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Translations
Portuguese
Mandarin
German
French
Translations available on the Nexus
Language
Name
German
Author:Original by GiraPomba - Translation by Cutleast
Dynamic Looting and Harvesting Animations - German
Added missing forms from Immersive Interactions to the Levers List.
Version 1.6
Added new animations for "Torch Sconces" and "Levers". The levers animations are triggered if the "Harvest" option from Immersive Interactions is disabled, since they're categorized as harvestable flora there.
Added support for: Diverse Cathedral Nightshades.
Version 1.5
Added support for: Complete Alchemy and Cooking Overhaul, Sowables of Skyrim - Potatos, Dovahnique's Diverse Deathbell and Dovahnique's Diverse Fungal Pods.
Improved Get Ingredient function to properly get the items when a Flora or Tree uses a LeveledItem List as ingredient.
Version 1.4
Added new animation for "Harvest Mammoth Cheese" (Yuck!)
Added missing config for "Yellow Mountain Flower".
Version 1.3
Added support for: Kabu's Unique Gourds (Thanks Gonzeh84), Sweetvine and Bittervine and Cathedral 3D Mountain Flowers - Alternate Textures.
Fixed coin purse animation playing twice.
Added new animation for "Woodcutting", to be used with Woodcutting Tweaks.
Added charred skeever to the hanging animation.
Version 1.2
Added an "Ignore List" for flora and support for Woodcutting Tweaks.
Added animations for sneaking (better transition when harvesting flora while sneaking).
Added missing misc objects for the Harvest Critter animation.
Version 1.1
Added option to force third person camera (will allow to play animations in first person if using Improved Camera).
Added support for: Seasonal Landscapes, Dovahnique's Diverse Deadly Nightshade and Roses of Remembrance.
Version 1.01
Fixed loot NPC and container condition.
Version 1.0
Initial release.
INTRODUCTION
This mod will bring a little immersion when harvesting flora or looting objects from containers Different animations will play based on the harvested plant and the ingredients removed from the plants will be displayed on the character's hand during the animations.
Harvest flora: Almost all vanilla and DLC flora will have dynamic animations. Items harvested from the plants will be displayed using IED as long as they have "transforms" configs. Mods not patched won't be displayed by IED, but the animations will play regardless.
Check the KID and FLM files to see the mods supported. IED configs can be created with the PapyrusUtil .json file, but the process is a bit tedious.