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PhiloSocio

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21 comments

  1. Juustar
    Juustar
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    • 1 kudos
    Would there be a way to make this work with CGO? I know that mod's kinda old at this point, but it still works, and it's the dodge that I'm currently using (mainly because I can't get TUDM or TK Dodge working with my current modlist)
    1. PhiloSocio
      PhiloSocio
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      • 32 kudos
      yes if you help me. I need to know the trigger events of cgo dodge animations and have no time to install and test it. come to my discord server and I will tell you what you need to do to find the events.
  2. Harry8388
    Harry8388
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    hey man is there any way you can add it as a skill or a perk, i'd rather not have a ring slot used for the effect
    1. PhiloSocio
      PhiloSocio
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      ring is more immersive and lore friendly, also you can equip or unequip them everytime but you can't easily remove or add a perk. but I have a solution for you. the ring immediately adds and removes two perks (Connection of Nine Realms and Realm Shift Like Slowdown) to player when equipped-unequipped. you can add this perk with console codes. try to find the "Connection of Nine Realms" and "Realm Shift Like Slowdown" named perks then use theirs formID for Player.AddPerk [perk formID] code. the formIDs is not same for all modlists, so you need to find them with help script command.
    2. Harry8388
      Harry8388
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      perfect thank you! I'll tell you if it works
    3. RebellionRequiem
      RebellionRequiem
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      did it?
    4. PhiloSocio
      PhiloSocio
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      you can find the ring by using a additem menu mod like the dMenu from dTry
  3. elevin11
    elevin11
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    That's awesome! I switched the dodge trigger to healing, and my interactions with enemies have become much stronger—no more stopping to drink potions! If you could add a sound effect for perfect dodges (similar to the katana in Monster Hunter), it would feel even more stylish.
  4. Bervik
    Bervik
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    • 0 kudos
    Will this have a patch to work against non-humans such as Giants and Dragons? I tried it with humanoids and it worked beautifully, however it seems to not work with Giants and Dragons.
    1. PhiloSocio
      PhiloSocio
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      this is related to the precision mod. somehow the pre-hit callback function does not work against some creatures.
    2. Bervik
      Bervik
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      Ah, made sense. Great job on the mod tho. Looking forward to seeing more GoW mods ^ ^
    3. PhiloSocio
      PhiloSocio
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      come to my discord server for looking the process.
  5. kinkorajany
    kinkorajany
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    wait a minute, can you tell us what are does mco animations please ? they are so sick, the draupnir spear moveset looks crazy omg
    1. PhiloSocio
      PhiloSocio
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      The animations made by me :)
      Blade of Olympus moveset is on the way.
      Take a look at this post and come to my discord server.
  6. TheEbonslayer
    TheEbonslayer
    • supporter
    • 27 kudos
    I've been wanting a mod like this for a very, very long time. Not realm shift specifically, but a last second dodge mechanic that encourages extraordinarily precise timing. Thanks so much for finally making it come true!
    1. PhiloSocio
      PhiloSocio
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      you are welcome. I am planning to do adding more mechanics like this.
  7. xadris666
    xadris666
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    • 4 kudos
    1170 anyone?
  8. Vai1lyn
    Vai1lyn
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    • 59 kudos
    Hey :)

    First of all, kudos for this efficient SKSE-based and customizable solution! I think I have found a small mistake, or maybe a missing requirement: when loading the game, the logs mention that the custom slow time spell couldn't be found, and that it switched to the default spell. It also mentions to install the recommended slow time mod, however I couldn't find it in the description.

    Inspecting the source code, it looks like the spell with the editorID 'RealmShiftSpell' is looked up in an ESP called 'Slow Time Edit.esp', rather than 'RealmShifting.esp', which likely causes the error. I found a "Slow Time Edit.esp" by Kittytail, however it doesn't contain the referenced editorID.

    Is this intended, or an oversight? Can you also specify a custom ESP name for MagicModESP via the INI?

    The line of code I'm referring to is line 86 in settings.cpp :)
    1. PhiloSocio
      PhiloSocio
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      aaah true... I just forget that nuance. The KittyTail's slow time mod is my recommend but I completely forgot that. I will add it to description.

      also I planned to add a freely changeable buff spell for timing dodges but I changed my priorities and focused to KratosCombat.dll.
      thank you for your attention :))
  9. SilesianLion
    SilesianLion
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    Well I guess I'm not the only making a Draupnir Spear mod :D
    Is the mod going to include all the spear models? If not I can help you with that.
    1. PhiloSocio
      PhiloSocio
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      I get the models from arukardominator and I get permission, you can see it on comments of page. The model is top notch but I am not a model or texture modder. I just tried to manage the work. Write me on discord I will show you.