So I tryed installing this becouse the creature statues from herthfire have a yellow rim light on them but this mod dosnt seem to work. Im on the latest steam version of skyrim ae so Im wondering if the mod just hastn been updated to work with the latest version of ae and skse yet?
Take a look at the source for commonsLib. "Hook IDs and offsets must still be found manually for each version." So support is at the author's level of painstaking lookups, or so it looks like.
Mostly a result of having a 1500+ mod load order at the time of 1.6.353 and not wanting to update many many many many mods, having to modify dozens of ESP's in SSEedit again, etc etc.
Any fix for this? Happens with some hair and fur textures. This is a wolf from a fluffy wolf retexture. Same problem happens to hair from COTR NPC replacers. only happens when far away from the person/object https://imgur.com/a/w0JfQNj https://imgur.com/a/c4oq4rB
Dirt and Blood and Fluffworks work fine together normally, but create these visual oddities when using specific ENBs, I've found (such as with Rudy's ENB for NAT, but not with Rudy's ENB for Obsidian/Cathedral). It's a weird thing I've never seen a solution for.
So, after a while I got up the courage to make a new modlist with the .640 version and I was having problems with shrouded brightness. Thanks for the mod 😁
Works as intended on most of the character except the feet. Won't open a bug report since it might be related to an already opened bug (Rim Lighting Movement - Also Effecting Area)
Working as of 1.6.1170 with ENB and every QoL and visual mod you can think of. Installed a mod that adds cloth animations to robes in the game with Faster HDT-SMP and it brought back the rim lighting to my dismay; And then I found this mod which worked perfectly on install
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https://imgur.com/a/w0JfQNj
https://imgur.com/a/c4oq4rB
(Rim Lighting Movement - Also Effecting Area)