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GiraPomba

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GiraPomba

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  1. GiraPomba
    GiraPomba
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    This mod requires Immersive Equipment Displays(IED) to display the objects.
    IED will create displays on your character with the favorited weapons and unequipped weapons for NPCs. If you don't like this feature and wish to have a "vanilla" experience, you can install the mod and disable the displays using the in-game menu.

    Open the in-game menu (default key is Backspace) and navigate to View>Display Manager>View>Equipment Slots (if it isn't opened already).
    Then select Global tab and "Player" (then do the same for NPC later) and toggle "Sync":
    Spoiler:  
    Show

    Then go to Actions>All slots>DIsable:
    Spoiler:  
    Show


    This way IED will only display the equipped weapons.

    You can also save this as a default profile that will automatically load on new saves:
    Spoiler:  
    Show

    Items not appearing:
    If the item harvested is not being displayed, there are three possible causes:

    • Missing config: The item doesn't have a config for IED or its flora doesn't have the proper keywords/formlists.
    • Invalid mesh: The item has an "invalid" block in its .nif file. Invalid as in: IED can't load this model.
    • Misc object as ingredient: The flora uses Misc Objects that are converted later to ingredients/food items via scripts. Check spoilers below.
    Spoiler:  
    Show

    This is the case with HearthFires plants and other mods that use the same system:

    USSEP addressed this by changing the ingredient to a leveled list, bypassing the Misc Object and script approach. You could do the same:
    

    Or you could change the model path of the Misc Object to the same path as the ingredient/food:

    Remember to add the texture paths too.
  2. Kulharin
    Kulharin
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    Can we use Animated Interactions SKSE with this? 
    1. GiraPomba
      GiraPomba
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      Yeah, only enable Harvest option from this mod.
    2. Wilco69
      Wilco69
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      Are you sure? Harvesting animations seem to be broken with Animated Interactions. Player just freezes and the ingredient appears in their hand, you have to jump to unstuck yourself. I've only got Harvest ingredients enabled in the MCM
    3. GiraPomba
      GiraPomba
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      Then ask there.
  3. DatRedGuy
    DatRedGuy
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    This mod was working perfectly fine and now my character wont move at all when harvesting and I have to jump
    I don't understand what happened
    1. GiraPomba
      GiraPomba
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      No idea, this mod uses vanilla animations, maybe something else broke them there.
    2. Didelididelidoo
      Didelididelidoo
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      Yeah, its the same for me and its been working fine before... really weird...
      Edit: Nope, its not this mod so I Will have to test more
    3. DatRedGuy
      DatRedGuy
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      I added faster dynamic looting which worked but now this happens
      https://imgur.com/a/VLxSOuc
    4. DatRedGuy
      DatRedGuy
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      Animated Interactions seems to have been the cause out of nowhere
  4. MetalGenie
    MetalGenie
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    Hi, am i doing something wrong? the nirn root animation works but somehow picking flowers freezes my character entirely, same thing with scooping mammoth cheese. pls send help...
    1. sirclutch19151
      sirclutch19151
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      Having the same issues, it works in some areas but not others. Like in dragonsreach the harvest animation doesn't play at all.
  5. emayex
    emayex
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    delet
  6. LordWushin
    LordWushin
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    Could we get a patch for Shores of Skyrim - Base Object Swapper? FrankBlack added barnacles, and there the item is invisible when harvested.

    Anyways, thanks for the incredible immersion you provide us!
  7. atlas1245
    atlas1245
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    The mod isn't working at all for some reason. The MCM never shows up, and none of the loot animations work whatsoever. It's strange 'cos your other mod, Dynamic Crafting, worked fine. 

    I'm using Immersive Interactions too btw but I made sure to set Harvesting to 'Disabled'. Still nothing works
    1. GiraPomba
      GiraPomba
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      Did you enable the mod after installing? Lol
    2. atlas1245
      atlas1245
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      Yes, ESP enabled, at bottom and everything. No loose file conflicts. 

      If I turn off the Harvesting in Immersive Interactions, my character just doesnt play any loot animations anymore at all
    3. Goldstrike574
      Goldstrike574
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      I know this is a bit late, but I also have Immersive Interactions. What I do is set Immersive Interactions to always quick and works just fine. I hope this helps you.
  8. koepplin
    koepplin
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    holy s#*!, your mods are amazing, i feel like ive found a gold mine. thank you!!
  9. EldenJ
    EldenJ
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    delete.
  10. iroelll
    iroelll
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    Hello, can you help me with the model not showing in Goldenhill Plantation CC when harvesting? Any other functions work flawlessly. I read the sticky and there's no TREE record header for Goldenhill CC like Hearthfire DLC. Thanks in advance.
  11. TheSurpriser
    TheSurpriser
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    If anyone else is experiencing the bug "It doesn't belong to my employeer" forcing you to double click when stealing coinpurses/ingridients, the mod "Favor Jobs Overhaul" was the cause of this issue for me and I had to disable it.

    https://i.imgur.com/PCSqR0A.jpeg

    If anyone knows how to patch? EDIT: Maybe this is only an issue as I used FJO v. 1.2