It would be great to offer a vampire version, with coffins and gore. Looks like the perfect place, and protected by a werewolf from its previous owner. Just a thought.
Hello and thanks for the mod, I'm also very fond of home with everything without being too big or with too many loading screens. I'm starting to use it right now but ran into a issue : I seem to be missing a key. In the werewolf I found a "Upper Kynesgarde key" which unlock the main dining room, but some other doors stay locked telling me I don't have the key.
EDIT : nevermind I can't read apparently, re-read the description again and found it. Again very well done mod thank you.
This looks really good and sounds good too. As a survival user, just a little far out of the way. It would be very nice to have a carriage nearby that would at least take you to the larger towns. For the outward journey I have (yes, yes... survival or not... but I'm not unemployed that I'm constantly riding around for hours *g*) I have a recall spell mod at least for the vanilla player houses - if necessary you could do something like that store in the house in the same way...
Hello again! Not directly related to your mod but MissileMann's CC Goblins - Gogh's Camp places the camp right at the foot of the stairs leading up to Kynesgarde so it feels as if he gets to be your neighbor/another guard. It was just a happy accident of nice compatibility but it goes a long way toward solidifying Kynesgarde as my new go-to player home for all my characters. Thank you again for your work!
Hi ya, Yep it's a bit wierd, Vortex is showing that the mod has loaded and everything is enabled but when you go in game nothing is there. Have noticed that the download is only 55mb is this right cause it seems a bit small, may be check the upload, i'm not sure.
Or could it be that i am using an older version of the game (1.597) ?
Can't say for certain as I've only tested on AE, but I don't think the fact that you're on SE would be an issue for something like this. There would potentially be compromised functionality if the AE version of SKSE were a dependency of Kynesgarde and you were using SE, but I only used vanilla scripting functionality in the mod (besides, I think that would mean scripts would misbehave or crash - it wouldn't make the entire mod invisible). Others may wish to correct me on that front...
I've just borrowed a laptop and installed the mod using Vortex (i.e. downloading v1.0 from the Nexus) and everything shows up fine in-game for me, so I don't think it's an issue with the upload.
Do you have the option to check the load order in-game in SE, and ensure that Kynesgarde is enabled? I have encountered the situation before where Vortex thinks it has loaded a mod, but for some reason it hasn't been activated within the game itself.
Have tried early and late loading but to no avail and as i said the mod is enabled in both the mod section and the plugin section so i'm not sure but hey no worries i'll just leave this one out and thank you very much for your help thus far.
Sorry I couldn't help, madmonkfish! Do try checking the in-game load order menu as well though (it won't be called "Creations" like it is in AE, but I remember there being an option somewhere on the game start menu in SE to check the mods you have loaded). There is a small chance it's just out of sync with the Vortex.
Only other thing (which you've perhaps already tried) is to wipe it from your PC and try reinstalling afresh. Bonne chance!
Was this mod created with the most recent updated version of the CK? If so, the plugin will be incompatible with older versions of the game. Madmonkfish will need to install the mod Backported Extended ESL Support (BEES - Nexus ID 106441) in order to get the plugin to work in his older version of the game.
62 comments
This place look amazing Spleen, you truly make very good and original player homes.
EDIT : nevermind I can't read apparently, re-read the description again and found it. Again very well done mod thank you.
But one last question: are there bed for 6 children with Hearthfire Multiple Adoptions?
Or could it be that i am using an older version of the game (1.597) ?
I've just borrowed a laptop and installed the mod using Vortex (i.e. downloading v1.0 from the Nexus) and everything shows up fine in-game for me, so I don't think it's an issue with the upload.
Do you have the option to check the load order in-game in SE, and ensure that Kynesgarde is enabled? I have encountered the situation before where Vortex thinks it has loaded a mod, but for some reason it hasn't been activated within the game itself.
Only other thing (which you've perhaps already tried) is to wipe it from your PC and try reinstalling afresh. Bonne chance!