use BFCO_DIY_recovery to replicate the function of mco_recovery [3.0.50a done]
dmco-bfco Patch [3.2.0done]
Attack Variant for modder [3.2.1done]
Simpler mco2bfco conversion: People only need to change the file name to make mco animations to bfco, and MCO annotations can be used in BFCO [3.3.0done]
swim and jump attack support 1st person
air shout&cast
==================== For Nemesis users: remove your Nemesis cache folders is necessary before each time run of Nemesis, otherwise It may cause incorrect behavior output that's why you can't attack or other hkx error. (typically, cache folders are overwrite\Nemesis_Engine\cache and overwrite\Nemesis_Engine\temp_behaviors).
For Pandora users: each time you update BFCO, should remove {PandoraOUTPUT}\Nemesis_Engine\mod\bfco\animationdatasinglefile\DefaultFemale.txt+DefaultMale.txt and run Pandora again.
Reason: Pandora should have rebuild Nemesis_Engine\mod\{MODname}\animationdatasinglefile\DefaultFemale.txt+DefaultMale.txt at each lunch to avoid errors, but it didn't. I hope someone will report this issue to the Pandora author)
==================== How to make MCO animation work for BFCO3.3+? - Just change the file name of each MCO animation, use a converter to help you quickly complete this task: MCO To BFCO Converter
about attack speed choice in fomod: A-Vanilla x BFCOspeed: perks, shouts, etc. that would increase or decrease the player attack speed B-only BFCOspeed: a mode like MCO, where the attack speed depends only on the animation itself
Hi, I can't do directional power attack with ZQSD (AZERTY keyboard here, perhaps this is my problem ?) + PERSONNAL KEYBIND, it only works with ZQSD(WASD for qwerty keyboards) + LMB (when option for power attack is activated on LMB), is it normal ? It works during a combo but if I want to hit with a power attack not in a combo, it always do the same static power attack no matter if I press W, A, S or D.
it is normal. directional power attack only work on WASD+LMB, WASD+PERSONNAL KEYBIND is the DIY space reserved for modders with keyrace(such as they did in mco)
Great mod, wanted to say that first off the bat. Appreciate the work you're putting into it.
I'm stumped. I cannot for the life of me get Light jump attacks to work. I just get stuck in freefall for 7 seconds or so. I tried installing Lothric Knight moveset to test it out, no luck. I uninstalled Book of Shadows, no luck. Uninstalled Bow Rapid Combo v3, no luck. Even tried uninstalling Better Jumping, no luck. Other people have had this issue, but I can't seem to solve it for my game.
Ignore this, I had a hotfix file of DMCO installed that was causing various errors. If you're having similar issues, dig through your folder list for any combat modules you might've forgotten you had. Also keep Better Jumping, it allows you to sprint jump attack with DMCO.
I can recover from DMCO dodge animations using movement but not with attacks, even with (and also without) the new patch in the FOMOD. For example, after rolling, I can move forward to exit the animation early, but if I attack without movement, I have to watch the whole animation first. This used to work with MCO: You can exit the dodge animation by attacking OR moving.
I'm using DMCO, Infinity Dodge, BFCO, MCO and BFCO Universal Support. Has anyone found a way to make recovery frames work with attack inputs?
I want to switch to BFCO permanently, but combat feels sluggish without being able to recover from dodges with attacks.
Looks like attack cancels using dodge was removed in DMCO 2.0. A user a few comment threads back recommended this mod to bring it back. Works like a charm for me.
Is there a way to change the hotkey for dual wield parry? I'm using a controller and also want to play as a spell blade so my block button is currently being used to cast spells.
for the love of me I cannot get Bow Rapid Combo V3 to work with BFCO. I install everything, the dependencies, tick the bow rapid combo patch during BFCO installation, run nemesis, but when I want the right click rapid shoot instead it does a regular bow bash than my character T poses. ( every other Bow Rapid Combo feature works just fine, the melee attack, the charges shot etc)
I seem to have an issue where I can only do power attacks in third-person and not regular attacks. I also cannot shove in third person, though I can block. I can do both in first person. This is on a fresh install of the mod. Has anyone experienced something similar in the past?
I tried to convert the For Honor moveset by smooth from MCO to BFCO. I found that they contained the txt annotation documents of MCO_attack x and were not converted. Do I need to manually change mco_attack to bfco_attack or just ignore them?
Hi guys how can I disable the jumping bow attack and the spin attack when holding the block key? I tried disabling the animation in OAR but it just causes my character to t pose if I accidentally activate any of those animations
1496 comments
- swim and jump attack support 1st person
- air shout&cast
====================example HKX byblack364 [3.1done]MCM [3.2.0done]use BFCO_DIY_recovery to replicate the function of mco_recovery [3.0.50a done]dmco-bfco Patch [3.2.0done]Attack Variant for modder[3.2.1done]Simpler mco2bfco conversion: People only need to change the file name to make mco animations to bfco, and MCO annotations can be used in BFCO [3.3.0done]For Nemesis users:
remove your Nemesis cache folders is necessary before each time run of Nemesis, otherwise It may cause incorrect behavior output that's why you can't attack or other hkx error. (typically, cache folders are overwrite\Nemesis_Engine\cache and overwrite\Nemesis_Engine\temp_behaviors).
For Pandora users:
each time you update BFCO, should remove {PandoraOUTPUT}\Nemesis_Engine\mod\bfco\animationdatasinglefile\DefaultFemale.txt+DefaultMale.txt and run Pandora again.
====================
How to make MCO animation work for BFCO3.3+?
- Just change the file name of each MCO animation, use a converter to help you quickly complete this task: MCO To BFCO Converter
about attack speed choice in fomod:
A-Vanilla x BFCOspeed: perks, shouts, etc. that would increase or decrease the player attack speed
B-only BFCOspeed: a mode like MCO, where the attack speed depends only on the animation itself
directional power attack only work on WASD+LMB, WASD+PERSONNAL KEYBIND is the DIY space reserved for modders with keyrace(such as they did in mco)
I'm stumped. I cannot for the life of me get Light jump attacks to work. I just get stuck in freefall for 7 seconds or so.
I tried installing Lothric Knight moveset to test it out, no luck.
I uninstalled Book of Shadows, no luck.
Uninstalled Bow Rapid Combo v3, no luck. Even tried uninstalling Better Jumping, no luck.
Other people have had this issue, but I can't seem to solve it for my game.
If you're having similar issues, dig through your folder list for any combat modules you might've forgotten you had.
Also keep Better Jumping, it allows you to sprint jump attack with DMCO.
I'm using DMCO, Infinity Dodge, BFCO, MCO and BFCO Universal Support. Has anyone found a way to make recovery frames work with attack inputs?
I want to switch to BFCO permanently, but combat feels sluggish without being able to recover from dodges with attacks.
I tried disabling the animation in OAR but it just causes my character to t pose if I accidentally activate any of those animations
if i install multiple attack animations will it randomize? or just uses one?