I just had a idea and i'm surprised no ones tried making this a thing. Basically it'd be awesome if someone made a mod that made sleeping in a bed provide you a percentage of warmth, I mean really, there's blankets, pillows, fur pelts, etc, depending on whatever bed replacing mods people use.
Clever! Maybe if players were given a perk that added warmth whenever they were laying down on a bedroll, this could happen. I'm going to look into this sometime. Thanks for the creative suggestion; I'd use it for sure since it seems wrong to be so cold when you're snug as a bug in your rug.
The Warmth module only has loose scripts, Frostfall scripts are packed in a bsa. As a result, Warmth module will always overwrite Frostfall, no matter where you place it. But if want to be 1000% sure - place it under Frostfall.
I do agree with the changes, especially AS A NORD. In the vanilla base games, for some reason despite having full ebony armor, I'm almost about to die after waiting three in game hours.
I'm genuinely curious and not meaning to sound demeaning but are you guys not boosting your warmth ratings with the campfire skill tree or is that still not realistic or too slow to achieve? In all of my playthroughs with Frostfall/Campfire, I stay away from the northern parts of the map until I've placed at least a couple skill points in the adaptation tree. I'm still at risk of dying until I get the warmth perks maxed out.
Questions are fine, but as mentioned in the description: warmth is useless! Basically, you're stuck with one of two cases with Frostfall:
Case 1: your warmth is low so you die in a couple of minutes
Case 2: your warmth is high so you die in several minutes
I'd rather be able to dress warm and enjoy the cold for at least half an hour before beginning to suffer from hypothermia. I'll explain the final straw that led to me making this mod: I like to walk alongside neutral/friendly NPCs I encounter in the wilderness (for RP and strength in numbers). Imagine my frustration when I, in my thick fur hood, coat, boots, gloves, cloak, etc., begin to become frostridden in mere minutes while the people with me are perfectly fine. I get that NPCs aren't affected by Frostfall, and that's fine, but the fact that cold temperatures are so fast-acting on my character's body really spoils the fun.
big man here, sorry for being afk! I can't really work on my mods lately due to many life things that came up, but to answer your question: I dunno lol On one hand, you're swapping a script mid-playthrough, which might be a bad idea on principle. On the other hand, maybe the new calculations are able to be switched smoothly. davidgilbertking here says it seems fine, but I personally wouldn't even try it. If it works, great. Sorry for the lame answer but that's all I got. tl;dr Not recommended, but it might be okay.
Hey man, I found interesting stuff about swimming with the Snowberry Extract and I want to share it.
Spoiler:
Show
I always noticed that using the Snowberry Extract doesn't give me the 3 minutes of carefree swimming in cold water as it says on the bottle. See, I use a couple of stamina and encumberance mods that make swimming practically impossible if I carry a lot of stuff. That's why when I usually use the Snowberry Extract, I drop off all of my belongings in some barrel nearby, including clothes.
Turns out, the clothes you wear actually modify the amount of time you can swim in the cold water. Not the time the Extract effect works - it still "works" for 180 seconds as the effect timer suggests, but the time you can swim before dying.
Below is a chart with the measurement takes I made, with the following legend and conditions:
⊙ The swimming took place near Wintercold, in the icy waters of the Sea of Ghosts. ⊙ I have Frostfall Seasons installed. The swimming took place in the month of March. ⊙ I have the following Frostfall's endurance perks: Rank 2 "Glacial Swimmer" perk ("You can swim in frigid water 100% longer, and it no longer drains your stamina") Rank 5 "Adaptation" perk ("Increase warmth rating by 100"). ⊙ I made the measurements with and without this mod (the 200 version). ⊙ The clothes I took on and off was a full set of Elven light armor. ⊙ Extract retake checked (if Extract consumed also checked) means I was able to take another Snowberry Extract when the 3 minutes were running out, and the effect was extended for another 3 minutes. ⊙ Extract retake NOT checked (if Extract consumed checked) means that I could chug multiple Snowberry Extracts 50-60 seconds after the intake of the first one, and they did nothing. The effect timer indicated I was still under the effect of multiple Extracts, but I got colder and colder until I died.
Now, I don't exactly know what to do with the information above. It is curious to note that this mod increases the time you can swim with no clothes and no Extract by 30%, given the fact that the Warmth in both scenarios is presumably 0. And it is also curious to note that the swimming time with clothes on is the same with and without this mod installed.
TL/DR use the Snowberry Extract and swim while wearing full set of clothes. That way and that way only will you get the promised 3 minutes of swim in the cold waters.
EDIT: I can't stress enough how game-changing this mod is. Finally, I can play the game and have fun with the cold stuff ON THE BACKGROUND, not jerking around with tents and woodchips every fifteen minutes.
Wow I always knew this issue and my method for YEARS has been to painstakingly boost outfit warmth ratings *one by one* even as i added quite literally thousands of outfits. You have shaved off some time now that im rebuilding a mod setup so ty very much.
I hope more people work on Frostfall. Any attempt at making anything like Frostfall has felt to me like nothing but cheap imitations.
Chesko is the man and has secured my loyalty for all Skyrim survival-based experiences. Last Seed is the latest project created with Chesko's involvement and it replaced iNeed for me, which I had used for years before. Basically, I'm glad you like my tweaks and I'm glad Frostfall is acknowledged as the unimpeachable champion of brutal but fun Skyrim winter survival.
O snap! I forgot he was on that project. Yee I would use Last Seed but I just found iNeed easier to patch into my own disease system cuz I never liked anyone's disease systems and cure process, so I made my own out of the bones of iNeed, using other patches like Game Poisons Patch to help bring poisons and their cures back into the game (Vanilla skyrim actually doesnt have all the poisons in the game linked to cure poison so I also did that) and I just reallly wanted a 10x more difficult system that takes longer to deal with.
But as for Frostfall 😭 I been tryna replicate how it interacts with SkyUI to show warmth values to make a patch that shows a weapons speed and reach and...I cant do anything but break stuff 😅 so thaz been a long tragedy I just had to give up on. And all that work patching I think close to 3k weapons to have completely and perfectly accurate reach and speed:weight x shape formulaic values. It took me so long. Cuz so much is wrong, the vanilla weight for weapons is like 5x real weight and armor is like...almost 1/2 for some things. Iz really bizarre. just want these adjusted weapon values displayed now dammit. Chesko some kinda special for figuring out how to do that UI thing.
46 comments
Basically, you're stuck with one of two cases with Frostfall:
- Case 1: your warmth is low so you die in a couple of minutes
- Case 2: your warmth is high so you die in several minutes
I'd rather be able to dress warm and enjoy the cold for at least half an hour before beginning to suffer from hypothermia.I'll explain the final straw that led to me making this mod:
I like to walk alongside neutral/friendly NPCs I encounter in the wilderness (for RP and strength in numbers). Imagine my frustration when I, in my thick fur hood, coat, boots, gloves, cloak, etc., begin to become frostridden in mere minutes while the people with me are perfectly fine. I get that NPCs aren't affected by Frostfall, and that's fine, but the fact that cold temperatures are so fast-acting on my character's body really spoils the fun.
Let's wait and see what the big man says
I dunno lol
On one hand, you're swapping a script mid-playthrough, which might be a bad idea on principle. On the other hand, maybe the new calculations are able to be switched smoothly. davidgilbertking here says it seems fine, but I personally wouldn't even try it. If it works, great. Sorry for the lame answer but that's all I got.
tl;dr Not recommended, but it might be okay.
I always noticed that using the Snowberry Extract doesn't give me the 3 minutes of carefree swimming in cold water as it says on the bottle.
See, I use a couple of stamina and encumberance mods that make swimming practically impossible if I carry a lot of stuff. That's why when I usually use the Snowberry Extract, I drop off all of my belongings in some barrel nearby, including clothes.
Turns out, the clothes you wear actually modify the amount of time you can swim in the cold water. Not the time the Extract effect works - it still "works" for 180 seconds as the effect timer suggests, but the time you can swim before dying.
Below is a chart with the measurement takes I made, with the following legend and conditions:
⊙ The swimming took place near Wintercold, in the icy waters of the Sea of Ghosts.
⊙ I have Frostfall Seasons installed. The swimming took place in the month of March.
⊙ I have the following Frostfall's endurance perks:
Rank 2 "Glacial Swimmer" perk ("You can swim in frigid water 100% longer, and it no longer drains your stamina")
Rank 5 "Adaptation" perk ("Increase warmth rating by 100").
⊙ I made the measurements with and without this mod (the 200 version).
⊙ The clothes I took on and off was a full set of Elven light armor.
⊙ Extract retake checked (if Extract consumed also checked) means I was able to take another Snowberry Extract when the 3 minutes were running out, and the effect was extended for another 3 minutes.
⊙ Extract retake NOT checked (if Extract consumed checked) means that I could chug multiple Snowberry Extracts 50-60 seconds after the intake of the first one, and they did nothing. The effect timer indicated I was still under the effect of multiple Extracts, but I got colder and colder until I died.
Now, I don't exactly know what to do with the information above.
It is curious to note that this mod increases the time you can swim with no clothes and no Extract by 30%, given the fact that the Warmth in both scenarios is presumably 0.
And it is also curious to note that the swimming time with clothes on is the same with and without this mod installed.
TL/DR use the Snowberry Extract and swim while wearing full set of clothes. That way and that way only will you get the promised 3 minutes of swim in the cold waters.
EDIT: I can't stress enough how game-changing this mod is. Finally, I can play the game and have fun with the cold stuff ON THE BACKGROUND, not jerking around with tents and woodchips every fifteen minutes.
I hope more people work on Frostfall. Any attempt at making anything like Frostfall has felt to me like nothing but cheap imitations.
Basically, I'm glad you like my tweaks and I'm glad Frostfall is acknowledged as the unimpeachable champion of brutal but fun Skyrim winter survival.
But as for Frostfall 😭 I been tryna replicate how it interacts with SkyUI to show warmth values to make a patch that shows a weapons speed and reach and...I cant do anything but break stuff 😅 so thaz been a long tragedy I just had to give up on. And all that work patching I think close to 3k weapons to have completely and perfectly accurate reach and speed:weight x shape formulaic values. It took me so long. Cuz so much is wrong, the vanilla weight for weapons is like 5x real weight and armor is like...almost 1/2 for some things. Iz really bizarre. just want these adjusted weapon values displayed now dammit. Chesko some kinda special for figuring out how to do that UI thing.
So funny part of description!
Hello again,
The mod seems to conflict with the Frostfall Vampire Fix...
Would you be willing to forward the fixes from that mod?