This page was last updated on 13 December 2020, 9:43PM
Changelogs
Version 1.90
Shrine Damage: - New Passive, take damage while near shrines can be enabled/disabled with the MCM menu.
Feeding: - Feeding and passing bloodline now restores 25% of your heatlh. - Draining now restores 75% hp of your heatlh. - Added an option to the MCM menu to disable the paralyse effect after feeding.
Reworked Feeding Conditions: - You can no longer feed on NPC's sitting or standing behind a counter. - You no longer get 2x feed and drain when trying to feed on a sleeping NPC from behind. - You no longer have to crouch to feed on a NPC that's sleeping. - More stabile and consistent animations.
Missing Spells: - Vampire now has the Sanguine Ward spell.
Bug Fixes: - Fixed a bug with the prophet quest, you can now feed on him after using the seduction spell and it will work for the quest..
Other: - Rewritten the PlayerVampireQuestScript to hopefully run more smooth. - The Blood Transfusion spells now has different looks and sounds.
Version 1.85
Changed Spells: - Mist form now avoids all negative sun effects. - Gargoyle Brute now summons an additional Gargoyle Brute with the Amulet of the Gargoyle equipped. - Sanguine ward now has a higher magicka cost and a higher defensive value in Vampire Lord form. - Increased the Magicka cost of Summon Gargoyle Brute by 150 to a total of 300.
Renamed Spells/Perks: - The Spell Detect all creatures has been renamed to Echo Location - The Perk Detect all creatures has been renamed to Echo Location
Missing/ Spells: - Vampire lord now has the upgraded version of the Echo Location spell - Vampire now has the first version of the Echo Location spell. - Vampire now has the summon Gargoyle Brute spell.
Removed Spells: - Embrace of Shadows has been removed from Vampire Lord form.
Bug Fixes: - Feeding has been slightly reworked, it's now faster and looks better. - Fixed an issue where the player wasn't able to teleport, with sun damage disabled. - Fixed an issue with the pass bloodline option not being available - Fixed an issue with no stamina and magicka regen regardless of what form you're in for Vampire Lord - Fixed Mist Form Heath, Stamina and Magicka regen. - Fixed a weird vanilla bug that made the 2nd summoned gargoyle with the Amulet of the Gargoyle equipped not be an actual summon. - Fixed the Unearthly will perk
Version 1.80
Perks:
Major changes to perks orientation in the perk, perks are now divided into sections being: Abilities, Melee Buffs, Magic Buffs and Spells
New Perks have been added: (3)
- Mistwalker: Night Power: Create a thick mist allowing you to avoid all types of sun damage for 300 seconds.
- Embrace of Shadows: Night Power: You gain the ability to become invisible and muffled in the dark.
- Mortals Mask: Night Power: Allows you to hide your vampirism at the cost of 5 magicka per second.
Perks Changed: (7)
- Blood Healing: Now also heals stamina and magicka to full.
- Sanguine Wings: Removed the Muffle effect from human form.
- Dark Armor T1: Increases your armor by 10% in melee form, and gain 10% resistance to destruction magic in flight form. Gain 5% of both effects in Human form.
- Dark Armor T2: Increases your armor by an additonal 5% in melee form, and gain an additional 5% resistance to destruction magic in flight form. Gain an additional 2.5% of both effects in Human form.
- Power of the night: Increased magic buff by 10%
- Blood Extraction: Now also allows the cooking of blood potions
- Blood Transfusion: Now also has a human spell
Perks Removed: (4)
- Master Vampire: Now gets applied when the player has all perks (Can be changed in config menu to Always / With Perks / Never)
- Vampric Ball: Removed from perk tree will be obtainable in a later version.
- Vampiric Rune: Removed from perk tree will be obtainable in a later version.
- Blood Conservation: Now Included in Blood Extraction
Other:
- Some Perks descriptions have been changed.
Bug Fixes:
- More perks, effects and scripts now check if the player is a vampire. Fixing a lot of the issues especially when the player wasn't a vampire.
Other:
- Renamed a bunch of edits to make the mod easier to understand for myself and other people who want to modify it.
Version 1.55
- Fixed an issue with certain abilities being applied when you aren't a vampire.
- Fixed an issue with Vampire Lord hate not being removed properly.
- Fixed a grammar issue "This blood is unpure" has been replaced by "This blood is impure"
Version 1.52
- Removed the config menu because SKSE is not available for SSE. (This is just faster for me because making 2 config files takes a lot of time)
Version 1.5
Vampire:
- Added an option to choose between normal/reverse stage progression
- Added an option to choose how fast you decrease stages.
- Trespassing Damage has been added.
- Perks spells no longer require a stage.
- Spells now scale better with your level
- Spells have been balanced
- Option to reduce/disable food effect has been added.
- Option to reduce/disable potion effects has been added.
- Option that allows custom appearances to work has been added.
Feeding:
You can feed on non-essential NPCs that are knocked down / staggered / paralyzed opponents that are low hp in combat
Spells:
- Embrace of Shadows has been added.
Vampire Hunters:
- Added an option to disable them.
Vampire Lord:
- Option to enable/disable stamina regen in melee form has been added.
- Option to enable/disable magicka regen in flight form has been added.
Perks:
- Tier 2 of Supernatural Reflexes has been added.
- Unearthly Will Now also affects spells outside vampire lord form.
Other:
- MCM Menu has been added.
- You can now see your current stage in the MCM menu or in the Options menu.
- There are now default settings.
- Scripts have been rewritten to improve performance and stability.
Bug Fixes
- Fixed an issue with not being able to change stages in combat.
- Fixed an issue with the screen effect when changing stages.
- Fixed an issue with the ending of the config menu.
- Fixed an issue with changing other NPC’s into vampires.
- Fixed an issue with Vampire Hate
- Fixed an issue with drinking to many potions at once resulting in spammy debug notifications.
Version 1.1
Vampire
• Vampiric Drain now does 2 more damage.
Feeding:
• Targets you feed on will be 50% easier to intimidate, sell and buy good for 10% better prices and have their health reduced by 25
• You can now choose to "pass bloodline" after you fed on a NPC
This will turn the NPC into a vampire, a potential follower and a potential partner. (Only his eyes get changed)
This NPC will have acces to vampire spells used by other NPC's and the same weaknesses/strenghts as you at stage 3.
Vampire Hunters:
• Isran has been replaced by Borah the General. Because of lore reasons
Bug Fixes:
• Fixed an issue with the raise dead spell in Vampire Lord form.
• Fixed an issue with becoming a vampire not curing all diseases.
• Fixed an issue with the options spell not getting added when you already are a vampire.
• Fixed an issue with the restoration debuff affecting spells that work against undead.
• Fixed an issue with friendly factions hating you as a vampire at stage 3/4/5.
• Fixed an issue with feeding not giving blood.