Hi guys, in a few days I will upload the EXE version of the patch, which will include a PDF with initial instructions as well as how to install Pandora +. Thank you for your comments on various forums and thanks to the community who made me aware that the animations for FORNITURE for ZAZ 8+ were not working on Pandora +.
EDIT: AnimForgePatcher ZAZ parche and more mods The program and patch for ZAZ are now available, and it also patches more mods. This page will be used to upload the manual option of the process. Thank you all for your patience. Thank you very much.
Yes As I understand for both Nemesis & Pandora use a dummy FNIS,esp
However, you are not RTFM very well, because what it actually says is.
Edit: I forgot to include FNIS.esp so you may want to keep that plugin from the last version until a hotfix is pushed.
Now, I don't think in this case it actually matters which version it's taken from, it just stops the mods made for FNIS, breaking due to "Missing Master" requirements, but it might be important & you wouldn't be asking this question if you knew it was not.
My guess is if none of your mods require FNIS as a master, you shouldn't even need the dummy plugin. This is "Bugthesda" though so take nothing for granted, "Should work that way", not to be trusted, i don't trust my guesses without checking.
Yes, I can confirm this as well. I have Pama's Prison Alternative and every animation is just an A-pose. ☹️ Hopefully soon more ZAZ support will be added for Pandora.
"When Pandora arrives to replace Nemesis and FNIS, being much more stable and faster. Did you realize that all the mods that use ZAZ dependencies do not work?"
No, I don't understand what you are blathering about
So I understand, the ZaZ behaviours in the downloads section should not be used if I'm using the current Pandora? And that there is no working fix yet?
so I basically tried installing creature packs from loverslab including MNC to test out the new Pandora engine since it supports creature animations but pandora was crashing with creature packs installed so I deleted loverslab mods and re ran pandora it ran successfully registering 1283 anims and all my characters are animating even the draugrs but animals {horses , wolves , spiders } are t posing its like they are missing behaviors {they wont even attack me } here is a small example https://imgur.com/a/YOW6vbN I just took 72 hrs to finish setting up the latest skyrim I dont wanna redo my load order just because of one problem please help me someone I already tried verifyin integrity through steam I m on version 1.6.1170 Please help me I
Your best bet would be to report a pandora issue on the Pandora's github. If this is an issue with John's zaz pack then he can probably help you. I don't think Zaz uses creature animations, so make sure you have FNIS creatures installed too since Nemesis does not support creatures and then follow the pandora install instructions.
Never had this issue. You need to keep the sexlab framework, as well as other frameworks for your mods - Else how do you expect the animations to be used in game. Pandora is the engine you use to add animations to the game - it replaces fnis or nemesis with pandora thats it. also dont keep fnis data file around as it is not needed and will most likely mess with your game when running pandora. I personally uninstalled fnis and nemesis.
Edit: Pandora 1.5.1-alpha doesn't change any of this. Nothing has been corrected yet. Testing 100% Pandora 1.51 without FNIS still had broken Zaz furniture for me.
Congratulations, bro. I don't use vortex but I still feel that happy. Secondly, I also think that 1.5.1 has bug .What version do you use to generate actions? 1.4 or 1.5.0?
I tested with 1.5.1-alpha. With this crazy process, Zaz worked, Sexlab worked, Creatures worked. I'm not sure the Zaz patch included here is still necessary. I didn't test without it. Using Pandora 1.5.1-alpha by itself, with the patch from here, Zaz was broken. I didn't try anything else since my goal was to have Zaz as well as everything else.
So I reported my process to the Pandora developer. Specifically, I mentioned that the engine doesn't completely honor the -o: output path for all files produced. It writes the animationdatasinglefile.txt and animationsetdatasinglefile.txt to the Data\meshes folder instead of the meshes folder inside the -o: path configured in the Vortex Tool interface. Once that is corrected, this whole process will become much easier. It will simply boil down to excluding animationdatasinglefile.txt inside the Pandora_Data staging folder from overwrite by FNIS Data version. Then just enable both folders and deploy. They blend together without issue. The user won't have to create a fake version so Vortex can discover the externally created version, etc. I'll edit the process I've described once that change makes it to the next version of Pandora.
Thanks, I will review it when I finish the manual for the latest version. I'm already getting ideas on how to make it work in Vortex. Additionally, in some forums, I've been informed about mods that are not compatible with Pandora, and I've made updates or made the program able to flag them automatically. However, I still have that problem with the original download of FNIS. I hope to have it ready by tomorrow. Thanks. I will add the hyperlink to your Vortex method to the program in the meantime.
Looks like pastebin is toast right now, plus I have some flaws in my initial version, so I'm working on fixes to the process and I'll probably just post a mod page with the final results since I can't trust pastebin to be a reliable document source.
I made some incorrect assumptions on how some things behaved in Vortex that I hadn't actually delved into, plus I'm still not sure how much of Pandora's output is OK to use vs FNIS. I'm still testing the file conflict outcomes to see how things behave in game. I initially mistook some frozen animals as having broken animations and wasn't sure things were working as expected, but they were actually dead and had just failed to ragdoll for whatever reason. Wasted a bunch of time rerunning things and deploying over nothing. I'll be in touch with my findings sometime later this weekend.
Edit: AFAICT, the only FNIS file you need to hang on to for Zaz to work is meshes\actor\character\behaviors\mt_behavior.hkx. It seems like everything else can be from Pandora output. I haven't tested all the other animations 100%, however. I'll keep poking at it.
So far I don't even see a need for the Zaz patch that is included here. As long as I keep mt_behavior.hkx from FNIS output, things seem to work fine. No EXE needed to merge things, nothing exotic at all.
83 comments
EDIT: AnimForgePatcher ZAZ parche and more mods The program and patch for ZAZ are now available, and it also patches more mods. This page will be used to upload the manual option of the process. Thank you all for your patience. Thank you very much.
Does that mean I should copy the FNIS.esp from an earlier version of Pandora (I have 1.5.1-alpha) into the 2.3.0-Beta Archive at the top level?
However, you are not RTFM very well, because what it actually says is.
My guess is if none of your mods require FNIS as a master, you shouldn't even need the dummy plugin.
This is "Bugthesda" though so take nothing for granted, "Should work that way", not to be trusted, i don't trust my guesses without checking.
unrelated to this mod (i think) the reason i dont use pandora is beacuse "proper spell casting directions" doesnt work with it
No, I don't understand what you are blathering about
And that there is no working fix yet?
but animals {horses , wolves , spiders } are t posing its like they are missing behaviors {they wont even attack me }
here is a small example https://imgur.com/a/YOW6vbN
I just took 72 hrs to finish setting up the latest skyrim I dont wanna redo my load order just because of one problem
please help me someone
I already tried verifyin integrity through steam
I m on version 1.6.1170
Please help me I
Thank you again for your service to the modding community as a whole!
Blending FNIS and Pandora with Zaz furniture animations - Pastebin.com
Edit: Pandora 1.5.1-alpha doesn't change any of this. Nothing has been corrected yet. Testing 100% Pandora 1.51 without FNIS still had broken Zaz furniture for me.
I will add the hyperlink to your Vortex method to the program in the meantime.
I made some incorrect assumptions on how some things behaved in Vortex that I hadn't actually delved into, plus I'm still not sure how much of Pandora's output is OK to use vs FNIS. I'm still testing the file conflict outcomes to see how things behave in game. I initially mistook some frozen animals as having broken animations and wasn't sure things were working as expected, but they were actually dead and had just failed to ragdoll for whatever reason. Wasted a bunch of time rerunning things and deploying over nothing. I'll be in touch with my findings sometime later this weekend.
Edit: AFAICT, the only FNIS file you need to hang on to for Zaz to work is meshes\actor\character\behaviors\mt_behavior.hkx. It seems like everything else can be from Pandora output. I haven't tested all the other animations 100%, however. I'll keep poking at it.