I have tried for the last hour to get these animations to work with the Flowering Katana mod. I stared at the DAR description, and followed it accordingly, but I just can't get them to work together... Yes, the Flowering Katana is actually a nodachi, but the mod creator calls it a "katana". Maybe I actually don't know where the FormID is for the weapon. I even looked at the Iron Dagger in xEdit, and it matched what was shown as an example on the DAR page, so I ASSUMED I had it right.
This is what I entered in the conditions folder: IsEquippedRight("K_Flowering_Katana.esp" | 0x00001D63) OR
I also tried with just 8 digits, but neither work. I'm at a loss.
I converted this mod to OAR and then BFCO using the converter programs found on the Nexus, but for some reason, the animations are all super fast now... I just started using BFCO and never used MCO before, so this whole combat animation topic is completely new to me (apart from Verolevi's mods).
Any idea why this may be happening or how I could fix it?
Hmm, can't get these to work at all. Specifically with these weapons https://www.nexusmods.com/skyrimspecialedition/mods/135868?tab=posts&BH=0
I apply that mod's nodachi weapon keyword to the this one's config files, but in-game I keep on getting duel-wield katana animations from this mod https://www.nexusmods.com/skyrimspecialedition/mods/112165?tab=posts&BH=1
Edit: nevermind. Converting it from DAR to OAR structure made it work for some reason <shrug>
Hi, do you mind if i ask you how to do it with this mod: https://www.nexusmods.com/skyrimspecialedition/mods/40550 I literally have no idea how to do it myself, sorry for the inconvenient
You have to replace the numbers after the x with the last six digits of the weapon's ID that you want to apply the animations to. You have to get that ID in xedit (sseedit). After that download the DAR-to-OAR tool to convert this to an OAR mod (you should be using OAR in this day and age instead of the old DAR, but even though OAR works with old DAR mods sometimes it just doesn't and you need to update the DAR folders to OAR).
If you need more help than that you'll have to just go read up on the documentation for DAR, xedit/sseedit, and the converter tool.
Is there any additional setup I'm required to do with this mod? I downloaded and installed via Vortex; not working. When I went to check out the files - there are a bunch of folders with one of them labeled 'Player' which is empty. Is this intended; is there something else I'm required to do besides just install?
Yes, I have every required file installed. For some reason I believe I uninstalled the game recently and when I reinstalled it or potentially another mod; all my MCO/Scar based weapon animations stopped working.
The animations only works for certain Dai-Katanas from Katana Crafting. For example Iron Dai-katana uses the animations but Dragon Dai-Katana uses the basic Greatsword animations from MCO.
EDIT: Nvm, Katana Crafting already provides an updated patch.
Would it at all be possible to make this compatible with the Gravedigger from Legacy of the Dragonborn? Or, if I have to...would anyone help me figure out how to add compatibility?
Can anyone else get the final slash of the execution to work properly? All it does for is do the initial attack but no folow-up slash. Does a specific perk need to activated? Does a killcam need to be triggered? I can't figure it out
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Maybe I actually don't know where the FormID is for the weapon. I even looked at the Iron Dagger in xEdit, and it matched what was shown as an example on the DAR page, so I ASSUMED I had it right.
This is what I entered in the conditions folder: IsEquippedRight("K_Flowering_Katana.esp" | 0x00001D63) OR
I also tried with just 8 digits, but neither work. I'm at a loss.
I just started using BFCO and never used MCO before, so this whole combat animation topic is completely new to me (apart from Verolevi's mods).
Any idea why this may be happening or how I could fix it?
Outstanding work!
https://www.nexusmods.com/skyrimspecialedition/mods/135868?tab=posts&BH=0
I apply that mod's nodachi weapon keyword to the this one's config files, but in-game I keep on getting duel-wield katana animations from this mod
https://www.nexusmods.com/skyrimspecialedition/mods/112165?tab=posts&BH=1
Edit: nevermind. Converting it from DAR to OAR structure made it work for some reason <shrug>
https://www.nexusmods.com/skyrimspecialedition/mods/40550
I literally have no idea how to do it myself, sorry for the inconvenient
"IsEquippedRight("Fudou Myouou.esp" | 0x000800) OR"
You have to replace the numbers after the x with the last six digits of the weapon's ID that you want to apply the animations to. You have to get that ID in xedit (sseedit). After that download the DAR-to-OAR tool to convert this to an OAR mod (you should be using OAR in this day and age instead of the old DAR, but even though OAR works with old DAR mods sometimes it just doesn't and you need to update the DAR folders to OAR).
If you need more help than that you'll have to just go read up on the documentation for DAR, xedit/sseedit, and the converter tool.
EDIT: Nvm, Katana Crafting already provides an updated patch.