How do I make multiple mods of the same type compatible?:
Mainly it would be incompatible with the kind of mods that modify the bow's idle animation For example, a mod that modifies the bowzoom idle.
If you are an experienced player, you can add a condition to those mod's bowzoom and its new bow-related idles by yourself, which will take effect if the keyword in BashToMcoPA is not present.
Then copy the "BashToMcoPA" idle from the ESP of the mod that requires "Allows BOW to perform melee weapon animations". Make it so that the BashToMcoPA keyword is present, so that you can make these mods compatible with each other, and so that you can still play different animations by wearing a certain piece of equipment.
Sorry my English isn't very good, so it might be hard to understand me when I say this
I can't get WASD+PA to work, my character always stand still peroform just 1 combo instead of 3 hit combo (thr arrow doesn't come out when i right click although the animation plays....)
I feel like something wrong with Behavior Data injector but i tried both new version and old version and Universal support bascially everything but nothing seems to work...no answer on comment section and also Pateron page...
Please someone help me to get it work i even pay to become member and still no solution...
Curious if there is a way to reduce the damage? This is a bit overpowered so I was hoping I could reduce the damage. Is there a spot I could look to change in xEdit perhaps?
I'm not sure why it does so much damage. That's why I'm asking :)
In the description it does say "About arrow damage: the damage depends on your bow skill level, so please try to increase your proficiency" so it would seem that increasing the Archery skill would increase damage.
with elden ring (ver 3.1.6) Dragon Slaying Arrow deal more than 1000 damage. I have an org with 5000 Hp and he lose > 1000 hp when take damage from Dragon Slaying Arrow :((
you have to use either this https://www.nexusmods.com/skyrimspecialedition/mods/17563 (additemmenu) or this https://www.nexusmods.com/skyrimspecialedition/mods/64653 (simpleitemspawner) to search for the Hunter-proof item. additem if you're on 1.5.97 and simpleitem if you're on 1.6.++. Then you equip it and it'll make you have the moveset.
Don't know the armor set, but weapon is called "Velkhana bow". You won't find it on Nexus, just google " SSE MHW VelkhanaRe" Something like that and it should be easy to find.
Awesome animation I cant use it but endorsed anyway
Everything works perfectly except I cant trigger the arrow rain which didn't bother me because its still a cool mod without that
Main issue is a strange bug that causes one of the arrows to be wielded in the right hand at the same time as a sword when I put the bow away, also stops the right hand sword sheathing properly
Probably a mod conflict on my end but cant figure out which one so have to stop using it
89 comments
How do I make multiple mods of the same type compatible?:
Mainly it would be incompatible with the kind of mods that modify the bow's idle animation
For example, a mod that modifies the bowzoom idle.
If you are an experienced player, you can add a condition to those mod's bowzoom and its new bow-related idles by yourself, which will take effect if the keyword in BashToMcoPA is not present.
Then copy the "BashToMcoPA" idle from the ESP of the mod that requires "Allows BOW to perform melee weapon animations". Make it so that the BashToMcoPA keyword is present, so that you can make these mods compatible with each other, and so that you can still play different animations by wearing a certain piece of equipment.
Sorry my English isn't very good, so it might be hard to understand me when I say this
I feel like something wrong with Behavior Data injector but i tried both new version and old version and Universal support bascially everything but nothing seems to work...no answer on comment section and also Pateron page...
Please someone help me to get it work i even pay to become member and still no solution...
How did you make him do so much damage? Even if the bow skill is increased, it does not cause any damage.
In the description it does say "About arrow damage: the damage depends on your bow skill level, so please try to increase your proficiency" so it would seem that increasing the Archery skill would increase damage.
The competition refers to Elden Rim, right? I have level 40 in the mod
2. Install this mod, enter the game and get "Hunter's Proof-Bow" via additem or DMEUN or console.
BTW amazing mod! :D
Everything works perfectly except I cant trigger the arrow rain which didn't bother me because its still a cool mod without that
Main issue is a strange bug that causes one of the arrows to be wielded in the right hand at the same time as a sword when I put the bow away, also stops the right hand sword sheathing properly
Probably a mod conflict on my end but cant figure out which one so have to stop using it