1828 comments

  1. willybach
    willybach
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    Locked
    Sticky
  2. AnduruHadawatha
    AnduruHadawatha
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    I could try to make a patch between the two mods Whiterun Valley - Hold Expansion (this mod) and Warbird's Whiterun Metropolis mod. Only for the physical stuff with CK and xedit but I do not know anything other than that but will learn if I can spare the time (functions). Might even throw in Walls redone as well.
    I do not know if or when I would finish, but sure can try if willybach and WarbirdShaman agrees.
    (sorry for posting on both pages, but I do so with uttermost respect for both of you)

    https://www.nexusmods.com/skyrimspecialedition/mods/135549?tab=description
    this patch already exists! Why people not using it ??

    Edit: no exteriors
    1. willybach
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      Patches are always welcome, of you have the time and energy, I'd appreciate it!
  3. hashslingslasher6
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    Is there a northern road patch for this?
  4. Greywynd
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    It took a while, but I finally found the ugly sucker - now I just want it to go away.  Thing thing does not belong in my Skyrim - especially not coming up the road and across the bridge to Riverrun. 

    Form ID: 05185DB9 
    Editor ID: WRVNordicAquaticTroll 
    Name: Nargrenkle

    Can someone point me to a tutorial on removing this thing?  I probably can't just delete it - unless I want to do that every time this mod updates (might be okay) but I'm also worried I'll break something else. 
    I assume a patch, but it's been almost 10 years since I did my last one and I don't remember how - or how I figured it out)
    1. AnduruHadawatha
      AnduruHadawatha
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      Open in CK, go to the location, and click on whatever you need to be gone, then double click (as I recall) then tick 'initially disable'.
  5. AnduruHadawatha
    AnduruHadawatha
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    Wow this looks awesome! I love what you have done to breathe life into Whiterun!

    However, I got one question, is this compatible with "Whiterun Has Walls Redone" and "Warbird's Whiterun Metropolis" ?
    1. garliknexus
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      Currently, "Whiterun has walls redone" split the Marsh district in half....
    2. AnduruHadawatha
      AnduruHadawatha
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      Will this get a patch  to work together ?
    3. AnduruHadawatha
      AnduruHadawatha
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      Any update about my questions ? thank you again for this great mod!
  6. insanelime6000
    insanelime6000
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    Hall of dead theres no door
    1. quantumbutterfly
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      The door is there, it's just behind something like an occlusion plane. Go into the console, click on the big dark rectangle where the door should be, and type "disable", then enter. That will toggle off the artifact blocking it, and the door should be there. If you accidentally disable the wrong thing, type "enable" (without clicking on anything else, which changes the item you're toggling). Hope this helps!
  7. Profir
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    Having an aggrevating bug where the game crashes right before the game loads in, and the crash is caused by Urkin Eorvik.
  8. bowser60
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    Patches for Lux Via and Whiterun has walls Redone, would make this perfect. Also a patch for the Great Forest of Whiterun. Please.
    1. garliknexus
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      I tried asking J3w3ls if he'd be willing to make a patch for this mod and his WHW... hopefully he finds the time and the desire.
    2. xXLegitEmpireXx
      xXLegitEmpireXx
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      This would be great, especially for Lux Via
  9. Heydemonsitsyaboi
    Heydemonsitsyaboi
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    Hands down fav mod!

    I was wondering and this is probs just a me problem but how do you get into the player home? just break and enter or is there a key?
    1. willybach
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      If you mean the one in Hvidfal, it's a total dump :). Just added it in for the complete beginning of a playthrough, somewhere to sleep for free. But yeah you need to break in with lockpick if I recall. 
    2. Heydemonsitsyaboi
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      eheh yeah i just broke in, thanks for the reply though! great work!
  10. garliknexus
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    would it be possible to create a patch between "Whiterun valley -hold expansion" and "Capital whiterun expansion" that makes sure that at the entrance of WR the sellers of one mod are not buried by the EEC house of the other maod, just like the stalls on the other side are buried by a hill of dirt?
  11. C0vidChan
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    game crashes to desktop when im near the whiterun gate and open the map, only fix was to disable the mod so think its a bug within this mod
    1. papikuhli
      papikuhli
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      I run this mod in multiple 1200 mod + profiles with no CTD issues from it. What you have is either (easy) load order and mod conflicts or harder errors in some mesh that need to be corrected. Did you do the basic steps when setting up your mod load? Did you clean your whole load order and check it for errors in sseedit? I just looked over the bug list for this mod and it is no wonder why the MA has not responded to them. none of them are bugs and all of them are caused by similar that you have posted. load order and mod conflicts. Do you run a crash logger? it could help you find a bad mesh if that is what is causing your CTD.    Get your load order straightened out and cleaned first correctly if you use loot it is only a tool to help and not an absolute it does get some things wrong. look for patches in incorrect location they should load after the mods they are patching. use wrye to help you find mods that have their master load order incorrect and fix those. start with watching gamerpoets videos on how to mod and do the things I have said and advance your skills from there. you should be able to find the problems in your mod load and fix them very easy.   
    2. derhodeo
      derhodeo
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      I have the same issue. Also some random CTD when running around outside Whiterun + the performance drops a lot. I love what this mod tries to do though. Could be a load order / conflict thing, I'm not sure at this point. 

      I'm guessing the map crashing issue has to do with my grass cache or lods or something, because I don't remember seeing it before, until I regenerated my grass cache and re-ran TexGen/DynDOLOD.
    3. Greywynd
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      Couple of questions
      do you have a recommended crash logger? 
      Besides the base game .esm files - is there a list of known mods that need to be cleaned? or is there a list of "Do Not Clean" mods - I know some will break if you clean them (no, I have no idea why that is - just that some mod authors explicitly state - Do Not Clean")  I'm a bit worried that just going after everything with SSEEditQuickAutoClean (or even manually) will be worse than not.