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Author notes
My work has open permissions whenever possible. You do not need to ask permission to make patches, ports, forks, or any other derivative work from my mods. All I ask is that if you release a mod with my work incorporated into it, you strongly consider releasing that mod with similar permissions.
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Changelogs
Version 1.1
-Moved to FOMOD installation. -Can install a version without Navcuts if desired.
This mod hand places these new Boxwood shrubs into the game.
It requires the "_ResourcePack.esl" file from the 1130 update!
With the recent Skyrim 1130 update, Bethesda provided us with some new assets in the "_ResourcePack.esl" file. Some of those assets, were new Boxwood shrubs which I've made use of and as a result, an updated game with the "_ResourcePack.esl" file active is a hard requirement. No, that will not change.
Boxwood shrubs grow fairly easily and can be found in numerous places. However, I've decided to mostly place them near areas where other green flora are commonly found.
The mod adds a total of 295 of these shrubs to various areas, and was designed to work just fine alongside my Mugo Pine mod.
To reduce incompatibilities, I did not edit any navmesh. However, these shrubs do have collision so I placed _NavCut boxes around the shrubs so AI should avoid walking into them. Additionally, the fomod allows to install a version which does notinclude _NavCut boxes. This may be desired if using Boxwood - Small Fixes and Improvements which greatly reduces their natural collision size.
This mod is ESL flagged and was made with latest CK, which means your game has to be updated to the current version as it also relies on the Resource Pack provided by Bethesda. I believe it will also work if you've downgraded and use Backported Extended ESL Support