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477 comments
edit June 5th:
Does this mod use custom races?
I'm probably doing something wrong...
PS: let me know if you need donations or help with anything
EDIT: I should have just kept reading. I found your other overhauls. Thanks a bunch!
i use BNP skin, the body texture properly using the old lady bnp texture but the head is colored different so there is like a line or seams on the neck.
think it got something to do with the warpaint on her face?
but dont mind yourself too much with it. just a minor problem. i post it because it bothered me as i outfitted Jarl with that apachi clothing. and it shows different skin color. tried to strip her naked, and i doesnt seems caused by the clothing.
uninstalled the mod cuz of high poly head npcs taxing too much on my Old i3 lol lol
The bug should not have happened in the first place. all NPCs share the same TRI files, so if one NPC with beard doesn't emote, multiple other NPCs with beards should also not emote. if installing the loose files don't fix the problem, then there's probably something on your end.
also try getting in combat with the affected NPCs and see if they can do the "combat face" to make sure all expressions are broken, not just dialogue/lip sync.
@FadlanIbrahim95 oh right, I forgot to give her custom elder skin. it's not apparent with her vanilla outfit. my bad.
i'm just stopping by to say... if anyone has issues with an invisible head and floating mouth/hair or other blackface/facegen problems:
1. find the NPC's base ID (ideally what's next to their name in xEdit or EasyNPC)
2. find the replacer that Ordinary People is conflicting with, e.g. Pandorable's Males (this was the issue in my case for ancano. easier yet, if you know an NPC was affected by a replacer before, that's how you find the conflict.)
3. open the conflicting mod (e.g. Pan Males) in file explorer.
navigate to "meshes" and "textures" and click through all subfolders (actors>character>facegendata>facegeom>skyrim.esm (or whatever other .esm your NPC belongs to)
4. find the .nif or .dds file with the name of the NPC's base ID (e.g. 1E7D7) and drag it out of there, ideally to a backup folder if you want to change the replacer in the future. repeat.
5. keep ordinary's nifs/dds files intact if you want to use them. and bam! load back in and the issue should be gone.
Are they supposed to look completely the same, or is that a mistake? It's just I'm trying to keep the NPCs as much diverse as possible and I would like to know if it's safe to delete one of those nifs
Огромное спасибо за мод, ты просто супер !)