I have a problem with the Knight of the Fallen Kingdom that when I kill him in any way he dies and my game crashes, in the crashlog it always says its because of this mod but besides this specific enemy I had no problem maybe its because I added a mod or maybe its because of that exact enemy.
added: I testet It out on other enemies of this mod it really only crashes on that boss
It's because of the mesh for the weapon he's holding. It's broken in some manner, so when it drops to the ground the game crashes. You have to load the mod up in SSEdit, find the NPC, scroll down to his equipment, double click on his weapon, hit the arrow to the right to open the dropdown menu, then pick a different weapon. Exit and save, then you'll be able to kill him.
For those of you having issues with crashes involving either the Briarheart Ritualist or Knight of a Fallen Kingdom, the fixes are easy. The problem is something to do with the world meshes for the weapons when they drop to the ground. Simply load up this mod in SSSEdit, scroll down to the NPC section, then for each of these two NPCs scroll down in the right screen to where their weapons are listed. Double click on those, click on the little arrow to the far right, and then pick another weapon from the list (basically anything other than the weapons these two guys come with). Once you've done that for both of them exit and save, and then you'll be able to kill them since the broken meshes no longer drop.
Now imagine if instead of finding them spawned around the world, you could have a mcm menu that would spawn them based on a percentage chance and a cooltime period per spawn, and that they'd appear in a red conjuration spell effect a small distance away from you.The red phantom would scale with you but have a random value of 10 levels below or above you. The red phantom's appearance would be randomized based on the original elder scrolls classes. Bonus points if they're assigned a random name based on their race.
Has anyone figure out how to get the ultra-greatsword Auriel's Blessing yet? I got the Greatsword of the Fallen Kingdom, and I assume based on it's item description that you have to somehow that sword into Auriel's, but I have no idea how to do that, or even if that's the way to get it. Some help or a hint would be much appreciated!
There is no way to create it separately. The weapon has been made, but since its appearance hasn’t been finalized, it exists only as data and is not included in the description or crafting recipes. I’m sorry if this is disappointing.
I tested it in both vanilla and my mod environment, and I didn’t find any definitive conflicts, but I am aware that there are definitely issues. However, I don't know what exactly is causing the conflict.
73 comments
added: I testet It out on other enemies of this mod it really only crashes on that boss
cool.
I keep one shotting them, but it's still a good mod!
Update: On Legendary Difficulty, much better.