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reyqune

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reyqune

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50 comments

  1. Shabdez
    Shabdez
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    Version 4 is only a name change but no actual new fixes in the plugin. Is that correct?
    1. reyqune
      reyqune
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      Yes, if you already have version 3, there's no need to update.
      This is just to make things more clear for new users.
  2. captaingoldrum
    captaingoldrum
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    Great mod, thank you. Only thing I noticed is when I sneak up on an enemy I did still get a killmove w/ this installed, should I move this lower in my load order?
    1. reyqune
      reyqune
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      if kill moves still happen, then you have something overwriting this mod.
  3. SIRENPRIME213
    SIRENPRIME213
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    How can I keep killmoves but remove kill cams? I dont know how to do so I roughly changed killmove value at Global 100F19 to 1 in SSEEDIT, but it makes those existing corpses indoor become stiff floating in the air and uninteractable
    1. reyqune
      reyqune
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      that's unfortunately not within the scope of this mod
  4. JechtShotMK2020
    JechtShotMK2020
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    One thing to be careful with is the quest where you bring Parthunaax the Elder Scroll. In this quest, you see the vision of the past where those 3 Nords are fighting Alduin. Some other remove killmove mods have a problem here, since Alduin uses dragon killmolves in this scene. Was that checked for this one?
    1. deleted199823207
      deleted199823207
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      So near that quest. Disable it right ? im afraid of mid-game unistalling cause some bad effect
    2. JechtShotMK2020
      JechtShotMK2020
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      That was a question for the author seeing if he had taken it into account. I haven't tested this myself; I use Blade and Blunt to handle enemy killmoves.
    3. reyqune
      reyqune
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      no, but I have fixed that now, and will upload a fixed version soon, the update will safe to do mid play-through!

      the animation doesn't play as usual though!
    4. reyqune
      reyqune
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      version 2 uploade, should be available soon
    5. deleted199823207
      deleted199823207
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      Thanks you. God blesses you. Simple but very good.
      Endorsed
    6. Amelia2333333
      Amelia2333333
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      found bug remain today. My game crushed why reading the scroll
    7. reyqune
      reyqune
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      works in the latest version, if it doesn't then some other mod is breaking things

      I confirmed that it works with this mod only, not additional content
    8. pyroixen
      pyroixen
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      I can't figure out what else is affecting it, I have nothing else overwriting it and nothing (as far as I know) that does anything to kill moves. But for anyone else having this same crash where Alduin is supposed to killmove Gormlaith and just stares at her instead and then the game closes itself, you can use commands to skip the scene entirely.
      after you read the scroll and get sent into the past, once the quest updates open console and type "setstage mq206 70",  wait a sec for it to update the quest again, then type "setstage mq206 100" and close the console, it should pop you right back out to fight Alduin in the present.
    9. reyqune
      reyqune
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      You either don't have the latest version of the mod, or you probably have some other mod affecting that scene then, because I tested this with a minimal setup with basically the unofficial patch, and not much else, and it just works.
    10. piranha45
      piranha45
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      • 13 kudos
      some of you all might appreciate SKIP TIME WOUND SCENE
    11. reyqune
      reyqune
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      or this, but the scene does work with the mod.
    12. DumlexD
      DumlexD
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      This mod does crash at the moment Alduin tries to kill the first nord. Simply disabling the mod for the duration of the cutscene worked for me
    13. reyqune
      reyqune
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      works for me, you may have some other mod interfering with it
  5. amulite
    amulite
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    I still get werewolf killcams somehow with this mod so I looked at the other werewolf kill cam remover mod in ssedit for reference
    gonna try setting the werewolf animations subject.getrandompercent <= 0 and see if that fixes it
    1. reyqune
      reyqune
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      You very likely have some other mod that reverts it
    2. amulite
      amulite
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      yeah probably something
      that said, adding subject.getrandompercent <= 0 fixed it for me with no other changes to load order so if anyone gets this issue, either make the edits yourself in sseedit or load Werewolf Killcam Remover after this mod!
    3. reyqune
      reyqune
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      those animations should only be possible vs three NPCs with this mod, all of those NPCs are scripted to be killed by a dragon.

      MQ206Gormlaith "Gormlaith Golden-Hilt" [NPC_:000CD9F7] (the scene with Dragonrend is learned)

      MQ301SonsSoldier [NPC_:00046EFD] OR MQ301ImperialSoldier [NPC_:00046EFC] (the balcony scene when you trap Odahviing)

      So a better solution is to make sure that this mod isn't being overwritten at all, either by moving it further towards the end, or by forwarding the changes made by it to a conflict resolution plugin.
  6. Baltezorus
    Baltezorus
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    Is it possible to save finishing moves to werewolves and vampires?
    1. reyqune
      reyqune
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      one would need to revert those changes in xedit to do that, or have another mod overwrite the functionality

      this is a very basic mod without a mcm
  7. lobotomyxyz
    lobotomyxyz
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    getting infinite load at main menu with this on both 1.5.97 and 1.6.64. I've tried two alternatives that dont work. I just want to have  a fight that doesnt end in me one shotting them :(
    1. reyqune
      reyqune
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      very unlikely that it's related to this mod as it basically changes the conditions for every kill move so that they can never happen, and that should not cause infinite loading screens, it's likely some other mod you've added recently
    2. lobotomyxyz
      lobotomyxyz
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      nope. happens 100% of the time when adding this mod on both 1.6.64 and 1.5.9.7 and immediately is resolved after removing it. no idea why but I did more than the bare minimum testing before posting this
    3. OdysseyMods
      OdysseyMods
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      I've been using this on 1.6.640 for weeks and had zero infinite loading screens.  Check your other mods. 
    4. Cloaktrooper
      Cloaktrooper
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      I have no infinite loading at main menu on 1.5.97. This mod might still cause it when interacting with another mod.
    5. Auster1206
      Auster1206
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      same
    6. reyqune
      reyqune
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      haven't gotten that during testing, it has to be some of your other mods

      also use the bugs section to report bugs, with more details, can't really troubleshoot stuff based on "same"
  8. Amelia2333333
    Amelia2333333
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    Just curious.. Why the main title is survival override system... not just "no killcam or kill moves"
    1. reyqune
      reyqune
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      because SOS is a funny joke
    2. DEMONKing1593
      DEMONKing1593
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      best reply i've seen
  9. marcoscotty93
    marcoscotty93
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    This mod remove kill moves and kill cams for werewolves and vampire lords?
    1. reyqune
      reyqune
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      every kill move should be disabled
  10. imPRZ
    imPRZ
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    • 2 kudos
    hey, i really like this mod but i noticed that the backstab moves from this mod https://www.nexusmods.com/skyrimspecialedition/mods/43436 are also disabled due to killmoves being disabled, could you do a patch for this?
    1. reyqune
      reyqune
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      the point of this mod is to have no kill moves whatsoever, so making a patch that allows a few kill moves wouldn't make much sense

      this mod basically changes the conditions for every kill move so that they can never happen, one would need to use xedit to change that for the kill moves one would want to be not disabled.