BBLS gives you one guard with option to hire 2 more already due to dragon and many bandit/vampire attacks. Your guards would be welcomed addition should you choose to make it work.
By the way, I just updated Epic Bosses with seven new bosses and multiple new spells and weapons, and I cut down the strength of the Diabolical Spirit's cloak spell and removed its weakness to fire effects. You might also be interested in that.
I'd have to finish up that mod first. I'm making a mod which will include spells, weapons and enchantments in a chest in Whiterun, which itself isn't quite ready, and adding these spells to it would mean making an additional master file containing the spells and equipment from Epic Bosses and adding them to the same chest.
Ah, shows what little I know of modding. I thought it was just cut and paste. Your spells and weaps are great ideas like your heat beam and the way it beams and creates the wall of fire, the telekinetic assault or similar name, and that pulsing freeze spell. Same with the armor enchantment. I was able to tweak a couple of the old Midas Magic spells to be closer to what I like which is a challenging game but not op on my end or the enemies so good for now. Although I have an op option if needed lol.
It's not too difficult, but I do need to fix up the other mod adding the chest and its existing items. To add the Epic Bosses items all I need to do is copy the ESP file, remove all the entries placing the bosses in locations, and then copy the chest into the new ESP as an overwrite, then add the spell tomes and equipment into the chest, which will make that new ESP an additional file on top of the other mod as the master file. But I have to make sure the other mod is ready first in its own right.
It looks like the guards move after the enemy and instead of returning around the house after killing the enemy, they will stop where the battle ended.
They have default sandbox packages, so they should generally function the way guards do. I've tended to find they move around and mostly stay where they need to be.
It's difficult because unlike the Hearthfire homes Tundra Homestead doesn't have any existing guard sandbox packages.
I installed a lot of random armour replacers years ago and haven't changed anything since, so to tell you the truth I don't even know what replacer that is anymore.
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I was able to tweak a couple of the old Midas Magic spells to be closer to what I like which is a challenging game but not op on my end or the enemies so good for now. Although I have an op option if needed lol.
It's difficult because unlike the Hearthfire homes Tundra Homestead doesn't have any existing guard sandbox packages.