Sorry about that, in the meanwhile you can see most of the keys here. The mod Elden Power Attack has a more comprehensive list in the "keycodes.txt" file (included with the mod).
I'll sticky this for other people who need the key mapping :)
Hey everyone, I've opened a discussions tab for the mod so that you guys can suggest features and show support for said features! It'll probably take me a while to get to them because of real life stuff currently, but if there are highly requested features I'll try implementing them :)
About the stickied post below: In my experience installing everything "normally" and not with these instructions should work.That said and with the disclaimer that I haven't tested this guide myself, I'll sticky it if it helps people :)
Every guide I have seen is outdated and/or unclear. I will tell you the exact way to get it all working. If you are using Vortex for some reason, I cannot help you.
1. Go to the TK Dodge SE page. Download and install the "TK Dodge for RE" optional file.
2. Go to the TK Dodge RE page. Get all the requirements and download the main file along with whatever optional files you want. • During the FOMOD setup, you should IGNORE everything on the top pane. The first file on the bottom pane is MANDATORY.
Spoiler:
Show
3. Download and install TK Dodge NG (this mod).
4. If using Pandora (highly recommend), download and install TK Dodge Animation Pandora Patch along with its requirements. If you are still using Nemesis, you must place TK Dodge RE and NG below Nemesis (see images tab on this mod).
5. Open Pandora (or Nemesis) and check the "TK Dodge Standalone" patch. DO NOT check the "TK Dodge RE / Ultimate Combat" patch. Run the engine and you're done.
In my experience installing everything "normally" and not with these instructions should work. Haven't tested this guide myself, but I'll sticky it if it helps people :)
If the DodgeHotKey would accept a controller key this would be perfect. Specifically, any of the DPad keys. I've looked through all the posts here but nothing seems to address that. Let me me assign 266 - 269 DPad U/D/L/R and I'd be a happy camper. Any chance that could happen?
For some reason after getting everything to successfully work, I bound the dodge hot key to my mouse m4. But I also have dodges on my shift and wasd keys. I don't want that. What's weird is that the dodges on shift and wasd use more stamina than the dodge on my m4 key. please help TnT
It would be very useful if there was a setting for "DodgeAttackCancelPercentage", i.e. a setting which allows attack cancelling but only at the end of an attack.
As it is, you can currently either dodge instantly mid-swing (very unrealistic) or you have to wait for the entire attack animation to play, including the part where the player character casually puts their arm by their side, then straightens their back slowly, moves their legs together and then turns their head to look directly at the camera and says, very slowly, ok, my attack is finally over, you may dodge now. Are you ready? Ok, in 3, 2, 1, 0.5...
taken from another comment---(it works -be sure to download the correct tk dodge from first link (it is the second optional file -i have not downloaded the main file just the optional that says -TK DODGE FOR RE)
1. Go to the TK Dodge SE page. Download and install the "TK Dodge for RE" optional file.
2. Go to the TK Dodge RE page. Get all the requirements and download the main file along with whatever optional files you want. • During the FOMOD setup, you should IGNORE everything on the top pane. The first file on the bottom pane is MANDATORY. Spoiler: Show
3. Download and install TK Dodge NG (this mod).
4. If using Pandora (highly recommend), download and install TK Dodge Animation Pandora Patch along with its requirements. If you are still using Nemesis, you must place TK Dodge RE and NG below Nemesis (see images tab on this mod).
5. Open Pandora (or Nemesis) and check the "TK Dodge Standalone" patch. DO NOT check the "TK Dodge RE / Ultimate Combat" patch. Run the engine and you're done.
how did you add images in comments ,i could show the mod order ,and changing the ini file as this mod does cannot be modified in mcm(ie to change the dodge key ,if you want roll or stepdodge ,all have to be changed in ini folder
after you follow the steps to change the ini ,in mod organiser double click the tk dodge ng (the already installed row) a pop up widow will appear -go to the ini page ,there you can change the hotkey for dodge-the website that has the lists of key is down so i do not know all keys-it was by default 56(the alt key on my keyboard),for testing i got 261 is key for mb 4 line 12 -StepDodge = true (default false)-to change doge from rolling to stepdodge the other setting i have not tested i just downloaded the mod
Why people saying i need this mod for tk dodge to work? All this mod does is update for AE am i correct? Im still on 1.5 skyrim So i can skip this mod right?
How do I make the forward dodge a roll, rather than that silly slide animation? Also, how do I change the hotkey...? It's alt by default, which also just so happens to be my toggle walk/run key... : /
Edit: For some reason, it does the goofy slide on one character, but uses the vanilla sneak roll dodge on another... which yanks the camera downward whenever I use it, be it in first or third person. I may just uninstall... this is too much of a pain in the ass.
To clarify for those who know what numbers correlate to which key, I'd like to set my dodge key to 'G'.
Also tried changing the dodge animations to a roll in the INI - all swapping it from 'false' to 'true' accomplished was taking away ALL dodge animations, and making trying to use the forward dodge force the player to T-pose.
377 comments
The mod Elden Power Attack has a more comprehensive list in the "keycodes.txt" file (included with the mod).
I'll sticky this for other people who need the key mapping :)
I've opened a discussions tab for the mod so that you guys can suggest features and show support for said features!
It'll probably take me a while to get to them because of real life stuff currently, but if there are highly requested features I'll try implementing them :)
About the stickied post below:
In my experience installing everything "normally" and not with these instructions should work.That said and with the disclaimer that I haven't tested this guide myself, I'll sticky it if it helps people :)
Every guide I have seen is outdated and/or unclear. I will tell you the exact way to get it all working.
If you are using Vortex for some reason, I cannot help you.
1. Go to the TK Dodge SE page. Download and install the "TK Dodge for RE" optional file.
2. Go to the TK Dodge RE page. Get all the requirements and download the main file along with whatever optional files you want.
• During the FOMOD setup, you should IGNORE everything on the top pane. The first file on the bottom pane is MANDATORY.
3. Download and install TK Dodge NG (this mod).
4. If using Pandora (highly recommend), download and install TK Dodge Animation Pandora Patch along with its requirements. If you are still using Nemesis, you must place TK Dodge RE and NG below Nemesis (see images tab on this mod).
5. Open Pandora (or Nemesis) and check the "TK Dodge Standalone" patch. DO NOT check the "TK Dodge RE / Ultimate Combat" patch. Run the engine and you're done.
Also, if this gives nemesis a bug # 1166, just dont install the forward dodge scurry fix.
Edit: oh, that patch only works for the vanilla animations tk dodge comes with. any new animations need manual AMR editing.....
Haven't tested this guide myself, but I'll sticky it if it helps people :)
https://www.nexusmods.com/skyrimspecialedition/mods/99978
https://www.nexusmods.com/skyrimspecialedition/mods/27007
As it is, you can currently either dodge instantly mid-swing (very unrealistic) or you have to wait for the entire attack animation to play, including the part where the player character casually puts their arm by their side, then straightens their back slowly, moves their legs together and then turns their head to look directly at the camera and says, very slowly, ok, my attack is finally over, you may dodge now. Are you ready? Ok, in 3, 2, 1, 0.5...
There needs to be a halfway point in other words.
1. Go to the TK Dodge SE page. Download and install the "TK Dodge for RE" optional file.
2. Go to the TK Dodge RE page. Get all the requirements and download the main file along with whatever optional files you want.
• During the FOMOD setup, you should IGNORE everything on the top pane. The first file on the bottom pane is MANDATORY.
Spoiler: Show
3. Download and install TK Dodge NG (this mod).
4. If using Pandora (highly recommend), download and install TK Dodge Animation Pandora Patch along with its requirements. If you are still using Nemesis, you must place TK Dodge RE and NG below Nemesis (see images tab on this mod).
5. Open Pandora (or Nemesis) and check the "TK Dodge Standalone" patch. DO NOT check the "TK Dodge RE / Ultimate Combat" patch. Run the engine and you're done.
double click the tk dodge ng (the already installed row) a pop up widow will appear -go to the ini page ,there you can change the hotkey for dodge-the website that has the lists of key is down so i do not know all keys-it was by default 56(the alt key on my keyboard),for testing i got 261 is key for mb 4
line 12 -StepDodge = true (default false)-to change doge from rolling to stepdodge
the other setting i have not tested i just downloaded the mod
Edit: For some reason, it does the goofy slide on one character, but uses the vanilla sneak roll dodge on another... which yanks the camera downward whenever I use it, be it in first or third person. I may just uninstall... this is too much of a pain in the ass.
Also tried changing the dodge animations to a roll in the INI - all swapping it from 'false' to 'true' accomplished was taking away ALL dodge animations, and making trying to use the forward dodge force the player to T-pose.