0 of 0

File information

Last updated

Original upload

Created by

illuke00

Uploaded by

illuke00

Virus scan

Safe to use

Tags for this mod

About this mod

This is a patch to fix a few bugs in ADXP|MCO version 1.6.0.6. Personally, the most important fix is that combos can now be connected from sprint attacks to normal attacks.

Requirements
Permissions and credits
Changelogs
Description:
This mod fixes some bugs and adds some features to ADXP MCO version 1.6.0.6. It also improves compatibility with some other mods.

Additional features and improvements:
  • All MCO attack states (sprint attack, sprint power attack, normal attack, power attack, weaponart) and vanilla directional power attack and dual wield attack can now transition to each other.
  • Performing an attack is possible even immediately after the attack animation is ended by the recovery function or the attackStop event.
  • Vanilla directional power attacks and dual wield attack can be enabled or disabled in the MCM.
  • When using the AMCO, the attack speed when using dual wield is now referenced to the slower attack speed of the right or left weapon.
  • The first person combat system will be the same as vanilla. (In first person, directional power attacks and left-handed attacks will be possible.)
  • Added block cancel function, which can be turned on/off in the MCM.
  • The interval of accepting pre-input during the attack can be changed to the default or after the HitFrame. Configurable in the MCM.
  • Enabled to attack immediately after blocking an enemy's attack. (Use with a mod that allows Timed Block like Valhalla Combat for a better experience. It is also compatible with Elden Counter and Maxsu Block Overhaul.)

Bug fixes:
  • Fixed an issue where the recovery function (animation interruption function) would not work properly during a power attack.
  • Fixed an issue where the recovery function could unintentionally end an animation when switching animations by combo.
  • Fixed an issue where the attack (combo) phase was not reset after the attack was ended.
  • Fixed an issue where the sprint power attack and the first stage of the power attack could not be performed when unarmed.
  • Fixed an issue where sprint attacks could be unintentionally performed in succession. (Added a 0.5 second cooldown to sprint attacks so that sprint attacks cannot be performed during the cooldown)
  • Changed all MCO transitions to prioritize the amount of movement of the post-transition animation during animation blending. (Previously, the amount of movement of the post-transition animation was reduced during blending.) Also fixed to smooth the transition of starting a power attack and sprint attack.
  • Fixed an issue where, in third-person view, if you tried to block with dual wielding or unarmed, it would sometimes attack with the left hand.
  • Fixed an issue where an attack would be treated as a different type of attack if the player tried to perform a different type of attack while attacking, thanks to Maxsu, author of the Attack Data Transition Fix.
  • Fixed an issue where vanilla directional power attacks could not be performed while sneaking.
  • Fixed an issue where a normal attack would unintentionally occur after MCO_PowerAttackOutro if a normal attack was input while MCO_PowerAttackLoop was being performed.
  • Added dummy animation file for T-pose prevention. If a character uses a dummy animation file, it will return to Idle after 0.5 seconds.
  • Fixed an issue where the MCO Block Recovery feature did not work properly when dual wielding or unarmed.

Note:
1. In order to perform the next attack in the MCO attack state (sprint attack, sprint power attack, normal attack, power attack, weaponart), MCO_WinOpen and MCO_PowerWinOpen must be set in the animation annotation of the MCO. Use hkanno64 to edit the annotations.

2. Changes to vanilla records in Attack_MCO.esp and Attack_DXP.esp and the ADXP_BugFix.esp and AMCO_BugFix.esp included in older versions of this mod have been merged into Attack_MCO_DXP.esp. Attack_MCO.esp and Attack_DXP.esp included with this mod contain only minimal records. Attack_MCO_DXP.esp is used by both ADXP and AMCO.

3. In v2.0.6, Added patch to fix a problem when using Dodge MCO-DXP with this mod where the character would get stuck when trying to dodge during an attack if MCO_WinOpen or MCO_PowerWinOpen is not set in the attack animation annotations. However, if you are using Attack Cancel from the DMCO v2 - Addon and Patch Collection, this problem does not occur and you do not need to use the patch included with this mod.

Showcase:
Spoiler:  
Show


Known Issues:
1. If you use the One Click Power Attack NG, if you try to perform a power attack immediately after blocking, a normal attack will be performed. If you use the block cancel feature or Elden Counter, it is recommended to use a power attack mod except OCPA NG.

2. In all attacks, if you try to perform another type of attack before the attack hits, the attack decision is overwritten. For example, if you perform a power attack during a normal attack, the attack will be treated as a power attack.
This issue has been fixed in version 2.0.0


Requirements:

Compatibility:

Please do not unintentionally overwrite IDLE edits by this mod. If there are conflicting edits, a patch should be created to avoid the conflict.

The following mods are not necessary and are not compatible as similar fixes are included in this mod.

Installation:
Use the Mod Manager to install this mod to overwrite ADXP's files with this mod's files. Then, run Nemesis with "ADXP MCO 1.6.0.6 Bug Fixes" enabled. Then run Nemesis or Pandora. (The “ADXP MCO 1.6.0.6 Bug Fixes” behavior patch is no longer needed since version 1.1.0.)

If you use Elden Counter:
Spoiler:  
Show
When installing Elden Counter, please select the “MCO-ADXP” option. Then apply the annotations in the Miscellaneous files of this mod to the Elden Counter animations.

About the behavior patch:
If you use Valhalla Combat, please apply the following two patches, if you do not use Valhalla Combat, you do not need them.
- Elden Counter - Stun&Poise Damage
- Elden Counter - NPC Counter Behavior

Do not use the “Elden Counter - Vanilla Behavior Patch”. This is not necessary when using MCO.


Credit:
Distar for ADXP|MCO
Vermunds for Classic Sprinting Redone (SKSE64)
opparco for hkanno64
JellyFishInLoop for Forward Slide Attack -- I borrowed the animation as mco_weaponart for a one-handed weapon. Thanks to the author for creating a great animation and releasing it with Asset use permission.
SARDONYX for serde-hkx CLI -- By using this tool, hkx files (behavior files) can be converted to xml files.
Ashingda for Motion Sensitive Fix SE -- I borrowed animation files for sprint attacks.
Maxsu for Attack Data Transition Fix
Gydehn for gave me tips on using ADTF.
SkyHorizon3 for Attack Data Transition Fix NG