This page was last updated on 24 December 2024, 5:38AM
Changelogs
Version 1.1.0
Redid how extra damage scaling is done. Player bonus damage should always be scaled correctly with any mods that change crit or power attack bonus multipliers
Bumped skill damage bonus to 0.13 per level from 0.12
Improved MCM script; improved show skill menu button functionality, and corrected some text
Fixed Khajiit claws bleed applying to non living enemies.
Version 1.0.3
Buffed Guard Stance to 100% increase from 50%.
Corrected base damage scaling. Accidently uploaded version with .1 per level instead of .12 per level
Power attacks now properly also deal an equal extra amount with damage increases, so they consistently deal X2 a light attack
Version 1.0.2
Custom Skills framework config change to work around issue for anyone one 1.6.1130/1170
Minor wording change
Version 1.0.1
Added Spell to open Skill Menu for anyone having trouble with the Skills Menu to use. It can be easily added and removed from your powers list via the MCM.
Also added button in MCM to open the skill menu.
Fixed a few phrasing errors.
Version 1.0.0
Initial MVP.
Initial MVP. Reuploaded with the ESL flag already set. If you downloaded the previous version that's all that changed.