You also move forward about 10 feet every time you swing the axe. And that aside, it's a greataxe. They're not supposed to be that fast. It's necessary for you to feel the weight of each swing. It should arguably be slower...
It's a cool moveset and it works well but two or three times now I got CTD when using the attack where the character jumps high and spins back down to hit the ground (not the fire one). Anyone else?
Okay Thanks! :) Do i change THIS? $xuli1 = @CAST|0X00080D|Granblue Fantasy Relink_Oldfire.esp|1|1|0|0|0|0|0|0|0 $ZDbz = @CAST|0X00080C|Granblue Fantasy Relink_Oldfire.esp|1|1|0|0|0|0|0|0|0 $BUFFLINK = @CAST|0X00080E|Granblue Fantasy Relink_Oldfire.esp|1|1|0|0|0|30|30|30|30 $Qiboliangc = @CAST|0X000811|Granblue Fantasy Relink_Oldfire.esp|1|1|0|0|0|30|30|30|30 $Qiboliangc = @APPLYSPELL|0X000811|Granblue Fantasy Relink_Oldfire.esp $BUFFLINK2 = @CAST|0X000812|Granblue Fantasy Relink_Oldfire.esp|1|1|0|0|0|50|50|50|50 $BUFFLINK2 = @CAST|0X000811|Granblue Fantasy Relink_Oldfire.esp|1|1|0|0|0|0|0|0|0 $BUFFLINK2 = @APPLYSPELL|0X000811|Granblue Fantasy Relink_Oldfire.esp $ZDbz1 = @CAST|0X000814|Granblue Fantasy Relink_Oldfire.esp|1|1|0|0|0|0|0|0|0
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Do i change THIS?
$xuli1 = @CAST|0X00080D|Granblue Fantasy Relink_Oldfire.esp|1|1|0|0|0|0|0|0|0
$ZDbz = @CAST|0X00080C|Granblue Fantasy Relink_Oldfire.esp|1|1|0|0|0|0|0|0|0
$BUFFLINK = @CAST|0X00080E|Granblue Fantasy Relink_Oldfire.esp|1|1|0|0|0|30|30|30|30
$Qiboliangc = @CAST|0X000811|Granblue Fantasy Relink_Oldfire.esp|1|1|0|0|0|30|30|30|30
$Qiboliangc = @APPLYSPELL|0X000811|Granblue Fantasy Relink_Oldfire.esp
$BUFFLINK2 = @CAST|0X000812|Granblue Fantasy Relink_Oldfire.esp|1|1|0|0|0|50|50|50|50
$BUFFLINK2 = @CAST|0X000811|Granblue Fantasy Relink_Oldfire.esp|1|1|0|0|0|0|0|0|0
$BUFFLINK2 = @APPLYSPELL|0X000811|Granblue Fantasy Relink_Oldfire.esp
$ZDbz1 = @CAST|0X000814|Granblue Fantasy Relink_Oldfire.esp|1|1|0|0|0|0|0|0|0
What Do i change? Thanks!