This mod is still a WIP. Yeah. That's it for right now! Tell me if you enjoy it!
.3 - start of the mod .4 - 3 flails total .5 - 5 flails total .6 - 7 flails total .7 - 19 flails total, 12 immersive ones .8 - 29 flails total, these 10 are more "fantasy" styled and less immersion related. .9 - 34 flails total, these 5 are the start of the skyrim base models/textures tiered ones. New screenshots added for them.
If you run into an issue, please remember everyone here is human. I do this in my spare time for fun. Please make sure you're using the requirements and if an issue does occur, please format your post in a comprehensive way. I appreciate kind words and I'm glad anyone would even enjoy my work!
If you want to get in touch with me or see sneak peeks you can join my Discord or Patreon!
To those who are complaining about the lack of first person, can't fix your issue but can offer an alternative, go vr. In vr it works as flawlessly as a real flail would.
No, most people don't play VR. The reason varies to be expensive for some (me), because they don't see much of the appeal for it (also me), and overall, Skyrim VR is just a mess of a game.
So no. The solution isn't VR, is a workaround at best.
Since this mod still in WIP, I'm just gonna wait for when first person animations are integrated.
1. I dont play first person. This means I just objectively don't care about random things that might not particularly work for it. Sorry.
2. Custom animations would have to be made for the flails (which I have no personal interest in learning the workflow of importing HKX into blender and setting up animation stuff, or spending the likely near to high-hundreds to thousands of dollars for animations when I've already spent around $350~ on getting custom flails made and purchasing models for this mod that started as a "can I even do that?".)
3. It's just me out here thuggin. If I don't understand it or I can't find a semi-cohesive guide from someone who does, then the ball kind of stops there. Physics already kind of a weird way to achieve what this mod does and beyond that I genuinely wouldn't have a clue where to begin with imparting it into first person (Beyond specific animations)
Please refrain from arguing with each other, I appreciate all yall, just remember we're all normal folks.
If anyone has any interest on developing first person stuff and wants to integrate it into the main mod you're more than welcome to send me a message on here or Discord and I'll do my best to help out. Otherwise if it's a thing someone wants, a mod that uses this as a dependency and gets 1st person proper might happen if a talented person cares enough.
I know they're one handed, but what kind of weapon sub catagory will they fall under in that? I need to know for build reasons. Like, are they in game classified as "swords" or "war axes" or something?
Hey thanks for replying! Yes, you are correct that it's a different system than how this mod handles it--which is why I actually used this mod as a reference to reverse engineer the Fettered Fragments mod to use this same system in order to work in VR: https://www.nexusmods.com/skyrimspecialedition/mods/140407
Hi, for some reason I can't seem to get the physics to work and the flails are stiff like regular maces. My FSMP is working as I have cloaks working with it which leads me to believe it may be somewthing with this mod im missing.
278 comments
.3 - start of the mod
.4 - 3 flails total
.5 - 5 flails total
.6 - 7 flails total
.7 - 19 flails total, 12 immersive ones
.8 - 29 flails total, these 10 are more "fantasy" styled and less immersion related.
.9 - 34 flails total, these 5 are the start of the skyrim base models/textures tiered ones. New screenshots added for them.
Please make sure you're using the requirements and if an issue does occur, please format your post in a comprehensive way.
I appreciate kind words and I'm glad anyone would even enjoy my work!
If you want to get in touch with me or see sneak peeks you can join my Discord or Patreon!
So no. The solution isn't VR, is a workaround at best.
Since this mod still in WIP, I'm just gonna wait for when first person animations are integrated.
1. I dont play first person. This means I just objectively don't care about random things that might not particularly work for it. Sorry.
2. Custom animations would have to be made for the flails (which I have no personal interest in learning the workflow of importing HKX into blender and setting up animation stuff, or spending the likely near to high-hundreds to thousands of dollars for animations when I've already spent around $350~ on getting custom flails made and purchasing models for this mod that started as a "can I even do that?".)
3. It's just me out here thuggin. If I don't understand it or I can't find a semi-cohesive guide from someone who does, then the ball kind of stops there. Physics already kind of a weird way to achieve what this mod does and beyond that I genuinely wouldn't have a clue where to begin with imparting it into first person (Beyond specific animations)
Please refrain from arguing with each other, I appreciate all yall, just remember we're all normal folks.
If anyone has any interest on developing first person stuff and wants to integrate it into the main mod you're more than welcome to send me a message on here or Discord and I'll do my best to help out. Otherwise if it's a thing someone wants, a mod that uses this as a dependency and gets 1st person proper might happen if a talented person cares enough.
I want it to animation when I give it to my followers.
I was looking for nunchucks to give to Mikey at TMNT.