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Changelogs
Version 1.02.3
Added a combined patch for No Casting Penalty and Armor Rating Restored.
Version 1.02.2
Added an optional file to restore Armor Rating while still providing some KYTA related randomness in damage mitigation. Everything else is the same (for now).
Version 1.02.1
Added an optional file to remove the casting penalty.
Version 1.02
Fixed an issue with some armors being assigned two keywords. Added Armormaterialhide keyword to base game fur armor records, because they weren't getting assigned KYTA keywords. Changed the description on a couple of fur armor items that have Armormaterialstormcloak so you know that they're Tier 4 instead of Tier 5.
Version 1.01
Fixed an error in the .KID file that was causing two keywords to be assigned to cuirasses. Safe to update.
KNOW YOUR TRUE ARMOR
11/09/24 Update
Still working on it!
Redesigning how armor and spells protect against physical damage is a rabbit hole, and it’s so easy to get sidetracked. I’m constantly forcing myself to abandon a line of thinking because it opens too many “but what if…” doors.
Several times now, I’ve thought I was nearly done. However, as I test what I’ve created and think more about what I’m trying to accomplish, new ideas occur to me, and systems I’ve made have to be tweaked, completely redesigned, or scrapped entirely.
It’s silly of me to give an ETA at this point except to say that I am putting what time I can into it and will eventually have a finished product.
I can’t promise it will be perfect or make everyone happy, and ultimately I am making this to suit my preferences, but I do hope it will please some people and offer a completely new way of looking at how armor and protection spells function.