Perhaps I should have made Classic Sprinting Redone an optional requirement instead of a mandatory requirement, since more people seem to dislike it than I thought. The reason for setting the Classic Sprinting Redone as a requirement is that during a sprint attack or a normal attack after a sprint attack, which is performed while the TDM lock-on function is locked on to an enemy, the sprint state is not internally released, and if a move input is made, the direction of the attack is not in the direction of the locked-on enemy, but in the direction in which the move input was made.
Classic Sprinting Redone was effective in avoiding this problem, so I added it as a requirement. If you do not use TDM's lock-on feature on a regular basis, or if you are not concerned about the problem, you do not need to install Classic Sprinting Redone.
This should be pin to notice who using Classic Sprinting Redone with TK dodge or steam controller mode shift config. I'm using sprint button to dodge and being mode shift button, but sprint state broken anytime i dodging. so MCO attack and shift mode made me crazy so long untill i find this comment. thanks for the tips and now i uninstalled sprinting redone.
Can someone help me? Sometimes, when attacking and switching between first and third person, my character's light attack is disabled, I can't attack at all, only with my right hand, I think, or a powerful attack, which always works. But man, I don't know if it's some kind of incompatibility with order mods like OCPA... I keep taking the weapon out of my hand and putting it back in and then it goes back to normal My load order here
I also have a problem when switching between 1st and 3rd person. I get stuck in my non-combat animation until I unequip and re-equip. It's reproducible. I also stand on top of horses instead of riding them.
Using this together with OCPA (PA on M2 without a modifier key) somehow breaks all custom sprint power attacks (i.e., smooth for honor), and chained power attacks for 1hm weapons. Every 1hm weapon gets the same slide-slash-power-attack animation when triggered. Removing this mod, or adding a modifier to OCPA, resolves the issue.
Anyone can reproduce this or point me to a fix? This can hardly be intended behavior.
Does this mod affect bash stamina consumption while using Elden Parry? I have no stamina consumption using MCO and Elden parry, but I have while using BFCO
hey i downloaded both this mod and, ADTF but i still cant do a combo from a sprint attack, it just bug spamming the sprint attack or other attacks but not a combo, can anyone help me? im noob at modding ty
Interesting glitch occurred where it seems to no longer acknowledge power attacks that follow a light attack as power attacks at all. They have the same stamina cost as a light attack, and any buffs/perks that affect PA's (decreased stamina cost, various ordinator perks, etc.) no longer work on them. I've tested this with various movesets/animations for weapons and they all seem to follow this rule of suddenly being light attacks. I've tested to see if it's being interfered with by another combat mod (i.e. Valhalla), but removing them did nothing. Unfortunately, I have no skill for any in depth observations beyond screwing around with my load order and seeing what changes, but am very willing to experiment more and give clarification.
I can't understand, I have version 1.6.1170. I have the latest dmco version with ae support, if I dodge, the pg stays still. the animation happens, but it doesn't move
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The reason for setting the Classic Sprinting Redone as a requirement is that during a sprint attack or a normal attack after a sprint attack, which is performed while the TDM lock-on function is locked on to an enemy, the sprint state is not internally released, and if a move input is made, the direction of the attack is not in the direction of the locked-on enemy, but in the direction in which the move input was made.
Classic Sprinting Redone was effective in avoiding this problem, so I added it as a requirement. If you do not use TDM's lock-on feature on a regular basis, or if you are not concerned about the problem, you do not need to install Classic Sprinting Redone.
I'm using sprint button to dodge and being mode shift button, but sprint state broken anytime i dodging.
so MCO attack and shift mode made me crazy so long untill i find this comment.
thanks for the tips and now i uninstalled sprinting redone.
My load order here
Anyone can reproduce this or point me to a fix? This can hardly be intended behavior.
I got it working with For Honor Power Attack
I've tested this with various movesets/animations for weapons and they all seem to follow this rule of suddenly being light attacks. I've tested to see if it's being interfered with by another combat mod (i.e. Valhalla), but removing them did nothing.
Unfortunately, I have no skill for any in depth observations beyond screwing around with my load order and seeing what changes, but am very willing to experiment more and give clarification.
- Seperate Power Attacks
- Elden Power Attack
Any fix for that?
- A way to get a different special attack animation for 2H Greatsword?
I also use : Dynamic Combat Module Remake since I'm not able to sprint attack without it.