 2 casttime is the spell's charge time, minimum 0.25s for animations to register. There is also the optional battlemage perk tree to get procs to cast the next spell with minimum time and reduced mana costs.
Hello, this is an amazing mod! When I transform into a lich using the Undead mod, I can activate my spells (I see the cooldown after clicking), but they don't actually cast. Also, when I return to human form, all my spells disappear from the hotbar and I have to reassign them. Do you know how to fix this, please? Thanks again for this great mod — it really helps me avoid constantly opening the favorites menu!
Been using v0.1.2 from Nexus a while, nice mod. My only question / wish is having the option to use the hotbar I created for dual wield, for all cases (1h, 2h, 1h + shield, sneak etc.) I am running AE v1.6.640
I tried disabling all hotbars except dual wield (which is the only one I have made assignments for). I keep gettin the empty (default?) hot bar every time I change my status (e.g. switch to sneak or to 1h + shield). Is there a way to copy this setup (dial wield) to all hotbars?
You cannot disable the main bar, If you want 1 bar only you need to use the main bar. Just assign the stuff to the main bar.
Copying is not possible directly. Theoretically you could export the bars, modify the json and then import them, but that's more effort than just assigning 12 skills.
SKYRIM 1.6.1170 THIS MOD IS FANTASTIC BUT everything works fine but bar doesn't show up even when i set it to show always. i'm suspecting its a UI issue. i use TRUEHUD and IHUD, SKYUI and EDGE UI i don't think there is problem with installing incorrectly. any help?
EDIT: FIXED IT!! I CHANGED THE Y ANGLE TO -100 AND IT SHOWED UP I HAD CHANGED GAME RESOLUTION IN SSE DISPLAY AND IT CAUSED DISPLACEMENT
Can't seem to assign any spells with your description instructions, i also see no MCM menu.. It's my first time installing the mod so not an update. I am trying to install it mid game though, is that the problem? Darn was really looking forward to use this mod.
547 comments
See GitHub for details.
Downloads on GitHub Releases.
This is obviously a TESTING version and not guaranteed to work and not crash your game. Backup your save if you want to try it out.
When ready SpellHotbar 2 will get it's own Page on Nexus.
Discuss V2 Here
- Added option for Individual Shout Cooldowns
- Added option to export/import spell and potion editor changes
- Added button to reset all edits to spell and potion editor
UPDATING FROM <0.0.12 to >=0.0.12 REQUIRES A CLEAN SAVE FOR MCM TO WORKSpellHotbar 2 v0.0.12 has been release on Github, for testing
UPDATING REQUIRES A CLEAN SAVE FOR MCM TO WORK
(Load save with spellhotbar deactivated, save game, install new spellhotbar version
(you can export profile/bars beforehand, which is stored in your
Documents/MyGames/Skyrim Special Edition/SpellHotbar
, so save to replace mod in MO2)up to the community. File encoding ist UTF-16 LE BOM.
v0.0.10:
v0.0.9:
in menu (for example with controller)
This will probably the last test release with new features before the 2.0 release.
SpellHotbar 2 will get it's own mod page on release.
Been using v0.1.2 from Nexus a while, nice mod.
My only question / wish is having the option to use the hotbar I created for dual wield, for all cases (1h, 2h, 1h + shield, sneak etc.)
I am running AE v1.6.640
Thx in advance & kudos!
I tried disabling all hotbars except dual wield (which is the only one I have made assignments for).
I keep gettin the empty (default?) hot bar every time I change my status (e.g. switch to sneak or to 1h + shield).
Is there a way to copy this setup (dial wield) to all hotbars?
Thx for answering!
Copying is not possible directly. Theoretically you could export the bars, modify the json and then import them, but that's more effort than just assigning 12 skills.
THIS MOD IS FANTASTIC BUT
everything works fine but bar doesn't show up even when i set it to show always.
i'm suspecting its a UI issue.
i use TRUEHUD and IHUD, SKYUI and EDGE UI
i don't think there is problem with installing incorrectly.
any help?
EDIT: FIXED IT!!
I CHANGED THE Y ANGLE TO -100 AND IT SHOWED UP
I HAD CHANGED GAME RESOLUTION IN SSE DISPLAY AND IT CAUSED DISPLACEMENT
I am trying to install it mid game though, is that the problem?
Darn was really looking forward to use this mod.