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Zzyxzz

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Zzyxzz

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50 comments

  1. etoilealpha21
    etoilealpha21
    • supporter
    • 0 kudos
    Ahhh mod doesnt show into my MCM menu :(
    1. taququr
      taququr
      • member
      • 0 kudos
      install MCM Helper, that should fix your issue
    2. ThePopulous
      ThePopulous
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      • 28 kudos
      Actually as a modder who hates bugged mods I suggest MCM Meta Helper I know, but it kicks MCM without being out of date and incompatible with SKSE64..
    3. Vonage277
      Vonage277
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      • 0 kudos
      Thank you so much! That fixed the same issue I was having 
  2. skytechman
    skytechman
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    • 18 kudos
    This synergizes well with Spell Hotbar since you never really equip spells.
    1. MasterAskarus
      MasterAskarus
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      Which makes it quite a cheat. With Spell Hotbar we need to reverse the system and give incentive to actually equip spells.
      Each spell cast through hotbar should be weaker than a properly channeled one that was equipped before.
  3. mrfool21
    mrfool21
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    I've noticed the magicka regen is only active when you have a spell sheathed in your main-hand (off-hand spell sheathed doesn't seem to work). Is this intentional? The description just says "spells" so it seems to be assuming you'd only ever use this feature as a pure mage (main-hand, possibly dual wielding).

    I play spellblade characters a lot and I've noticed I need to swap to a spell in my main-hand/dual wield them and then sheath my spells to have the regen activate. It would be nice if it was a spell in ANY hand.
  4. YOIGEHMA
    YOIGEHMA
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    • 16 kudos
    +1 so that npcs use the same system
    1. Nogaro2k
      Nogaro2k
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      • 0 kudos
      +1
    2. AEscraed
      AEscraed
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      • 30 kudos
      That's a careless request. NPCs wouldn't be aware of the system, therefore they wouldn't put their spells away to regenerate magicka, so, in order to affect NPCs, this mod would need to somehow revamp a core aspect of the AI, which likely wouldn't be feaseble without constantly running scripts during combat.
    3. vh724
      vh724
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      • 13 kudos
      Precisely. NPCs should NOT use this system. Not to mention, it would just add a ton of complexity and break compatibility with lots of mods.
    4. rogues3
      rogues3
      • supporter
      • 1 kudos
      -1
    5. rickard767
      rickard767
      • member
      • 6 kudos
      -1

      Perfectly balanced, as all things should be.
  5. xFrozenFlamE
    xFrozenFlamE
    • member
    • 0 kudos
    Seathed magicka regen during combat doesn't regen anything.
  6. Klonquad
    Klonquad
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    • 2 kudos
    Highborn for everyone!
  7. brando56894
    brando56894
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    This seems to interfere with magicka regen enchantments, at least in my game. It was working fine until I enchanted some armor with magicka regen spells, now it seems to work sporadically/randomly. I'm using the "default" version and have the regen set to 5x when unequipped. When I'm battle sometimes it works perfectly, other times it's the vanilla regen time. I just noticed this so I haven't been able to 100% confirm that it's the enchantments yet, but something is definitely screwing with it.
  8. MasterAskarus
    MasterAskarus
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    Would be a nice option to allow for faster magicka regeneration once the player has no spell equipped but a weapon drawn.
    That would allow for some action while regenerating, and open up for hybrid play styles.
    From an immersion point of view, I'd think of it as the player not needing to wasting energy on concentrating on the magicka in his hands.
    1. vh724
      vh724
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      I 100% agree with this. I think this would benefit a spellsword style gameplay a lot as you could use magic attacks to supplement your main attacks without losing the ability to regen.
    2. ExodusToSpacePioneer
      ExodusToSpacePioneer
      • supporter
      • 6 kudos
      Agreed, a toggle would be great for battlemages. I'm currently rolling a new character and leaning towards a spell/sword type. This mod is exactly what i was looking for, because i found it comical to get drunk off potions by downing one every few seconds during demanding fights. I'm no Geralt of Rivia, i'll DIE!!

      A potion should be used if depleted of HP/Stam/Mana, not multiple times in a single fight. Faster regeneration of mana is a great idea, as long as the enemies demand a longer fight (More difficult). You have to deal less damage or they have to have more hit points. In my humble opinion to make this mod balanced.
  9. WolfGoldEye
    WolfGoldEye
    • member
    • 0 kudos
    I am new to Skyrim modding, how do I open the MCM for this mod?

    Do I need another mod to add MCM functionality to the game or does this mod include its own MCM?
    1. Doom2alien
      Doom2alien
      • member
      • 0 kudos
      I hope you've figured it out by now but if not: Its part of the SkyUI mod.

      Make sure you also have SKSE installed. SKSE is hosted here on Nexus now. Also make sure your using a mod manager. Vortex is good for newbies but Mod Organizer 2 offers more versatility in the long run. 
  10. baukwolf
    baukwolf
    • supporter
    • 14 kudos
    MCM shows mode 0 at all times regardless of the checkbox, or was this intentional?

    I really dont understand what I'm doing after reading twice x'D