About this mod
This is a patch to fix a few bugs in ADXP|MCO version 1.6.0.6. Personally, the most important fix is that combos can now be connected from sprint attacks to normal attacks.
- Requirements
- Permissions and credits
- Changelogs
This mod fixes some bugs and adds some features to ADXP MCO version 1.6.0.6. It also improves compatibility with some other mods.
Additional features and improvements:
- All MCO attack states (sprint attack, sprint power attack, normal attack, power attack, weaponart) and vanilla directional power attack and dual wield attack can now transition to each other.
- Performing an attack is possible even immediately after the attack animation is ended by the recovery function or the attackStop event.
- Vanilla directional power attacks and dual wield attack can be enabled or disabled in the MCM.
- When using the AMCO, the attack speed when using dual wield is now referenced to the slower attack speed of the right or left weapon.
- The first person combat system will be the same as vanilla. (In first person, directional power attacks and left-handed attacks will be possible.)
- Added block cancel function, which can be turned on/off in the MCM.
- The interval of accepting pre-input during the attack can be changed to the default or after the HitFrame. Configurable in the MCM.
- Enabled to attack immediately after blocking an enemy's attack. (Use with a mod that allows Timed Block like Valhalla Combat for a better experience. It is also compatible with Elden Counter and Maxsu Block Overhaul.)
Bug fixes:
- Fixed an issue where the recovery function (animation interruption function) would not work properly during a power attack.
- Fixed an issue where the recovery function could unintentionally end an animation when switching animations by combo.
- Fixed an issue where the attack (combo) phase was not reset after the attack was ended.
- Fixed an issue where the sprint power attack and the first stage of the power attack could not be performed when unarmed.
- Fixed an issue where sprint attacks could be unintentionally performed in succession. (Added a 0.5 second cooldown to sprint attacks so that sprint attacks cannot be performed during the cooldown)
- Changed all MCO transitions to prioritize the amount of movement of the post-transition animation during animation blending. (Previously, the amount of movement of the post-transition animation was reduced during blending.) Also fixed to smooth the transition of starting a power attack and sprint attack.
- Fixed an issue where, in third-person view, if you tried to block with dual wielding or unarmed, it would sometimes attack with the left hand.
- Fixed an issue where an attack would be treated as a different type of attack if the player tried to perform a different type of attack while attacking, thanks to Maxsu, author of the Attack Data Transition Fix.
- Fixed an issue where vanilla directional power attacks could not be performed while sneaking.
- Fixed an issue where a normal attack would unintentionally occur after MCO_PowerAttackOutro if a normal attack was input while MCO_PowerAttackLoop was being performed.
- Added dummy animation file for T-pose prevention. If a character uses a dummy animation file, it will return to Idle after 0.5 seconds.
- Fixed an issue where the MCO Block Recovery feature did not work properly when dual wielding or unarmed.
Note:
1. In order to perform the next attack in the MCO attack state (sprint attack, sprint power attack, normal attack, power attack, weaponart), MCO_WinOpen and MCO_PowerWinOpen must be set in the animation annotation of the MCO. Use hkanno64 to edit the annotations.
2. Changes to vanilla records in Attack_MCO.esp and Attack_DXP.esp and the ADXP_BugFix.esp and AMCO_BugFix.esp included in older versions of this mod have been merged into Attack_MCO_DXP.esp. Attack_MCO.esp and Attack_DXP.esp included with this mod contain only minimal records. Attack_MCO_DXP.esp is used by both ADXP and AMCO.
3. In v2.0.6, Added patch to fix a problem when using Dodge MCO-DXP with this mod where the character would get stuck when trying to dodge during an attack if MCO_WinOpen or MCO_PowerWinOpen is not set in the attack animation annotations. However, if you are using Attack Cancel from the DMCO v2 - Addon and Patch Collection, this problem does not occur and you do not need to use the patch included with this mod.
Showcase:
Movesets used in video:
Mod used in video:
Known Issues:
1. If you use the One Click Power Attack NG, if you try to perform a power attack immediately after blocking, a normal attack will be performed. If you use the block cancel feature or Elden Counter, it is recommended to use a power attack mod except OCPA NG.
This issue has been fixed in version 2.0.0
Requirements:
- ADXP|MCO (v1.6.0.6) and all it's requirements
- Attack Data Transition Fix (SE or NG)
- (Optional) Classic Sprinting Redone (SKSE64)
Compatibility:
Please do not unintentionally overwrite IDLE edits by this mod. If there are conflicting edits, a patch should be created to avoid the conflict.
- One Click Power Attack NG (NG-v1.11) -- Compatible.
- Separate Power Attacks (1.1) -- Compatible. Some edits conflict, but compatibility patch is available.
- Smooth Input - Input Buffer - Attack Cancel (1.2.1) -- Not compatible (for now). When used together, the sprint attack will not work properly. The cause may be related to changes to behavior. I cannot fix this bug for now.
- Power Attack Key NG (1.2) -- Compatible.
- Maxsu Block Overhaul (v0.22) -- Compatible.
- Elden Counter (1.6) -- Compatible.
The following mods are not necessary and are not compatible as similar fixes are included in this mod.
- Attack - MCO - No Directional Power Attacks
- MCO - First Person Patch
- MCO - ADXP Unarmed (Barehand) PowerAttack fix
- Attack - MCO - ADXP 1st Person DW Attack Fix
Installation:
Use the Mod Manager to install this mod to overwrite ADXP's files with this mod's files.
If you use Elden Counter:
About the behavior patch:
If you use Valhalla Combat, please apply the following two patches, if you do not use Valhalla Combat, you do not need them.
- Elden Counter - Stun&Poise Damage
- Elden Counter - NPC Counter Behavior
Do not use the “Elden Counter - Vanilla Behavior Patch”. This is not necessary when using MCO.
Credit:
Distar for ADXP|MCO
Vermunds for Classic Sprinting Redone (SKSE64)
opparco for hkanno64
JellyFishInLoop for Forward Slide Attack -- I borrowed the animation as mco_weaponart for a one-handed weapon. Thanks to the author for creating a great animation and releasing it with Asset use permission.
SARDONYX for serde-hkx CLI -- By using this tool, hkx files (behavior files) can be converted to xml files.
Ashingda for Motion Sensitive Fix SE -- I borrowed animation files for sprint attacks.
Maxsu for Attack Data Transition Fix
Gydehn for gave me tips on using ADTF.
SkyHorizon3 for Attack Data Transition Fix NG