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Shazdeh2

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shazdeh2

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94 comments

  1. megachill7
    megachill7
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    It'd be a cool roleplaying feature if this was locked behind the ancient knowledge perk
  2. kat1004
    kat1004
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    • 24 kudos
    This is going to be great for my Timelost Dwemer character! Being able to disable animunculi will make traversing Dwemer ruins so much easier!
  3. lenova
    lenova
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    • 2 kudos
    Hello Shazdeh2,
    Your mods ideas are always fun and unexpected, love that :-)
    I'm experiencing occasionals CTD (on save and load only) that MIGHT be caused by Container Item Distributor. What happens to your mod if I remove this requirement ? do I need to remove Animunculi Override ?
    1. shazdeh2
      shazdeh2
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      Thank you, I appreciate that :)
      I use CID to distribute the Surge Module item (needed for hacking) to Calcelmo and some loot containers in dwarven ruins. You can console-command them to yourself, should be fine.
    2. lenova
      lenova
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      Hey shazdeh2,
      thank you for the quick reply. Just to let everyone know, Container Item Distributor WAS NOT the culprit for the CTDs I was experiencing. Animunculi Override and its dependencies are safe to use
  4. KamSolastor
    KamSolastor
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    If I'm using this with the Ordinator perk overhaul, then there would be no point in also trying to use the custom skills framework patch, right? Was just wondering because of Calcelmo now being able to train you in the skill.

    Thanks!
    1. shazdeh2
      shazdeh2
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      Yes. Calcelmo trains you in the custom skill, but with Ordinator patch it's the Lockpicking tree that matters.
    2. KamSolastor
      KamSolastor
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      • 31 kudos
      Gotcha, thank you!
    3. preyka
      preyka
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      Can I use Custom Skills version though I have Ordinator? Asking Calcelmo for a training is super fun and immersive to me. 
    4. shazdeh2
      shazdeh2
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      Wouldn't work unfortunately, since with the Ordinator patch it's the Lockpicking tree that you have to train in.
  5. Avokh32
    Avokh32
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    • 11 kudos
    Hello,

    Do you still need the Surge Module and Container Item Distributor even with the Vokrii or Ordinator patches?

    And with the patches the minigame is completely disabled if you don't have the correct perks from Vokrii or Ordinator, correct?
    1. shazdeh2
      shazdeh2
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      That's correct, it just overrides the Lockpicking minigame with this one, no other changes.
    2. Avokh32
      Avokh32
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      • 11 kudos
      Perfect, thanks!!
  6. Fox123qwe
    Fox123qwe
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    • 1 kudos
    Please, create patch for SPERG perk tree
  7. jlaMods
    jlaMods
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    Surprise its me! Looking to pick this mod up for my next playthrough. Id use it with the ordinator patch. One question about that: Does the mini game increase in difficulty with higher lock levels as they were in ordinator? (EG: spider->adept difficulty, sphere->expert, centurion->master). And do i need the perk plus the Surge Module to be able to hack or does Ordinator make the module useless?
    Also appreciate the change to make it stealth only, it felt really silly running around and stopping time to poke in their heads and make them stop fighting xD
    1. shazdeh2
      shazdeh2
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      No unfortunately. That's an area I hope to extend for future releases, main problem is I'm no 2d artist so making the necessary art is a hurdle.
    2. jlaMods
      jlaMods
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      Ah i see, you have grander ideas about difficulty, like different spokes patterns. In my mind i had the lazy idea of just increasing the rotation speed
      😅
    3. shazdeh2
      shazdeh2
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      Well there is a bit of that, your timer is limited by default and you have to unlock more time. But yeah.
    4. jlaMods
      jlaMods
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      How do i unlock more time? I dont use the custom perk tree because i think it doesnt fit into Ordinator, but i find that i have way too little time to hack anything. I hoped i could change some value in xEdit but couldnt identifiy a fitting field...
    5. shazdeh2
      shazdeh2
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      You can type in console: "player.addperk AnimunculiOverride_ClockworkCalibration" and this gives 4 extra seconds. The perks are there in the mod even if CSF is not installed.
  8. Kadeda
    Kadeda
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    Slightly confused on the first perk... does this let you build dwemer?
    1. shazdeh2
      shazdeh2
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      Oh I see. Yeah that description is confusing. Will Fix :)
      It let's you craft the Surge Modules, which you need in order to initiate the hacking.
  9. Sentosa2
    Sentosa2
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    How does this work for vokrinator black? use both ordinator and vokri patches?
    1. shazdeh2
      shazdeh2
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      Likely it requires its own patches. I'll look into it for the next update.
    2. Sentosa2
      Sentosa2
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      • 1 kudos
      appreciate it
  10. TheSchroedingercat
    TheSchroedingercat
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    • 11 kudos
    my brain exploded