Hello Shazdeh2, Your mods ideas are always fun and unexpected, love that :-) I'm experiencing occasionals CTD (on save and load only) that MIGHT be caused by Container Item Distributor. What happens to your mod if I remove this requirement ? do I need to remove Animunculi Override ?
Thank you, I appreciate that :) I use CID to distribute the Surge Module item (needed for hacking) to Calcelmo and some loot containers in dwarven ruins. You can console-command them to yourself, should be fine.
Hey shazdeh2, thank you for the quick reply. Just to let everyone know, Container Item Distributor WAS NOT the culprit for the CTDs I was experiencing. Animunculi Override and its dependencies are safe to use
If I'm using this with the Ordinator perk overhaul, then there would be no point in also trying to use the custom skills framework patch, right? Was just wondering because of Calcelmo now being able to train you in the skill.
Surprise its me! Looking to pick this mod up for my next playthrough. Id use it with the ordinator patch. One question about that: Does the mini game increase in difficulty with higher lock levels as they were in ordinator? (EG: spider->adept difficulty, sphere->expert, centurion->master). And do i need the perk plus the Surge Module to be able to hack or does Ordinator make the module useless? Also appreciate the change to make it stealth only, it felt really silly running around and stopping time to poke in their heads and make them stop fighting xD
Ah i see, you have grander ideas about difficulty, like different spokes patterns. In my mind i had the lazy idea of just increasing the rotation speed 😅
How do i unlock more time? I dont use the custom perk tree because i think it doesnt fit into Ordinator, but i find that i have way too little time to hack anything. I hoped i could change some value in xEdit but couldnt identifiy a fitting field...
You can type in console: "player.addperk AnimunculiOverride_ClockworkCalibration" and this gives 4 extra seconds. The perks are there in the mod even if CSF is not installed.
94 comments
Your mods ideas are always fun and unexpected, love that :-)
I'm experiencing occasionals CTD (on save and load only) that MIGHT be caused by Container Item Distributor. What happens to your mod if I remove this requirement ? do I need to remove Animunculi Override ?
I use CID to distribute the Surge Module item (needed for hacking) to Calcelmo and some loot containers in dwarven ruins. You can console-command them to yourself, should be fine.
thank you for the quick reply. Just to let everyone know, Container Item Distributor WAS NOT the culprit for the CTDs I was experiencing. Animunculi Override and its dependencies are safe to use
Thanks!
Do you still need the Surge Module and Container Item Distributor even with the Vokrii or Ordinator patches?
And with the patches the minigame is completely disabled if you don't have the correct perks from Vokrii or Ordinator, correct?
Also appreciate the change to make it stealth only, it felt really silly running around and stopping time to poke in their heads and make them stop fighting xD
😅
It let's you craft the Surge Modules, which you need in order to initiate the hacking.