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Gild

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GildyBoye

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278 comments

  1. GildyBoye
    GildyBoye
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    This mod is still a WIP. Yeah. That's it for right now! Tell me if you enjoy it!

    .3 - start of the mod
    .4 - 3 flails total
    .5 - 5 flails total
    .6 - 7 flails total
    .7 - 19 flails total, 12 immersive ones
    .8 - 29 flails total, these 10 are more "fantasy" styled and less immersion related.
    .9 - 34 flails total, these 5 are the start of the skyrim base models/textures tiered ones. New screenshots added for them.
  2. GildyBoye
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    If you run into an issue, please remember everyone here is human. I do this in my spare time for fun.
    Please make sure you're using the requirements and if an issue does occur, please format your post in a comprehensive way. 
    I appreciate kind words and I'm glad anyone would even enjoy my work!

    If you want to get in touch with me or see sneak peeks you can join my Discord or Patreon!
  3. HenryHopkins
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    To those who are complaining about the lack of first person, can't fix your issue but can offer an alternative, go vr. In vr it works as flawlessly as a real flail would. 
    1. nubienz23
      nubienz23
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      we dont play vr goofball
    2. ScarecroOw
      ScarecroOw
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      lmao, buying a vr headset and skyrim vr, good alternative
    3. HenryHopkins
      HenryHopkins
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      You mean "you" dont play vr. Its 2025 jump on in. 
    4. HenryHopkins
      HenryHopkins
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      .
    5. CrusaderKingg
      CrusaderKingg
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      No, most people don't play VR. The reason varies to be expensive for some (me), because they don't see much of the appeal for it (also me), and overall, Skyrim VR is just a mess of a game. 

      So no. The solution isn't VR, is a workaround at best.

      Since this mod still in WIP, I'm just gonna wait for when first person animations are integrated.
    6. Graciatus
      Graciatus
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      Can you recommend any decent VR with affordable price? My Occulus Rift died last year :(
    7. GildyBoye
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      First person stuff likely will not come.

      1. I dont play first person. This means I just objectively don't care about random things that might not particularly work for it. Sorry.

      2. Custom animations would have to be made for the flails (which I have no personal interest in learning the workflow of importing HKX into blender and setting up animation stuff, or spending the likely near to high-hundreds to thousands of dollars for animations when I've already spent around $350~ on getting custom flails made and purchasing models for this mod that started as a "can I even do that?".)

      3. It's just me out here thuggin. If I don't understand it or I can't find a semi-cohesive guide from someone who does, then the ball kind of stops there. Physics already kind of a weird way to achieve what this mod does and beyond that I genuinely wouldn't have a clue where to begin with imparting it into first person (Beyond specific animations)

      Please refrain from arguing with each other, I appreciate all yall, just remember we're all normal folks. 

      If anyone has any interest on developing first person stuff and wants to integrate it into the main mod you're more than welcome to send me a message on here or Discord and I'll do my best to help out. Otherwise if it's a thing someone wants, a mod that uses this as a dependency and gets 1st person proper might happen if a talented person cares enough.
  4. christianhulen
    christianhulen
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    Thanks for this mod, it is really fun!
  5. Coldayfrostfang
    Coldayfrostfang
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    I know they're one handed, but what kind of weapon sub catagory will they fall under in that? I need to know for build reasons. Like, are they in game classified as "swords" or "war axes" or something? 
    1. dooderek
      dooderek
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      open it up in xedit and look at the keywords.
    2. Coldayfrostfang
      Coldayfrostfang
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      didn't even think of that,oop. It's a mace. I figured. Thanks.
    3. GildyBoye
      GildyBoye
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      They're maces. As one would naturally assume.
  6. alfaz62
    alfaz62
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    Dawg, that xEdit description. You thought. Yes, we are cosmic dust, as transient as water.
    1. GildyBoye
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      Truly the peak of humanity has been reached
  7. Random thing to ask but would it be possible to see what the Ebony Flail looks like? If the mod has one, of course.
  8. CrusaderKingg
    CrusaderKingg
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    Finally, Conqueror in Skyrim
  9. ttyyygggg
    ttyyygggg
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    Do you know why this mod would work in VR but not mods that add whip-like weapons?
    1. Domek97
      Domek97
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      the whip-like weapons add a whip animation that doesn't work with vr. this just adds physics to the flail as far as i can tell
    2. ttyyygggg
      ttyyygggg
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      Hey thanks for replying! Yes, you are correct that it's a different system than how this mod handles it--which is why I actually used this mod as a reference to reverse engineer the Fettered Fragments mod to use this same system in order to work in VR: https://www.nexusmods.com/skyrimspecialedition/mods/140407
  10. ArkofRathalos969
    ArkofRathalos969
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    Hi, for some reason I can't seem to get the physics to work and the flails are stiff like regular maces. My FSMP is working as I have cloaks working with it which leads me to believe it may be somewthing with this mod im missing.
  11. sarcolatte
    sarcolatte
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    Great job!
    I want it to animation when I give it to my followers.
    I was looking for nunchucks to give to Mikey at TMNT.
  12. JLegursky
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    VR Flailing is the bees knees, great mod!