Just a heads-up for anyone updating from the previous version of the mod. I recommended uninstalling the old version and starting with a new character or reverting to an older save file. This way you will avoid any compatibility problems and all the changes made by the update can properly take effect.
Played pretty much the hole mod. Really cool, interesting armor and weapon edits and well done lore and environment. A few glitches here and there but overall cool, that was until I got to the Darkest Dungeon. Each room is needlessly tall, large, barren, and samey. It's easy to get lost and run in circles, unlike in the game proper. I feel like you should downsize the rooms and make it one connected dungeon so players can keep track of where they've been.
The idea behind the Darkest Dungeon is that it is meant to be confusing and for the player to feel a little lost. Like traveling through a space not designed for humans. Though in retrospect it did turn out a little dull. I definetly agree that it is an area in need of an overhaul.
I liked how some parts of the dungeons are conected, amazing work, also probably needs a grass patch for grass mods like "Origins" and "Folkvangr" maybe "No grass in objects" would do it? idk how to patch it tbh. I addeded some images.
edit: nvm, it was fixed after a new game with the latest version.
Glad you enjoyed it. The interconnected dungeons are something that i wanted to implement from the begining. I might even expand them even more in the future.
I'm looking forward to the future development of this mod. You should check around nexus for free to use assets to save you some time on adding new enemies.
One question I do have, is how long are most of the dungeons? thank you for your hard work, and as an aside, your English, if not google translated, is quite good.
There will be a bit of time until the next big update as i've been working on another mod, though i might post some smaller updates in the meantime.
As for the dungeons, they are not too long, mostly because of the scale of the mod, but i have been adding additional areas to them across the updates so i will likely add more in the future.
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The idea behind the Darkest Dungeon is that it is meant to be confusing and for the player to feel a little lost. Like traveling through a space not designed for humans. Though in retrospect it did turn out a little dull. I definetly agree that it is an area in need of an overhaul.
If i find the time i will certainly work on it.
Upon hiring him, did he lose the dialogue option immediately or did it happen later, and when?
Try reloading a save before hiring him and see if that fixes it.
edit: nvm, it was fixed after a new game with the latest version.
Does it occur within the area of the mod or does it affect the main game too?
If it does occur, at which specific areas does it occur?
It could be caused by the mod being late in the load order. You could try putting it near the begining of the load order.
One question I do have, is how long are most of the dungeons? thank you for your hard work, and as an aside, your English, if not google translated, is quite good.
As for the dungeons, they are not too long, mostly because of the scale of the mod, but i have been adding additional areas to them across the updates so i will likely add more in the future.
That and the english is not translated.
Thank you for your compliments.
-Fantastic mod