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Parapets

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Parapets

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417 comments

  1. Parapets
    Parapets
    • premium
    • 1,513 kudos
    Locked
    Sticky
    This took me a lot of time to make, so if it saves you any time, consider donating:

  2. Parapets
    Parapets
    • premium
    • 1,513 kudos
    Locked
    Sticky
    If you encounter any issues, don't freak out, just report them! It's impossible to catch all issues before release. It is just a normal part of software development.
  3. RayzarSkyrim
    RayzarSkyrim
    • supporter
    • 2 kudos
    Locked
    Sticky
    How do I change the settings mentioned in the description? I cannot find the configuration file for this plugin.
    1. AL12
      AL12
      • App Developer
      • 80 kudos
      Since this is a MO2 plugin, you can find the settings under the Plugins section of the Settings window:

      
  4. BagelBoyy
    BagelBoyy
    • premium
    • 2 kudos
    it would be amazing if you could ignore/filter certain record conflicts that don't matter so that the red highlight can give a more accurate reflection of what's actually conflicting
  5. aglowinthefield
    aglowinthefield
    • premium
    • 120 kudos
    MO2 dropped a new update yesterday which seems to break this. Unspecified procedure in log message.
    1. FaySmash
      FaySmash
      • supporter
      • 8 kudos
      It's broken since June. For now you have to downgrade to 2.5.1rc2, I guess the Plugin won't be fixed until the next non RC release (if at all)
    2. aglowinthefield
      aglowinthefield
      • premium
      • 120 kudos
      Check my DLL if you wanna run latest MO2. Should work.
    3. Obal1
      Obal1
      • supporter
      • 11 kudos
      hey where might one find this DLL :)
    4. Ledouie
      Ledouie
      • member
      • 18 kudos
      Sadly, i downloaded your dll and it says this :
      [2024-08-04 12:56:45.318 W]   Plugin uses incompatible Qt library (6.7.0) [release]
    5. aglowinthefield
      aglowinthefield
      • premium
      • 120 kudos
      Are you on the github version of mo2, version 2.5.1rc2?

      Actually looks like 2.5.2 was released publicly last night. I'll try.

      Edit. 2.5.2 works fine with my version. Make sure you're on latest https://github.com/ModOrganizer2/modorganizer/releases/tag/v2.5.2
    6. Ledouie
      Ledouie
      • member
      • 18 kudos
      I'm on v.2.5.1rc2 - ML 1.4.1, the moddinglinked fork.
    7. Ledouie
      Ledouie
      • member
      • 18 kudos
      on 2.5.2, your dll works ! Thanks. Hopefully you're not a bad person so i'll trust the random file on the internet :')
    8. aglowinthefield
      aglowinthefield
      • premium
      • 120 kudos
      Trust me, I'm not good enough at C++ to make anything malicious lol. My github has the source changes
    9. urbon
      urbon
      • premium
      • 1,204 kudos
      Oh god, thank you so much. This mod by parapets is essential. Hope it have time for an updated. 
    10. FaySmash
      FaySmash
      • supporter
      • 8 kudos
      I can't find a compiled DLL on your GitHub, do I have to compile it myself? Thanks for your work, I hope your PR gets merged (but Exit-9B was last active 3 months ago :/ )
    11. aglowinthefield
      aglowinthefield
      • premium
      • 120 kudos
      here ya go https://www.mediafire.com/file/mi811ntoaswxb1f/bsplugins.dll/file
    12. FaySmash
      FaySmash
      • supporter
      • 8 kudos
      Thank you good sir, working as intended 👌
    13. Thank You! Works like a charm now.
    14. vianoir
      vianoir
      • supporter
      • 0 kudos
      Works with 2.5.2. Thanks a bunch!
    15. PatricianVidya
      PatricianVidya
      • premium
      • 39 kudos
      Thank you so much!
    16. gutta1005
      gutta1005
      • member
      • 0 kudos
      Thank you, I've been looking for it for a really long time
    17. TheKlingonHamlet
      TheKlingonHamlet
      • supporter
      • 0 kudos
      Where is your dll?...
      Oh I see it. Damn comment threading.
    18. aglowinthefield
      aglowinthefield
      • premium
      • 120 kudos
      @TheKlingonHamlet here https://www.mediafire.com/file/mi811ntoaswxb1f/bsplugins.dll/file
    19. Midnightrunner101
      Midnightrunner101
      • supporter
      • 12 kudos
      Updated today using the internal updater. Can confirm that the bsplugins.dll, for which the download link is posted here, works.
    20. VR3039x
      VR3039x
      • premium
      • 66 kudos
      Hey thanks for this one, also thanks for your nif-preview and AI Overhaul mutagen patcher. Your repo got bookmarked by me. 🙂
    21. aglowinthefield
      aglowinthefield
      • premium
      • 120 kudos
      yw! the AI-Overhaul-Patcher is just a fork so I could add a feature, the main author still maintains the one that shows up in Synthesis :)
    22. ToothyMoose
      ToothyMoose
      • member
      • 0 kudos
      Thanks.
    23. 1aerllik
      1aerllik
      • premium
      • 27 kudos
      Thank you!
    24. CloudAndProud13
      CloudAndProud13
      • premium
      • 87 kudos
      Why not upload your dll to nexus? It's an open liscence
    25. aglowinthefield
      aglowinthefield
      • premium
      • 120 kudos
      I probably should, I've sorta been waiting for Parapets to return and do a more 'official' fix than mine, but I'll probably do it soon.
    26. CloudAndProud13
      CloudAndProud13
      • premium
      • 87 kudos
      If you do, then thanks :3
    27. BraniyaKz
      BraniyaKz
      • supporter
      • 4 kudos
      I cannot for the life of me get this link to work.
    28. ShyViolets
      ShyViolets
      • premium
      • 8 kudos
      just wanted to also thank you. didn't understand why it wasn't working and glad i found your comment & dll
    29. fennecer33
      fennecer33
      • premium
      • 1 kudos
      Hello friend. 

      Will you please upload this to Nexus? I'd like to include it in a Wabbajack compilation and will require a meta file.
      Alternatively I could approach the Wabbajack team and see if they'd upload it to their servers, but its not my work and that'd be unlikely to happen. Perhaps a caveat on your description page that you'll remove it if Parapets does update?

      Either way, thanks so much for the fix in the mean time. 
    30. aglowinthefield
      aglowinthefield
      • premium
      • 120 kudos
      Let me try reaching out to Parapets one last time before doing that. I don't want to be taking DP for such a simple fix on top of all the work that went into the original. I'll reach out today.
    31. aglowinthefield
      aglowinthefield
      • premium
      • 120 kudos
      Looks like Parapets is going to merge the latest MO2 updates into GitHub soon, they opened their own PR so be on the lookout.
    32. Kant3n
      Kant3n
      • premium
      • 0 kudos
      That's cool, but would it not make the most sense to update this page in the meantime while waiting on a MO2 update that could be months away?
    33. aglowinthefield
      aglowinthefield
      • premium
      • 120 kudos
      That’s what I mean. I don’t own this page, Parapets does. He’s working on merging an update to this mod to be compatible w latest mo2 — i.e. my DLL won’t be useful much longer. Sorry if that wasnt clear
    34. fennecer33
      fennecer33
      • premium
      • 1 kudos
      I figured it would sort itself out and hadnt checked back til now, but thanks so much for contacting him and giving us the updated info. Sounds like an official version will be out before I have my modlist done anyways. And if not, I guess it's not too important a plugin and I can just remove it for the compile. Just very convenient to keep. Cheers :) 
    35. denimchkn6420
      denimchkn6420
      • supporter
      • 1 kudos
      You're a freaking lifesaver, aglowinthefield!
    36. Georgi414
      Georgi414
      • member
      • 0 kudos
      thank you so much it works perfectly
    37. LightPrinceEGY
      LightPrinceEGY
      • member
      • 0 kudos
      Thanks, works perfectly :)
    38. Wulfhartus
      Wulfhartus
      • supporter
      • 1 kudos
      kudos to you for the updated version !
    39. Vasburg
      Vasburg
      • supporter
      • 2 kudos
      Thank you. Can confirm your DLL works with the newest MO2 version as of December 17th, 2024.
    40. wido1234
      wido1234
      • premium
      • 0 kudos
      THANK you it works. :)
    41. itskeyf
      itskeyf
      • supporter
      • 8 kudos
      I'm very confused. I have mo2 2.5.2, Parapet's dll doesn't work so I tried yours but it gives the error "invalid vector subscript" any ideas? I installed parapet's and then replaced the dll with yours. Am I a dumbass or something?
    42. Abi822
      Abi822
      • premium
      • 0 kudos
      Legend
    43. uhgar
      uhgar
      • member
      • 0 kudos
      Thank you so much
    44. twicesanakemyoui
      twicesanakemyoui
      • supporter
      • 1 kudos
      same problem. it messed up my modlist 
    45. TheFakeEmpire
      TheFakeEmpire
      • premium
      • 1,127 kudos
      I am also getting "invalid vector subscript" :(
    46. TheSkeptic98
      TheSkeptic98
      • premium
      • 10 kudos
      Youre a god for updating the DLL aglow. TY!
    47. TheKlingonHamlet
      TheKlingonHamlet
      • supporter
      • 0 kudos
      [2025-02-14 07:04:28.953 W] 'D:/Gaming stuff/Mod Organizer/plugins/bsplugins.dll': file is blocked (Internet (3))

      What do I do with this error?
    48. scatteringMatrix
      scatteringMatrix
      • premium
      • 11 kudos
      Same "invalid vector subscript" error unfortunately
    49. Sevchankov
      Sevchankov
      • member
      • 1 kudos
      For the error "Mod Organizer/plugins/bsplugins.dll': file is blocked (Internet (3))" all you need to do is to unblock your .dll files in File Explorer

      Here how to do if you don't know https://www.limilabs.com/blog/unblock-dll-file 
    50. doggexbay
      doggexbay
      • supporter
      • 26 kudos
      Thank you for sharing this link & keeping it active
    51. Dr3amL0g1c
      Dr3amL0g1c
      • premium
      • 0 kudos
      thank you for this one!
    52. sysdmp
      sysdmp
      • premium
      • 14 kudos
      just a heads-up
      new dev build dropped (2.5.3 - Dev Build 3) on MO2 discord.
      and with this updated bsplugins.dll MO2 will not even launch.
    53. tarathx
      tarathx
      • member
      • 11 kudos
      Yeah, the latest dev build in Discord just instantly crashes with the Plugin manager
  6. brando56894
    brando56894
    • premium
    • 7 kudos
    Using MO 2.5.2 I'm getting 

    failed to load plugin E:/Mod Lists/Eldergleam/plugins/bsplugins.dll: Cannot load library E:\Mod Lists\Eldergleam\plugins\bsplugins.dll: The specified procedure could not be found.
    1. Kevick
      Kevick
      • premium
      • 1 kudos
      I'm getting the same thing.  A little confused.  I've added plugins before.  How did you fix it?  Also on 2.5.2
    2. brando56894
      brando56894
      • premium
      • 7 kudos
      Download this DLL update posted below by aglowinthefield

      Parapets appears to have abandoned this plugin :-/
  7. darkdiablo88
    darkdiablo88
    • supporter
    • 1 kudos
    So….does this mod work or not?

    thanks! Cheers!
  8. ZhangYueZhi
    ZhangYueZhi
    • premium
    • 12 kudos
    An update for better support for New Vegas would be much appreciated.
    When using in New Vegas at current state, the record preview provides almost no information except record flag and editor id. Unlike the more detailed infos for SSE.
  9. Triberzis
    Triberzis
    • BANNED
    • 180 kudos
    Revolutionary, working as described, thank you
  10. weizhen199
    weizhen199
    • premium
    • 1 kudos
    I manually set one esp in LOOT to a group. But this plugin always show it a "default" tag.
    Btw,  Could i request a feature here to have a separator of ESL,ESM,ESP... ?
  11. THEBIGBDK
    THEBIGBDK
    • premium
    • 1 kudos
    Would it be possible to use the conflict detecter to launch SSEEdit in quickshowconflitcs only loading mods that conflict with a chosen mod? If so, it would rly improve workflow on bigger load orders, where xedit load times start to increase a lot
  12. MizterMoonshine
    MizterMoonshine
    • premium
    • 30 kudos
    Parapets, I adore your work. You make some of the best mods in the entire community, including this one. For that reason I implore you to update and fix this plugin. It has become absolutely essential for managing large load orders, I wouldn't bother modding Skyrim again without it. But at the same time it is horribly, heartbreakingly broken the way it randomly and unpredictably scrambles your load order for no apparent reason. It's incredibly frustrating to have such an invaluable modding tool which also randomly undoes all your hard work managing and sorting mods. The only workaround I've found is to make regular backups that I can restore whenever the plugin decides to bug out.
    1. MizterMoonshine
      MizterMoonshine
      • premium
      • 30 kudos
      This is my regular experience using this plugin. I have all my plugins neatly organized and categorized on the right pane. On the left pane, I decide to disable a CS Light config because I am messing around with Light Placer. For some reason this triggers Bethesda Plugin Manager to completely scramble my plugin load order on the right pane and create dozens of duplicate categories each with two or three plugins in them. It makes no sense whatsoever.
    2. MizterMoonshine
      MizterMoonshine
      • premium
      • 30 kudos
      Okay, after dealing with this problem since the plugin's release and trawling through many pages of comments here, I have discovered this behavior is caused by having the "Lock GUI when running executable" option in MO2 disabled. The load order scrambling still occurs but it will give you the option to restore it with a popup saying "Load order was changed will running. Keep changes?" which you must select "no" to. Annoying but it's better than creating and restoring backups every 10 minutes. I hope this helps someone else.
  13. xndrive
    xndrive
    • member
    • 14 kudos
    anyhow to disable the plugin grouping? i only want the showing plugin conflicts feature.
    1. xndrive
      xndrive
      • member
      • 14 kudos
      found something, if you dont want the grouping load order you can disable the plugin via MO2 Setting>PLugin>Bethesda Plugin Manager and uncheck the enabled. restart the MO2. it will disable the grouping but it still keeping oversee the .esps conflicts. note that this only work if the load order yet not sorted into groups. yes meaning you have to do this step the first time you install this mod. you cant revert back if the load order already grouped.