CTD right before main menu when I enable this mod.
https://pastebin.com/DcuufAzd
---------------------------------------------------------------------------------------------------------- == Skyrim Crash Decoder v1.0 Report == Probably an issue with an NPC.
The following plugin (mod) might have been involved in the crash: "skypatcher keyword framework.esl". The following record might have been involved in the crash: formid: 0xfe087807. If you are an advanced Skyrim modder, you can use a tool like SSEEdit to see more information about what record the FormID contains and which mods are accessing it.
NPC Maximum Block Time [fCombatBlockTimeMax] is set to an insane value that will often cause them to stand in block stance "forever". It's actually about 10000 seconds, but that's close enough. It should have been set to 16 like all the other games have it. (Bug #34502)
correct. Changing only the value doesn't matter for this bug. This fix is the only one, that has been working so far for me. You can also test this by finding a blocking npc and save your game. Install this mod and then after configured time, he will stop blocking. They are forced to stop blocking.
Human redguard bandit chief with greatsword in Redoran's Retreat keeps blocking. Regular Infinite Block Fix + Skypatched versions both installed. He fights for a while, then just starts blocking. Without Skypatched version (so just regular IB Fix) he was just standing still, with it he keeps moving, but still only blocks.
I have Precision, tried it with attack collisions and NPC distance tweak both enabled, then both disabled, no difference.
you should add a blacklist so it only checks races that can actually block like playable races, draugr etc because im noticing it will run on everything and when it does it causes other scripts throw errors, particularly on dragons ive noticed
So unfortunately for me it doesnt seem to affect every enemy. I am pretty sure it worked for humanoid enemies, but somehow for goblins and minotaurs from the Mihail mods they still get stuck on blocking sometimes. It seems to be more rare tho? I just know that everytime I find a goblin camp with a bunch of them, at least one or two will get stuck on blocking sometimes.
29 comments
https://pastebin.com/DcuufAzd
----------------------------------------------------------------------------------------------------------
== Skyrim Crash Decoder v1.0 Report ==
Probably an issue with an NPC.
The following plugin (mod) might have been involved in the crash: "skypatcher keyword framework.esl".
The following record might have been involved in the crash: formid: 0xfe087807.
If you are an advanced Skyrim modder, you can use a tool like SSEEdit to see more information about what record the FormID contains and which mods are accessing it.
So just lowering fCombatBlockTimeMax to 16 doesn't solve the problem?
You can also test this by finding a blocking npc and save your game. Install this mod and then after configured time, he will stop blocking. They are forced to stop blocking.
Human redguard bandit chief with greatsword in Redoran's Retreat keeps blocking. Regular Infinite Block Fix + Skypatched versions both installed. He fights for a while, then just starts blocking. Without Skypatched version (so just regular IB Fix) he was just standing still, with it he keeps moving, but still only blocks.
I have Precision, tried it with attack collisions and NPC distance tweak both enabled, then both disabled, no difference.
stack:
[ (00107C93)].Actor.GetAnimationVariableBool() - "<native>" Line ?
[Active effect 1 on (00107C93)].SKY_NBIF_MainScript.OnEffectStart() - "SKY_NBIF_MainScript.psc" Line 11