(Updated 3 Sept) By the author of Re-Engaged ENB. A ENB Preset that currently has preset for Cathedral, Vanilla, Vivid Weathers, Dolomite, Obsidian, Aequinoctium, COT, NAT, Surreal Lighting, Mythical Ages and Rustic Weathers to bring out a realistic/natural look to Tamriel and tries to make it feel colder. Hope you enjoy.
Please do not redistribute, use or alter files and upload as your own preset without discussing with me and receiving permission. I am using personally tweaked ENB shaders and not necessarily the standard ENB config files. I received permission from other ENB coders to use certain effects and add into my ENB. Not getting permission is stealing from me & the other authors. Please be respectful of the modding community and the work that goes into mods for free and on the authors spare time. Thank you.
File credits
Marty McFly- DOF/MXAO Shaders/L00ping- Certain effects added to enbeffect shader/Tapioks- DNI shader and then re-tweaked by myself/JawZ- PostPass Shader then re-adjusted to add in certain ReShade effects/MaxG3D- Bloom Shader/MATSO- enb rain texture/Boris- ENB Binary/Files/ReShade Team- ReShade effects
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Changelogs
Version V7.0
V7.0i Obsidian (3 Sept 21). Obsidian preset completely redone. Too many changes to list. Hope you like this version.
Version V6.0
All Presets (2 Sept) Updated to ENB Binary .462. Adds in terrain parallax effect. Just note, at this time the setting can't be disabled/enabled in game. Has to be changed via the enbseries file.
Version V5.9
V5.9 (15 May) Updated for binary 454. No visual changes. Mainly performance improvements.
Version V5.8
V5.8 (21 Dec) Updated for binary .452. No visual adjustments. Mainly internal binary fixes.
Version V5.7
V5.7 (10 Oct 2020) Updated for binary .448 which adds in enhanced reflection effect.
Version V5.6
V5.6 (11 Aug) Updated for Binary .437. Adds in various bug/performance fixes. I also added in some missing parameters from last binary update. No visuals changes.
Version V5.5
V5.5 (14 Jul 2020) Updated for Binary 0.435. Adds in NormalMappingShadows effect to ComplexParticleLights and ComplexFireLights effect.
Version V5.4
V5.4 (8 Jul 2020) Updated for binary 0.427. No major changes. No visual changes.
Version V5.3
(Updated 19 May )Updated for binary .423 which was just a few bug fixes. Also, reworked night eye fix. Should work a bit better now and not be triggered with most spells/shouts. May require additional tweaking by user. See tweak video on description page.
Version V5.2
V5.2 (25 Apr) Updated for Binary .417. Adds in wet surfaces & rain wet surfaces.
Version V5.1
(25 Feb) Updated for Binary 409. Enabled and adjusted ENB Rain effect.
Version V5.0
Dolomite, COT, Vivid, Vanilla, Obsidian and NAT Preset (9 Feb 2020) Updated to binary .406 which adds in parameters for sunglare, directional sky lighting and sky fix. No other changes to visuals.
Version V4.9
V4.9 (7 Dec ) Obsidian, NAT, COT, Vivid and Dolomite preset updated to ENB binary .396. Which adds in underwater caustic effect.
Version V4.8
V4.8- Obsidian and NAT (3 Nov 19 ) Updated for ENB Binary .394 which adds in ENB sun rays effect. Disabled Ady's shader add-on since no longer needs it's sun rays.
V4.8-Vivid (9 Nov 19 ) Updated for ENB Binary .394 which adds in ENB sun rays effect. Disabled Ady's shader add-on since no longer needs it's sun rays. Also slight adjustment to SSAO amount and lowered HDR intensity.
V4.8-Dolomite(13 Nov 19 ) Updated for ENB Binary .394 which adds in ENB sun rays effect. Disabled Ady's shader add-on since no longer needs it's sun rays. V4.8-COT(17 Nov 19 ) Updated for ENB Binary .394 which adds in ENB sun rays effect. Disabled Ady's shader add-on since no longer needs it's sun rays.
Version V4.7
V4.7i (25 Jun) Obsidian Preset - Tweaked Bloom for better natural lighting. Lowered HDR intensity. Adjusted SSAO-SSIL for exteriors. Fixed issue with too much blue in DPX causing some blue snow and stones. Should be better. Slight adjustment to ambient lighting amount is a few weathers. Disabled ENB rain. While it can look great. Most don't like the black rain you can get. You can reenable if you want.
Version V4.6.1
V4.6.1i (17 Jun ) Obsidian Preset - Fixed an issue with specular for vegetation and objects in rainy weathers (It is what gives the wet look in rain). Fixed interior darkness level. Fixed cloudy weather night brightness issue.
V4.6.1e (21 Jun) NAT Preset- Tweaked lighting and fogs for most weathers. Adjust bloom to help with natural lighting especially in the day time. Adjusted HDR and slight tweak to Color settings. Slight adjustment to water settings and particles. Adjustment to complexparticlelights.
Version V4.6
4.6i (14 Jun) Obsidian Preset - Overhauled many weathers. Especially rainy weathers. Enabled ENB Rain (If you don't like just disable in enbseries under [rain] section). Adjusted ambient and direct lighting in many weathers. Adjusted color balance in DPX and Technicolor. Adjusted SSAO-SSIL and Grass settings. Balanced out point lighting across all weathers. Adjusted adaptation settings. Lowered HDR strength.
Version V4.5
V4.5 (8 Jun) Updated for ENB Binary .386 which adjusted [water] shader. Also, NAT preset fixed volumetric rays lighting issue in some weathers.
Version V4.4 & V4.4.1
V4.4 & V4.4.1 (1 Jun) Updated Obsidian, Dolomite, Vanilla, COT and Vivid (Version 4.4) and NAT (Version 4.4.1) to the new ENB Binary .383 which adds additional lighting parameter to [particle] effect.
Version V4.4
V4.4 (31 May) NAT Preset - tweaked saturation, SSAO-SSIL, HDR and time of day brightness setting. Slight adjustment to interior contrast and saturation. Tweaked all weathers ambient lighting. Just slightly increased it to allow for more natural lighting.
Version V4.3
V4.3 (30 May) Obsidian, NAT, Dolomite, COT, Vivid and Vanilla update to add in missing parameter for [particles] also adjustment to [skinspecular] and fixed specular for [eye] section. Also, user seymore he sent me weather codes and fx files for Solstiem so, I have added them into the files and using his tweaked settings for those weathers.
Version V4.2
V4.2 (29 May) NAT, Obsidian, Vivid, COT, Vanilla and Dolomite updated for latest .381 binary (Boris update without version changes) adds in couple new parameters for water and volumetric rays. No other changes.
Version V4.1
V4.1 (25 May) NAT Preset completely redone. Updated with ENB Weather Support. Overhauled visuals for each weather type. Lots of other changes to contrast, brightness, HDR, Time of Day, Interiors etc...too much to list all. Needs ENBHelper mod and SKSE. Highly recommended to use with ENB weather support.
Version V4.0
V4.0 (21 May) Obsidian, NAT, Vivid, Dolomite and COT presets updated to binary .381 which, adds in water tessellation and water AA.
V4.0h (21 May) Vanilla preset overhauled and updated to enb binary 381. Lots of changes. Too many to list.
Version V3.9
V3.9 (17 May) Obsidian, NAT, Vivid and Dolomite presets updated to ENB Binary .380. Adds additional parameter for [water] effect. Tweaked effect only.
V3.9 (19 May) CoT preset completely overhauled. Reworked many effects and visuals. Updated to bring to binary .380. Added in Ady's Shader Add-on. Lots of adjustments and too many to list here. No ENB weather support in this update.
Version V3.8
V3.8i (15 May) Obsidian Preset - Complete overhaul. Updated for ENB Binary .378 as well as added ENB weather support. Each weather type overhauled with color, contrast, brightness, lighting and fog adjustments. Need SKSE and ENBHelper mod for weather support to work.
V3.8 (16 May) NAT, Vivid and Dolomite updated for ENB Binary .379 which, adds in [water] effect. Note, effect is subtle until water mods like RW2 and Pure Waters update their textures to work better with ENB Water effect.
Version V3.7
V3.7 NAT, Obsidian, Vivid and Dolomite (4 May) Update to ENB Binary .376. Which adds [Grass] parameters to adjust directional lighting on grass. No other changes.
Version V3.6
V3.6 NAT, Obsidian, Vivid & Dolomite (2 May) Updated for ENB Binary V.374. Updated to V1.4 of Ady's Shader Add-on. Added in Ady's sunsprite shader as well and tweak sunsprite settings for my ENB. No other changes.
Version V3.5.2
Dolomite Preset (15 Mar)- Just enabled SSS for Full Quality/Quality presets. It was disabled for some reason. Shouldn't have been.
Version V3.5.1
3.5.1e - (9 Mar) NAT Preset- Updated Adysss's Shader Add-On (God Rays) to 1.3 and adjust settings slightly for new version. No other changes.
3.5.1i - (9 Mar) Obsidian Preset- Updated Adysss's Shader Add-On (God Rays) to 1.3 and adjust settings slightly for new version. No other changes.
3.5.1c - (11 Mar) Vivid Preset- Updated preset with Ady's Shader Add which adds in God Rays. Also some adjustment to HDR and color settings. Adjustment to procedural sun settings due to the new God Rays.
V3.5.1a (13 Mar) - Dolomite Preset - Big overhaul to this preset. Enabled eye adaptation effect and adjusted setting to help reduce bright images at times. Adjusted DPX and Technicolor settings for slight color adjustment. Adjusted contract, brightness and HDR settings. Updated for ENB .372 which adds support for multi weather however, not enabled in this version. Not enough time to work on weather presets for each weather code. Added in Ady's Shader Add-on (God Rays) and adjusted settings.
Version V3.5
V3.5i (2 Mar) Obsidian Preset updated for binary .372. No weather support in preset at this time though. Added Adyss's God Ray shader.
V3.5e (2 Mar) NAT Preset updated for binary .372. No weather support in preset at this time though. Added Adyss's God Ray shader.
Version V3.4
All Presets (16 Dec) Updated for new ENB Binary V.368 which adds in distant shadows.
Version V3.3
All Presets (13 Dec) Updated all presets for ENB Binary V.365 which adds in shadow effect for both complex particle and fire lighting. I have off by default just for FPS hit for some users. You can turn on if you want.
Version V3.2
(9 Dec) Updated all presets for the newest 362 (Boris updated again) which added in complex fire lighting plus, added more adjustments for complex particle lighting. Lastly, I accidentally turn on eye adaption effect for all presets in V3.1(should have only been NAT and Obsidian presets) which caused lighting issues. I fixed in 3.2.
Version V3.1
(8 Dec) All presets updated for ENB Binary .362 which adds complex particle lighting and skin specular effect. Also, disabled Night Eye Fix by default due to it not being perfect. Enable if you want to use.
Version V3.0
All Presets - Update SSAO_SSIL section for the newest .352 Binary with new technique for AO and better performance. (Note: the .352 binary was updated without version change)
Version V2.9
2.9i (14 Sep) Obsidian Preset updated to ENB V.352 which adds in Skylighting.
2.9e (15 Sep) NAT Preset updated to ENB V.352 which adds in Skylighting.
2.9a & 2.9c (16 Sep) NAT Preset updated to ENB V.352 which adds in Skylighting
All Presets (16 Sep) All remaining presets updated to ENB V.352 which adds in Skylighting.
Version V2.8
All Presets (2 Aug) Updated enblocal.ini and file structure to go with ENB Binary update to .347 which adds in shader cache for faster load times.
Version V2.7
All Presets (9 Jul) Updated all preset with Nighteye fix. Thanks to Phinix (Author of The Truth ENB) he helped me get nighteye to work with my ENB by integrating the effect into my enbeffect shader. The effect is set to work with default nighteye. User tweaking may be required if you are using mods that affect nighteye or vampire eye.
Version V2.6
V2.6i (30 Jun) Obsidian Preset - Decided to go with adaptation effect on (normally off) because it helps with bright snow/skin. I tweaked for the ENB. Adjustment to bloom, sky and other color settings due to the new adaptation effect.
V2.6i (30 Jun) NAT Preset - Decided to go with adaptation effect on (normally off) because it helps with bright snow/skin. I tweaked for the ENB. Adjustment to bloom, sky and other color settings due to the new adaptation effect. Also adjusted sharpening.
Version V2.5
2.5i (8 Jun) - Obsidian preset update for ENB .345 which adds in point lighting and screen space reflection controls.
2.5e (9 Jun) NAT Preset - Updated for ENB Binary V.345 which adds in pointlighting and screenspace reflections. Also, adjusted ambient/direct lighting, colors, saturation, contrasts, SSS, clouds. sky gradients, window lighting, light sprites to try to have a more realistic look.
2.5a (11 Jun) Dolomite Preset - Updated for ENB Binary V.345 which adds in pointlighting and screenspace reflections. Also, adjusted ambient/direct lighting, colors, saturation, contrasts, SSS, clouds. sky gradients, window lighting, light sprites to try to have a more realistic look.
2.5c (11 Jun) - Vivid preset update for ENB .345 which adds in point lighting and screen space reflection controls. Also, slight adjustment to ambient/direct lighting and SSS.
2.5 f,g & h (11 Jun) - Mythical, Vanilla & Surreal presets update for ENB .345 which adds in point lighting and screen space reflection controls.
2.5b (11 Jun) Rustic Preset - Updated for ENB Binary V.345 which adds in pointlighting and screenspace reflections. Also, slightly adjusted ambient/direct lighting, colors, saturation, SSS, sky gradients, window lighting, light sprites.
2.5d (11 Jun) COT Preset - Updated for ENB Binary V.345 which adds in pointlighting and screenspace reflections. Also, adjusted ambient/direct lighting, colors, saturation, contrasts, SSS, clouds. sky gradients, window lighting, light sprites to try to have a more realistic look.
2.5j (12 Jun) Aequinoctium Preset - Updated for ENB Binary V.345 which adds in pointlighting and screenspace reflections. Also, adjusted ambient/direct lighting, colors, saturation, contrasts, SSS, clouds. sky gradients, window lighting, light sprites to try to have a more realistic look.
Version V2.4i
V2.4i(4 Jun) - Adjustment to the Obsidian Preset. Adjustment to contrasts, saturation, color settings, clouds, sky gradients, ambient/direct lighting, HDR and other TOD settings.
Version V2.3
All Preset- Boris updated .343 again with out version change and it changed the SSS effect. With my 2.2 setting it caused artifacts on skins under certain condition and had to retweak my SSS settings.
Version V2.2
All Presets- Updated for .343 ENB Binary which added in SSS effect.
Version V2.1
All presets- Boris updated binary .341 that added in [Lensflare_game] parameters to help with the lens flare issue users had if they had the in-game lens flare enabled. I have adjusted the settings to remove the lens flare issue.
Version V2.0
Obsidian Preset (3 May). Updated Preset for V.441 ENB Binary. Adds in star effects (Doesn't seem to be visible depending on texture used). Big change to the obsidian preset as far as look. Adjusted LUT, DPX and Technicolor, HDR, Contrast and sharpening. Adjusted sky and fog settings. Lastly (Thanks to Rudy) added in SMAA. Please see folder 3 on screenshot on how to disable if you dont want to use it.
Vivid Preset (4 May). Updated Preset for V.341 ENB Binary. Adds in star effects (Doesn't seem to be visible depending on texture used). I have star effect disabled cause doesn't work well with vivids stars. Adjusted LUT, DPX and Technicolor, HDR, Contrast and sharpening. Adjusted sky and fog settings. Lastly (Thanks to Rudy) added in SMAA. Please see folder 3 on screenshot on how to disable if you dont want to use it.
NAT Preset (4 May). Updated Preset for V.341 ENB Binary. Adds in star effects (Doesn't seem to be visible depending on texture used). Adjusted DPX and Technicolor, HDR, Contrast. Adjusted sky and fog settings. Lastly (Thanks to Rudy) added in SMAA. Please see folder 3 on screenshot on how to disable if you dont want to use it.
Dolomite Preset (4 May). Updated Preset for V.341 ENB Binary. Adds in star effects (Doesn't seem to be visible depending on texture used). Adjusted DPX and Technicolor, HDR, Contrast. Adjusted sky and fog settings. Lastly (Thanks to Rudy) added in SMAA. Please see folder 3 on screenshot on how to disable if you dont want to use it.
Aequinoctium Preset (4 May). Updated Preset for V.341 ENB Binary. Adds in star effects (Doesn't seem to be visible depending on texture used). Adjusted DPX and Technicolor, HDR, Contrast and TOD setting. Adjusted sky and fog settings. Lastly (Thanks to Rudy) added in SMAA. Please see folder 3 on screenshot on how to disable if you dont want to use it.
COT, Vanilla, Surreal, Rustic and Mythical Presets- Aequinoctium Preset (4 May). Updated Preset for V.341 ENB Binary. Adds in star effects (Doesn't seem to be visible depending on texture used). Lastly (Thanks to Rudy) added in SMAA. Please see folder 3 on screenshot on how to disable if you dont want to use it.
Version V1.9
All Presets- Updated for ENB Binary v.338. Added in Edge AA (Although, not enabled due to shimmering with it enabled). Added Dithering (enabled post dithering). Also, disabled ENB Rain due to issue with black rain. Option is still there for user to turn on. Lastly, only NAT preset had a slight adjustment to day brightness. No other changes.
Version V1.8.9
All Presets- Updated for ENB V.334. Which has better performance and also adds in SSAO denoiser to help with smoother looking AO. For Obsidian Preset I reduced the amount of red tones.
Version V1.8.8
Aeqiunoctium Preset (14 Apr) Updated for Aequinoctium V1.52 version. I used tonemapping filmic option in the mod book in game. Tweaked contrasts to fix bright fogs. Also, adjusted sky gradients, clouds, procedural sun, SSAO, DPX and Technicolor settings. Slight adjustment to TOD settings as well for better contrast/brightness balance.
Version V1.8.7
Obsidian and Vivid Preset (9 Apr) Updated for ENB Binary .331. Updated ENB local to have disable fixedlighting=false. Also it added SSAO_game adjustment (Although didn't adjust due to using ENB SSAO_SSIL anyways.
NAT Preset (10 Apr) Updated for ENB Binary .331. Updated ENB local to have disable fixedlighting=false. Also it added SSAO_game adjustment (Although didn't adjust due to using ENB SSAO_SSIL anyways. added specular parameters to Eyes, Vegetation and Objects. Updated for those changes. Also, retweaked fog settings (due to feedback from users about fog issues. Tweaked sky gradients, bloom, disabled Cloud Shadows (caused too many issues) and slight adjustment to colors. Also added in new optional rain textures. Thanks Rudy for those.
Dolomite Preset (11 Apr) Updated for ENB Binary .331. Updated ENB local to have disable fixedlighting=false. Also it added SSAO_game adjustment (Although didn't adjust due to using ENB SSAO_SSIL anyways. added specular parameters to Eyes, Vegetation and Objects. Updated for those changes. Also, retweaked fog settings (due to feedback from users about fog issues. Tweaked sky gradients, bloom, disabled Cloud Shadows (caused too many issues) and slight adjustment to colors. Also added in new optional rain textures. Thanks Rudy for those.
Aequinoctium Preset (11 Apr) Updated for ENB Binary .331. Updated ENB local to have disable fixedlighting=false. Also it added SSAO_game adjustment (Although didn't adjust due to using ENB SSAO_SSIL anyways. added specular parameters to Eyes, Vegetation and Objects. Updated for those changes. Also, retweaked fog settings (due to feedback from users about fog issues. Tweaked sky gradients, bloom, disabled Cloud Shadows (caused too many issues) and slight adjustment to colors. Also added in new optional rain textures. Thanks Rudy for those.
Vanilla Preset (11 Apr) Updated for ENB Binary .331. Updated ENB local to have disable fixedlighting=false. Also it added SSAO_game adjustment (Although didn't adjust due to using ENB SSAO_SSIL anyways. added specular parameters to Eyes, Vegetation and Objects. Updated for those changes. Also added in new optional rain textures. Thanks Rudy for those.
Surreal and Mythical Preset (11 Apr) Updated for ENB Binary .331. Updated ENB local to have disable fixedlighting=false. Also it added SSAO_game adjustment (Although didn't adjust due to using ENB SSAO_SSIL anyways. added specular parameters to Eyes, Vegetation and Objects. Updated for those changes. Also added in new optional rain textures. Thanks Rudy for those.
Rustic Preset (12 Apr) Updated for ENB Binary .331. Updated ENB local to have disable fixedlighting=false. Also it added SSAO_game adjustment (Although didn't adjust due to using ENB SSAO_SSIL anyways. added specular parameters to Eyes, Vegetation and Objects. Updated for those changes. Also, retweaked fog settings (due to feedback from users about fog issues. Tweaked sky gradients, bloom, disabled Cloud Shadows (caused too many issues) and slight adjustment to colors. Also added in new optional rain textures. Thanks Rudy for those.
COT Preset (12 Apr) Updated for ENB Binary .331. Updated ENB local to have disable fixedlighting=false. Also it added SSAO_game adjustment (Although didn't adjust due to using ENB SSAO_SSIL anyways. added specular parameters to Eyes, Vegetation and Objects. Updated for those changes. Also added in new optional rain textures. Thanks Rudy for those.
Version V1.8.6
Vivid Preset (8 Apr) Boris updated .330 again and added specular parameters to Eyes, Vegetation and Objects. Updated for those changes. Also, retweaked fog settings (due to feedback from users about fog issues. Tweaked sky gradients, bloom, disabled Cloud Shadows (caused too many issues) and slight adjustment to colors. Also added in new optional rain textures. Thanks Rudy for those.
Obsidian Preset (8 Apr) Boris updated .330 again and added specular parameters to Eyes, Vegetation and Objects. Updated for those changes. Also, retweaked fog settings (due to feedback from users about fog issues. Tweaked sky gradients, bloom, disabled Cloud Shadows (caused too many issues) and slight adjustment to colors. Also added in new optional rain textures. Thanks Rudy for those.
Version V1.8.5
NAT Preset (28 Mar) Due to messages from users I fixed the ENB rain, adjusted image based lighting and volumetric rays to not wash colors out as much. Adjusted HDR and color settings to blend better with the new binary .330 changes. Adjust cloud shadows to make it not as dark on cloudy days.
Obsidian Preset (28 Mar) Due to messages from users I fixed the ENB rain, adjusted image based lighting and volumetric rays to not wash colors out as much. Adjusted HDR and color settings to blend better with the new binary .330 changes. Adjust cloud shadows to make it not as dark on cloudy days.
Aequinoctium Preset (28 Mar) Preset created and released.
Surreal Preset (5 Apr) Updated for ENB Binary V.330 which added in image based lighting, cloud shadows and rain refraction. Also, adjusted volumteric fogs, light sprites and eyesubsurfacescattering. Also, slight adjustment to saturation
Mythical Preset (5 Apr) Updated for ENB Binary V.330 which added in image based lighting, cloud shadows and rain refraction. Also, adjusted volumteric fogs, light sprites and eyesubsurfacescattering. Also, slight adjustment to saturation
Version V1.8.4
NAT Preset (24 Mar)- Updated for ENB Binary .330. Add in Image Based Lighting.
Dolomite Preset (24 Mar)- Updated for ENB Binary .330 Adds in Image Based Lighting.
Obsidian Preset (24 Mar)- Updated for ENB Binary .330 Adds in Image Based Lighting.
Vivid (25 Mar)- Updated for ENB Binary V.330 which added in image based lighting, cloud shadows and rain refraction. Also, adjusted volumteric fogs, light sprites, eyesubsurfacescattering, bloom and clouds. Also, slight adjustment to HDR
COT Preset (26 Mar) Updated for ENB Binary V.330 which added in image based lighting, cloud shadows and rain refraction. Also, adjusted volumteric fogs, light sprites, eyesubsurfacescattering, bloom and clouds. Also, slight adjustment to HDR and Saturation
Vanilla Preset (26 Mar) Updated for ENB Binary V.330 which added in image based lighting, cloud shadows and rain refraction. Also, adjusted volumteric fogs, light sprites, eyesubsurfacescattering, bloom and clouds. Also, slight adjustment to HDR and Saturation
Rustic Preset (27 Mar) Updated for ENB Binary V.330 which added in image based lighting, cloud shadows and rain refraction. Also, adjusted volumteric fogs, light sprites, eyesubsurfacescattering, bloom and clouds. Also, slight adjustment to HDR and Saturation
Version V1.8.3
NAT Preset (24 Mar) Updated for ENB Binary V.329 which added in cloud shadows and rain refraction. Also, adjusted volumteric fogs, light sprites, eyesubsurfacescattering and rain.
Obsidian (24 Mar)- Updated for ENB Binary V.329 which added in cloud shadows and rain refraction. Also, adjusted volumteric fogs, light sprites, eyesubsurfacescattering and clouds. Also, slight adjustment to saturation.
Dolomite Preset (24 Mar)- Updated for ENB Binary V.329 which added in cloud shadows and rain refraction. Also, adjusted volumteric fogs, rain, light sprites, eyesubsurfacescattering and clouds.
Version V1.8.2
NAT (22 Mar)- Updated for ENB Binary V.328. Adds Procedural sun and volumetric ray settings. Slight adjustment to rain and clouds settings as well.
Version V1.7.9
V1.7.9a- Updated Dolomite Preset. Reworked contrast/color balance. Slight adjustment to sky, bloom and direct lighting.
V1.7.9i- Updated Obsidian Preset. Slight adjustment to overall colors, contrast and brightness. Not a major overhaul.
Version V1.7.8
V1.7.8- Updated all presets (except Surreal) DOFs, to include optional DOFs, which I removed the blurring of character in 3rd person view. Should help those that play in 3rd person much better now.
Version V1.7.7
V1.7.7- Updated Presets (Except Surreal) to V1.7.7. Marty McFly updated DOF Shader to have better performance and overall look. Also removed intergrated AO. I had to rework all DOF presets due to previous settings not working the same way with new shader.
Version V1.7.6
V1.7.6c- Updated Vivid Weather Preset for Vivid Weathers Definitive V2.1. Some minor tweaks to ambient light and TOD settings. Plus adjustment to bloom for day time.
V1.7.6.i- Updated Obsidian Preset with better contrast, brightness, color correction and bloom. Overall clearer image. Slight adjustment to sky gradients and direct lighting.
V1.7.6e- Updated NAT preset with better contrast, brightness, color correction and bloom. Overall clearer image. Slight adjustment to sky gradients and direct lighting. (Reuploaded again without version change. Fixed interior brightness)
Version V1.7.5
V1.7.5e- Updated NAT preset. Adjusted bloom, saturation, contast and fogs. Also slight adjustment to SSAO and Sharpening.
V1.7.5i- Updated Obsidian Preset. Adjusted bloom, saturation, contast and fogs. Also slight adjustment to SSAO and Sharpening.
V1.7.5c Updated Vivid Preset to go better with new Vivid Weathers Definitive Edition. Slight tweaks to bloom, sky gradients, color and contrast.
V1.7.5g- Updated Mythical Ages preset to new binary V.325. Adjusted added in new SSAO-SSIL, Light Sprites, Window Lighting, adjusted bloom, colors, contrasts and fogs.
Version V1.7.4
V1.7.4e- Updated NAT preset with new SSS effects added into updated ENB Binary .325. Plus slight adjustment to ambient/direct lighting and color settings for Technicolor.
V1.7.4i- Updated Obsidian preset with new SSS effects added into updated ENB Binary .325. No other adjustments made.
V1.7.4a- Updated Dolomite preset with new SSS effects added into updated ENB Binary .325. Plus slight adjustment to ambient/direct lighting.
V1.7.4c- Updated Vivid preset with new SSS effects added into updated ENB Binary .325. Plus slight adjustment to ambient/direct lighting.
Version V1.7.3
V17.3 (27 Dec) Updated NAT, Obsidian, COT, Vivid, Dolomite, Vanilla and Rustic Presets with reworked SSAO-SSIL settings to help with AO not being as strong and causing black issues on NPCs.
Version V1.7.2
V1.7.2- Updated NAT, Obsidian, Dolomite, Vivid, COT, Rustic and Vanilla Presets with the fog adjustments added into ENB Binary V.325. This new effect adjusts distant fogs amount.
Version V1.7.1
V1.7.1a-e & h- Updated Vanilla, NAT, COT, Dolomite, Vivid and Rustic preset to fix SSIL issue causing shimmering. Still slight shimmering with effect but, very minimal at this point.
Version V1.7
V1.7a-e- Updated NAT, COT, Vivid, Dolomite and Rustic Preset to go with ENB Binary V.325 which adds in SSAO-SSIL effect.
Version V1.6
V1.6e- Updated NAT preset for the new ENB Binaries V.324. Only changes are addition of light sprites, volumetric fog, particles, fire and window lighting control and adjustments. Also, slight adjustment to bloom.
V1.6c-Updated Vivid preset for the new ENB Binaries V.324. Only changes are addition of light sprites, volumetric fog, particles, fire and window lighting control and adjustments. Also, slight adjustment to bloom, sky and saturation.
V1.6a- Updated Dolomite preset for the new ENB Binaries V.324. Only changes are addition of light sprites, volumetric fog, particles, fire and window lighting control and adjustments. Also, slight adjustment to bloom, sky and saturation.
V1.6d- Updated COT preset for the new ENB Binaries V.324. Only changes are addition of light sprites, volumetric fog, particles, fire and window lighting control and adjustments. Also, slight adjustment to bloom, sky and saturation.
V1.6b- Updated Rustic preset for the new ENB Binaries V.324. Only changes are addition of light sprites, volumetric fog, particles, fire and window lighting control and adjustments. Also, slight adjustment to sky and saturation.
Version V1.5e
NAT Preset updated with tweaked sky gradients for better sunsets/sunrises and cloud settings.
Version V1.4
V1.4a- Updated Dolomite Preset to go with new ENB Binary V.320. Added new direct lighting and sky control.
V1.4e- Updated NAT Preset to go with new ENB Binary V.320. Added new direct lighting and sky control. Also, slight adjustment to HDR.
V1.4d-Climates of Tamriel- Updated for new enb binary V.320. Also adjustment to HDR, Technicolor, DPX and slight time of day adjustments.
V1.4c-Vivid Weathers- Adjustment for new ENB binary V.320. Adjustment to DPX, Technicolor and HDR.
V1.4g- Updated Mythical preset for ENB Binary V.320. Slight adjustment to HDR, Technicolor and DPX for better color balance.
V1.4h- Updated Vanilla preset for ENB Binary V.320. Slight adjustment to saturation, color balance.
V1.4b- Updated Rustic Weathers Preset to go with ENB Binary V.320.
Version V1.3e
Slight update to NAT Preset Only. Adjusted HDR, Technicolor, Bloom and AO slightly.
Version V1.2e
Updated NAT Preset Only to go with the new standalone version of NAT by l00ping.
Version V1.1 a-e
(6 Aug) Fixed issue in the enblocal where vsync was disabled for all presets.
Version V1.0e
(5 Aug) Released NAT preset
Version V1.0d
(4 Aug) Released COT Preset
Version V1.0c
(2 Aug) Released Vivid Weathers Preset
Version V1.0b
(31 Jul) Rustic Weathers Preset Released
Version V1.0a
(28 Jul) Dolomite Preset Released
Version 4.8
4.8i Obsidian Preset (3 Nov 19) Updated for ENB Binary .394 which adds in new ENB Sun Rays effect.
Version 1.8.1
All presets updated with new enb rain texture (from MATSO) and retweaked my ENB rain settings. No other changes.
Version 1.8
Updated all presets to go with new ENB Binary V.327. Adds specular effect as well as ENB rain. Also adds DOF hotkey (Shift+F7)
Wow, August 2017 File of the Month Mod! Thank you all for the support.
(Obsidian V2.5 Preset in Shot)
Welcome to my newest ENB for Skyrim Special Edition. While I love the look I have achieved with my SkyrimSE Re-Engaged ENB, I wanted to work on something that is not quite as colorful but, achieves a sense of a realistic look. I wanted it to feel colder in Skyrim instead of a warmer feel. I currently have presets for COT, Vivid Weathers, Dolomite/NLVA II, Vanilla Lighting, Mythical Ages, Surreal Lighting and Rustic weathers which will help make your game have more of an atmospheric feel no matter what version you choose. With Natural View Tamriel ENB you will find that colors are lighter in nature but, not overly saturated. You should feel a chill in the air. I used bloom to bring on a more atmospheric feel to the environment. If you are coming from my Re-Engaged ENB. Don't expect the same look as far as colors. You may be disappointed. This is not a fantasy ENB.
I truly hope that you will enjoy this new ENB preset!! Let me know what you think.
(NAT Preset V2.5i used in shot, photo by StellifyGamer)
--- ENB Only ---
--- Adjustable ENB via in-game GUI ---
--- Night eye fix included within ENB ---
--- High Quality Depth of Field with multiple strength options ---
--- Spectacular God Rays by Adyss with his ENB Add-On Shader ---
--- Amazing SSAO effect that enhances the image far beyond Vanilla SSAO ---
--- Presets for Dolomite/NLVA II, COT, NAT, Vivid, Vanilla, Mythical Ages, Surreal and Rustic Weathers ---
--- Individually tweak Day, Night & Interior Settings for better color/brightness balance at each time of day ---
--- Presets for performance levels needed for your PC. Choose from Full Quality, Quality and Performance options ---
--- Advanced bloom settings for each time of day to bring out that atmospheric feel across Skyrim as you move from region to region --
Here is a quick video showcasing Natural View Tamriel. I am of course using other mods for my Skyrim. If you like the look of this seem my environmental mod list below.
Spoiler:
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Natural Atmospheric Tamriel (NAT) Preset
Obsidian Weathers Preset
Cathedral Weathers Preset
Dolomite Weathers Preset Rustic Weathers Preset
Vivid Weathers Preset Climate of Tamriel (COT) Preset
Surreal Lighting Mythical Ages
Vanilla Lighting Preset Aequinoctium Preset
--------------------Videos by Youtubers-----------------
Spoiler:
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Thanks Hodilton for this amazing video Thanks Ghiles B as well for this awesome video (Old Dolomite Preset) (NAT Preset)
Thanks PredCaliber for these amazing videos (Dolomite Preset) (NAT Preset)
Thank You Phoenix (NAT Preset) PredCaliber (Obsidian Preset)
All versions use custom LUT file to adjust colors as well as various ReShade effects that are built into the ENB to change up the color palette in Natural View Tamriel.
Shift + F12 - Disable/Enable ENB All Effects Shift+Enter - Bring up ENB menu Shift + F7- Disable/Enable DOF Home - Lock FPS to 59 * - Show FPS
Overall Performance Hit:(Of course, varies by PC)
Full Quality: 15-20 FPS Quality: 8-15 FPS Performance: 5-7 FPS
Night Eye Fix Adjustment
The Nighteye Fix is designed and tuned for Vanilla Nighteye. However, depending on your mods you are using such as predator vision or better vampires the nighteye/vampire vision might not fully trigger with ENB with the current default settings. You will have to tune this in yourself. See the video or screenshot I have posted below to see how to do it. (Link for Full Size Photo: NightEye Adjusting )
Spoiler:
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This should set the new trigger point for your nighteye/predator/vampire vision.
Brightness- I recommend leaving at the default location a.k.a 1.0 in your skyrimprefs.ini. Easiest way to adjust brightness when use ENB is through the ENB menu in game (Shift+Enter) and then under colorcorrection adjust brightness.
SSAO-SSIL- If you are using my Full Quality/Quality presets I recommend disabling the vanilla SSAO via the graphics options if you are trying to save FPS.
DOF- If you are using my Full Quality preset I recommend disabling vanilla DOF via the graphics options.
AA- As of V2.0 I have added in SMAA. It is on by default. It is up to you if you want to use just SMAA or use SMAA with TAA or FXAA. You can disable SMAA as well by change the option at the top of the enbeffectpostpass shader in the enb menu.
I do recommend a mod call bethini which is a good tool to easily adjust graphics settings beyond the vanilla graphics menu and without having to go into the ini files. Check it out here: BethINI
2. Extract ENB Binary folder (Suggest using program called 7-Zip) and open wrapper folder
3. Copy ONLY the d3d11.dll and d3dcompiler_46e.dll and paste into your Skyrim Game folder (Same location as launcher)
4. Download and Extract File (Recommend using a program called 7 Zip)
5. Open Main File (Install)
6. Select Version and open folder you want (Full Quality, Quality or Performance)
7. Copy all contents and paste into your Skyrim Game Folder (Same location as your launcher)
8. ( #8-10 Optional if want different DOF strengths) Open Optional DOF folder
9. Open Folder of DOF you want ( Stronger, Extreme, Screen-Archery, Subtle or Static)
10. Copy contents of folder and paste into your Skyrim Folder and allow to overwrite
11. (If you want weather support) Download SKSE from here and install manually: SKSE SE Build
12. (Also needed for weather support) Install ENB Helper from here: ENB Helper
13. Now you can play Skyrim
How to Tweak ENB with Tips and Tricks
Vortex Installation
See this video from Gopher on how to install via Vortex. It starts at about 11:50. Note: He is using Re-Engaged ENB but, the concept is the same across my ENBs.
Delete enbseries folder, d3d11.dll, d3dcomiler_46.dll, enblocal file and enbseries file from your Skyrim Folder
This is by no means an all inclusive mod list. There are many amazing mods out there on the nexus. This is just my main environmental mods that you see in my videos and screenshots. Click on name of mod for link. This is not necessarily in load order either.
I do use many other mods for my Skyrim with myself currently running over 170 mods. Feel free to check out these mods guides to further enhance your Skyrim.
NORDIC Skyrim - Yes Another Guide to Modding Your Skyrim SE by nordic0cold Click Here: Nordic Skyrim
Check out PredCalibers Youtube Channel and he walks through a Nordic Mod Guide (With some minor differences) Install using MO2 if you like to see how its done. (Link for the series PredCaliber YouTube Mod Guide Playlist )
1. I am getting frame rate drops and/or stutters.
ENB for SE is not equal when compared to Oldrim ENBs. So, somes performance may vary. You can try switching from windowed to borderless or vice versa. Additionally, you could disable in-game vsync and use driver to force vsync
2. Night Eye or Predator Vision does not work.
Night eye fix is now included within ENB. But, it was tuned around vanilla nighteye effect. Personal adjusting of setting may be required if using a mod that affects nighteye or vampire sight. In game bring up the menu (Shift+ENter) and expand enbeffect section and under Night Eye adjust brightness, saturation and contrast for your preference.
3. Nights are too dark or not dark enough.
Unfortunitely I am very limited with SE ENB binaries. However, you can adjust night by a quick click of a button. See folder 3 in the download file to see how to quickly adjust nights and even interiors. Also you can adjust night and/or interiors via the in-game ENB menu then expand enbeffect and scroll down to nights or interiors and adjust settings there.
4. Overall image is too dark or bright
Make sure to calibrate your monitor. Unfortunitely, when I create an ENB I can't take into account all the different monitors. For example those with IPS monitors will find colors darker and richer vs what I see on my TN panel monitor.
5. How do I disable Bloom or DOF
Open the in-game ENB menu by hitting shift+enter and uncheck the lines bloom and Depth of Field and hit save towards the top of the menu.
6. Was is your Depth of Field such a big FPS compared to other ENBs with Depth of Field
I use a different depth of filed shader by Marty McFly that includes the SSAO effect. So, actually my Depth of Field is SSAO and Depth of Field. Folder 3 in the download file shows how you can easily change that to have one effect or the other.
7. Will you be making a realistic preset for other weather mods
Not sure yet. I want to see how this does first.
For most Bethesda for the great game.
Boris- For the ENB Binaries
ReShade Team- For the ReShade Effects
Marty McFly - For Enhanced Depth of Field Shader with DOF/SSAO
MaxG3D- For Bloom Shader
Mastso and Rudy- For the enbrain textures
Tapioks - For Day Night Interiors (DNI) for enbeffect Shader
JawZ- For enbeffectpostpass Shader
phinix - Implementing Nighteye fix into the ENB. (Author of The Truth ENB )
l00ping- for help implementing ReShade Effects into ENB Shaders for me and AGCC
Rudy- For implementing SMAA into my ENB
Adyss - For his ENB Add-On shader for God Rays
seymore - For the weather codes/weather file for Solstiem Weathers in my NAT Preset
engelbert- for steering me in the right direction for the ENB rain
Thanks so much for the following people that took the time to test this for me
-- StellifyGamer --
-- maydragon --
-- 45tg67se --
-- Marthos --
-- DarkDominion --
-- Daymarr --
Thank you so very much to Stephen Griffiths for the cover photo and banners