I know the description says ANY grass mod, but since this one was released recently I have to ask: would this work with Freaks Floral Fields?
Edit: Couldn't wait and tried it myself. To my surprise, it works amazingly!! Thank you so much for this. Never thought I was able to have my favorite grass (performance friendly) with seasonal mods. Endorsed!
I'm a little confused with the patches, Im using seasonal landscapes and tamrielic grass, and I have your main mod and the SL Grass only patch for winter, though I am still seeing the green, dense tamrielic foliage like you showed in the screenshots. I ran LOOT but I have a feeling maybe its a load order issue of mine? Your mods are very low in my load order as well.
Simple Seasonal Grasses - Solstheim.esp (optional - download this file from FILES page if you use Seasonal Landscapes - Solstheim)
Tamrielic Grass
Grass FPS Booster (highly recommended)
SL Winter Grasses doesn't have an .esp file since it is just a winter swap file. It just swaps the standard (non-winter) grasses with SL's winter grass form ids during winter. Are you using grass precache? If so, you will need to regenerate your cache files otherwise the cache files I believe will negate the swaps trying to be performed.
Could you explain what the issue is? This mod simply uses SoS to perform landscape swaps using your existing grass mods. It does this by overriding Seasonal Landscapes' landcape formids back to vanilla values so only the grass from your grass mods is used, and then it blocks the landscape form swaps from Seasonal Landscapes altogether to ensure your grasses are used in SPR, SUM, and AUT (unless you are using my Skoglendi AUT patch). The only requirement is that it is placed after Seasonal Landscapes and before your normal grass mods (see load order on description page). This should not conflict with Northern Roads as it is not making any actual world edits.
The grass on the roads will return if i set this mod active. I've been trying to swap places and change the order of the mods but its no good. Usually i have to use other mods to tweak the grass so i don't get grass on roads, but its impossible and most changes are unmade when i set this mod active. (Returning to the state of grass on roads)
After some review in xEdit, I believe your issue is with Seasonal Landscapes + Northern Roads compatibility (not this mod -- SL is a prerequisite of my mod though). The landscape "painting" that Northern Roads does to create its roads (e.g., no grass areas) appear to be overwritten by SL, and the swaps performed by my mod just inherit the updated grass placement.
I tried that patch with the correct load order, but I'm still getting grass on roads. When I disable your mod, the patch works and the grass on the roads disappears. I don't know if it matters, but I'm using this with Vinland grass. Any help is appreciated.
Which season(s) is this occurring? If it is only Winter that is actually pseudo-expected for all users (even non-Northern Roads users) because we're using your grass mods' winter grasses in areas where it doesn't normally grow, so if your grass mod actually has grasses on "NoGrass" winter landscape textures (a lot do), and Northern Roads is using those to make its roads and paths (so grass doesn't actually "grow" on them), this may be where the conflict is. I have a screenshot of this where Tamrielic Grass does this due to how its grasses are configured in a non-Northern Roads build. If this is similar to what you are experiencing, I have 2 optional files which may help you:
The first is the "No winter grass" file, which just removes grass from the landscape texture swaps it performs in winter altogether. This doesn't affect naturally snowy areas (Winterhold, Windhelm, etc.) because it's using swapping to my own unique records. The side effect of this is that it will likely make some of the new roads "painted" by Northern Roads look the same as the adjacent landscapes (thereby effectively hiding those roads/paths).
Alternatively, I a have a "SL winter grass" file which will use Seasonal Landscapes' winter grasses instead of your grass mods'. The benefit of this is that if Seasonal Landscapes doesn't cover these roads in winter, and my mod (ie- your normal grass mods' winter grasses in places they aren't normally placed) does cover the roads, this should restore original SL winter grasses back to your winter season.
Hope this makes sense. If you don't like SL winter grasses (but they work), it's just a side effect of this mod just not playing "nice" in winter with your grass mod(s). I stated in the description page that YMMV with winter grasses, but this is necessary to maintain as much compatibility with all grass mods as possible.
Please share feedback. If this is still not working, please post screenshot(s) and load order. I may be able to test this. Alternatively, I have one more idea for a patch which will simply use my unique "NoGrass" landscape texture in winter so that at minimum, NoGrass landscapes will actually not have grass, so that your actual grass mod(s) can still be used.
Thanks for the reply. The issue I was having was during all seasons, large sections of the road to whiterun had grass covering it. I did seem to fix it, though.
I tried generating grass cache without northern roads, and it removed the grass on the roads, but left grass where northern roads had structures. Then I found Northern Roads - NGIO Patch, which after generated grass cache again completely fixed the problem.
For anyone with a similar issue, let that replace your northern roads esp, and keep it in the same spot in the load order you had before, and keep all your northern roads patches loaded. Then generate grass cache, then disable the mod.
Nice great find - I will add this to my F.A.Q. at the top. Odd this this behavior only persisted with my mod and not with Seasonal Landscapes + Northern Roads on their own.
I'm having issues with your mod also swapping the tundra landscape (ground) from green to grey in summer time.
It works as intended with just seasonal landscapes (green ground during summer) This is also an issue on solstheim btw, in the summer the ground texture is grey, while it is green with seasonal landscapes.
Is it possible to limit the seasonal swaps to grasses only (and keep the default seasonal landscape swaps)?
Sorry for the late reply. A little background on the way grasses work; they are tied directly to the underlying landscape texture record. In other words, if you want to change the Whiterun Tundra grass, you have to update the LTundra01 landscape texture (LTEX) record and add grasses (GRAS records) to the Grasses (sorted) (GNAM) list. You can't just "change the grass" because they are inherently tied to the underlying landscape texture record, which itself does include other properties like the texture itself, the material (sound) when walking on it, whether it's snow, etc... So it's just a part of the whole ground "package" so to speak.
That said, all my mod does is the following:
It REVERTS these grass records back to vanilla. This is because Seasonal Landscapes changes these to support its own grass records. The intent of my mod is to let you use your own grass texture mods instead of Seasonal Landscapes' grass. Setting it back to vanilla lets you re-override these records with your own grass mod(s).
It overrides all of Seasonal Landscapes' seasonal landscape texture swaps by also setting those back to vanilla records (so your own grass records are used in AUT, SPR, SUM)
It replaces the landscape textures in the winter ONLY to use your own grass mods' winter texture and grasses, or (with optional files), replaces with no grasses or Seasonal Landscapes' snowy grasses.
This is all. There are no dedicated swaps in summer which would cause your landscape texture to change. If you were using Skoglendi and my summer patch, maybe this would be possible, but by the look of your screenshot this does not appear to be the case.
So either there is some other mod which is performing these swaps, or your load order is incorrect for these files. Please see description for load order info and let me know if you have any other questions.
The trouble I've found is that many of the "seperate landscape pieces" (Green grassland outcroppings attached to grey landscape as seen above) do not swap with most grass mods (Because grass cant be placed on such landscape objects anyways I think).
So it reverts back to the seasonal landscape, which results in mismatch (this can also be seen on the solstheim stone landscape structures in summer times).
That being said, there may be things at play I don't account for, or grass mods that work well I just dont use.
Technically, any landscape texture record can have grass, so there shouldn't be any issues where something doesn't swap because grass can't be loaded, etc... The game engine really doesn't care, it will just do what it's told, so there shouldn't be any "fallback" or "reverting" behavior. More than likely this is either a load order or other seasonal swap issue.
Seasonal swap files (_AUT|_SPR|_SUM|_WIN .ini) load in ALPHABETICAL order, which is why mine are prefixed with "z" (so they load last and ensure overwrite of Seasonal Landscapes and other mods), however, this does not cover ALL landscape swaps, only those covered in Seasonal Landscapes, so it is entirely possible another seasonal file you are using is responsible for swapping something else which may be carrying over in some way. This is not normal behavior expected with a NON-SEASONAL grass mod. If you are using a SEASONAL grass mod with my mod, there may be conflicts (my mod probably isnt even needed).
Best way to find out whether something else is swapping those textures is to check your \Data\Seasons folder. If there is another file (alphabetically) after "zSimple Seasonal Grasses_xxx .ini", it's possible it is performing a swap that is overriding mine. Also, maybe do a file search in this folder for "LTundra" to see what other seasonal files might be trying to do a swap on this landscape.
One other thing, if you are using another mod which completely replaces the referenced record (of "LTundra01" for example), then my swaps would no longer be valid.
Yes, correct. What will happen is the Skoglendi / Origins patch's tundra grass will be overwritten with Skoglendi brown tundra grass in AUT, and Skoglendi green tundra grass in SPR/SUM (all other Skoglendi / Origins patch grass will be unchanged). Just be sure to select brown tundra grass option from Skoglendi installer as my patch requires this plugin. So technically, LO should be like this:
Someone that understand my vision of what is winter ! For me in winter (when there's snow) you can't see grass or barely, i was mad there's no mod for that or tutorial for Seasonal Landscape and/or Unfrozen, and you did it ! And for that, you have my greastest thanks !
I have just one question, I use Skoglendi and i would like to use it with your mod and i my question is : Is this mod swap grass textures from the same mod in differents seasons ? (for example brown grasses for Autumn)
At the moment, no. This mod was made with compatibility in mind, so there are zero swaps in any months except for winter. Several grass mods do have color variants of the same grass textures (such as Skoglendi, and even Folkvangr Summer Tundra), which I have considered making a patch for as those are the most drastic seasonal grass changes and would work well with the concept of this mod (which is to just use a single mod's grasses in all seasons).
Follow / track the mod to be informed of future updates. Thanks for the comment.
I have to track this mod, i've waited for so long for a mod that remove grass in winter, this is a must have for a modpack with seasons !
I have one more question in mind : Do you planning to make a patch for Unfrozen ? Even if you wrote in the desc that is compatible, because those zone add grass near Dawnstar, Winterhold etc... not touched by Seasonal Landscapes. For example use Skoglendi (again) and use his grass on those areas with your mod (remove grass in winter in mind)
What you are looking for is this: Disable Snow Grass - For Vanilla and Cathedral Landscapes. Don't worry if you are not using Cathedral Landscapes - that is for the "some grass" variants. You can use either "No Grass" or "No Grass with Stones" options in the FOMOD to replace your standard snow landscape with ones that do not have any grass whatsoever (it sounds like this is what you want). This doesn't cover EVERY snow grass landscape (some grass mods still put grass in the NoGrass landscapes) but may get you almost there. Your load order should look like this instead:
Hello ! I've tested your mod and i think (for myself) it's working in wrong way, i explain, so i have grass in winter in Seasonal Landscapes areas but not in Unfrozen areas lol x) Yes i use the optional file to remove grass in winter, maybe not working with Skoglendi ?
I think what you are looking for is a patch to completely remove snow grass altogether to accomplish your goals. The No Snow patch I released is actually intended to just make non-snow landscapes swap to these "grassless" snow variants instead in winter - this is because the snow texture swaps that Seasonal Landscapes does might make some areas look weird, whereas the snow hold areas (Dawnstar, Windhelm, Winterhold) have real placement of actual landscapes/grasses which will look exactly as intended by the author. My existing patch you are using doesn't actually replace or override the regular snow landscapes/grasses in any way. Sit tight and I will release a patch for complete snow grass removal which just replaces the existing grasses on snow landscapes globally, rather than performing swapping. I will let you know when this is done.
I have released a Simple Seasonal Grasses - No Snow Grasses Patch, which is available in the optional files section. To use it you will want to do the following (this is specific to you based on our conversation here):
Hey i tested your new optional patch and same things as before, working on areas near Dawnstar, Winterhold, Windhelm in winter but still grass near Whiterun, Markarth etc in winter
The base mod does not perform any landscape swapping in winter (you'll see there are only _AUT, _SPR, and _SUM files in the /seasons folder of the main file). This means that for winter, the last-loaded .esp file's landscape texture/grass "wins" and those are the swaps performed for that season from the standard Seasonal Landscapes_WIN .ini swap file. My latest patch just overrides the snow grasses to remove them, so as long as they are loaded last, your desired outcome should take place.
Since your "unfrozen" holds are using the correct grass in winter (ie- none), the updated patch is doing its job. Are you absolutely sure you do not have either Simple Seasonal Grasses - No Grass in Winter or Simple Seasonal Grasses - SL Grass in Winter enabled? These would override the normal swaps with custom ones which I think would give the behavior you are experiencing. If you are loading a zSimple Seasonal Grasses_WIN .ini file, one of those 2 mods is enabled and causing this.
Yes i'm sure, i only use the main mod (Simple Seasonal Grasses), Simple Seasonal Grasses - Skoglendi Patch and Simple Seasonal Grasses - No Snow Grasse Patch
When you say grasses are still shown in winters, do you mean like this?
You mentioned you are using Skoglendi, i had this issue in winters using Skoglendi. To fix it use Grass FPS Booster (not sure why it exists but it's a weird texture unloading issue which disappears that this mod fixes) -- You should be using this anyway.
Are you using grass precache by chance? also, where is the grass fps booster loading? make sure the .esp file is enabled and loaded last so it overrides the default grass settings. Finally, could you paste me your Grass FPS Booster settings for Skoglendi (Grass FPS Booster - Skoglendi.ini)? Here are mine which worked fine but I'd like to see your values to see if there is any threshold where this unloading bug stops occurring.
After some additional testing, this bug occurs with just Seasons of Skyrim and Skoglendi. I have disabled my own mod/patches + every other seasonal mod, and can reproduce this issue 100% of the time. I have tried this with previously-created xLODGen, TexGen, and DynDOLOD outputs both enabled and disabled, neither of which prevents the non-snow (ie- green) grass showing in winter. My next step will be to generate grass precache specifically to test whether or not this issue goes away once all grass is loaded from precache files, rather than generated at load, which I suspect it will.
I can confirm that upon generating grass cache for all 4 seasons, and using Grass Cache Helper NG (to ensure proper load of seasonal grass caches), this issue goes away. I have a couple of testing profiles w/in MO2 which I am able to go between and the issue is reproduceable with just SoS and Skoglendi without precache, and not reproduceable in the profile with precache files. I am not sure why this is, but it appears to be an issue with Seasons of Skyrim and/or Skyrim itself, and Skoglendi is the only mod I have seen this with.
To address something specific to your setup, I may have misunderstood your initial request for "no grass in winter". Since what you are experiencing is actually what appears to be some kind of bug in either the SoS plugin or Skyrim itself, the normal behavior of this mod may be what you are seeking. For this reason, I do not believe you need to use either my "No Snow Grasses" or "No Winter Grass" patches. The snow grasses for Skoglendi are very minimal (but not completely barren), so standard swaps to those grasses will be more inline with what you see for your unfrozen areas.
Hope these posts have helped you. Let me know if you have any other questions. I will be updating my FAQ for this mod shortly.
Okay good to know ! That should help some users if they encounter the same issue. So i need to precache my grass in all seasons to fix my issue right ? I can switch to another mod grass, i like zeGrass 2 maybe that can be easier mod to work with, and with my same initial request remove grasses in winter season, what do you think ?
Correct, you'll want to generate grass for all seasons to fix your issue with Skoglendi. If you want to try another grass mod (I have been using ze Grass 2 as well), certainly feel free. If you want to COMPLETELY REMOVE all grasses from all snow, use the new "No Snow Grasses" patch. If you just want the winter landscapes to swap with your current grass mod's snow grasses, no extra patch is needed.
Okay i'm gonna test to regenerate my grass cache for all seasons with Skoglendi and ZeGrass 2 to see which one i prefer and hope no grass in winter in every regions !
Thanks you for taking your time with my situation, i hope that's gonna help some people in the same case as me and make your mod better !
Hey! This sounds like a really cool mod, and I'm excited to try it out. The order of operations is
1. Download Seasons of Skyrim, Seasonal Landscapes, [Any Given Grass Mod, overwriting Seasonal Landscapes?], THEN this mod 2. Run Grass Cache 3. Run DynDolod?
Or do we download this mod AFTER we generate the grass cache?
Hey, thanks for the quick reply. I downloaded the mod before I tried to generate the grass cache, and I went through the steps of generating it for each season, but when I loaded it up in-game to test it, the winter grasses were all still the default green?
I re-ran my own grass cache today and did not suffer any issues as you've described. Winter is swapping per normal, and the other seasons are as well. Make sure you generate grass cache for each season (and rename the .cgid files to *.[SPR|SUM|AUT|WIN].cgid). Once done, these all need to go in your /Data/Grass folder (a new mod is recommended).
In order to load seasonal grass precache files, you must use Grass Cache Helper NG and DISABLE No Grass in Objects (otherwise NGIO will override Grass Cache Helper NGs ability to load seasonal .cgid files).
I am currently working on a guide over on my guides page here on Nexus which covers grass generation both with and without seasons, so if you're not familiar with this process, all steps will be covered there.
I finished troubleshooting what may be a similar issue. Does your grass look like this (normal grass on top of snow landscapes)? If so, this is a Seasons of Skyrim issue. I updated the FAQ regarding this. Try generating grass cache to resolve.
Short answer is yes. While most of the seasons should look/work fine with existing cache (assuming you are using the same grass mod), your winter grass will not appear correctly because they are loaded and swapped at runtime, which the precache prevents. You'll have to follow a process which supports seasonal grass precaching if you want the swaps to work with this mod (or any seasonal grass mod for that matter).
"If your grass mod already has a seasonal patch (or was built specifically with seasonal support in mind), I do not recommend using this mod (your mod already takes care of the seasonal swaps and mine will negate them)." -- So if my grass mod does not have a seasonal patch, then this mod would be compatible with right? Sorry for the silly question btw, just wanna make sure XD.
This mod will prevent landscape swaps in seasons (SPR, SUM, AUT) to allow mods that don't have a patch for seasonal support to be used with Seasonal Landscapes. So yes, *any* mod without existing seasonal support will work with this mod as it just uses your mod's grass settings for SPR, SUM, and AUT, but the swaps will occur in WIN, per normal.
So, in other words, you don't have to wait for a grass mod to release a seasonal patch to use it with Seasonal Landscapes.
61 comments
This post will be updated with additional entries, as needed.
Edit: Couldn't wait and tried it myself. To my surprise, it works amazingly!! Thank you so much for this. Never thought I was able to have my favorite grass (performance friendly) with seasonal mods. Endorsed!
SL Winter Grasses doesn't have an .esp file since it is just a winter swap file. It just swaps the standard (non-winter) grasses with SL's winter grass form ids during winter. Are you using grass precache? If so, you will need to regenerate your cache files otherwise the cache files I believe will negate the swaps trying to be performed.
Was anyone able to make both work well together?
The grass on the roads will return if i set this mod active. I've been trying to swap places and change the order of the mods but its no good. Usually i have to use other mods to tweak the grass so i don't get grass on roads, but its impossible and most changes are unmade when i set this mod active. (Returning to the state of grass on roads)
There does appear to be a patch for this though: Northern Roads - Seasonal Landscapes Patch.
That said, load order should probably look like this:
Try this out and let me know!
The first is the "No winter grass" file, which just removes grass from the landscape texture swaps it performs in winter altogether. This doesn't affect naturally snowy areas (Winterhold, Windhelm, etc.) because it's using swapping to my own unique records. The side effect of this is that it will likely make some of the new roads "painted" by Northern Roads look the same as the adjacent landscapes (thereby effectively hiding those roads/paths).
Alternatively, I a have a "SL winter grass" file which will use Seasonal Landscapes' winter grasses instead of your grass mods'. The benefit of this is that if Seasonal Landscapes doesn't cover these roads in winter, and my mod (ie- your normal grass mods' winter grasses in places they aren't normally placed) does cover the roads, this should restore original SL winter grasses back to your winter season.
Hope this makes sense. If you don't like SL winter grasses (but they work), it's just a side effect of this mod just not playing "nice" in winter with your grass mod(s). I stated in the description page that YMMV with winter grasses, but this is necessary to maintain as much compatibility with all grass mods as possible.
Please share feedback. If this is still not working, please post screenshot(s) and load order. I may be able to test this. Alternatively, I have one more idea for a patch which will simply use my unique "NoGrass" landscape texture in winter so that at minimum, NoGrass landscapes will actually not have grass, so that your actual grass mod(s) can still be used.
I tried generating grass cache without northern roads, and it removed the grass on the roads, but left grass where northern roads had structures. Then I found Northern Roads - NGIO Patch, which after generated grass cache again completely fixed the problem.
For anyone with a similar issue, let that replace your northern roads esp, and keep it in the same spot in the load order you had before, and keep all your northern roads patches loaded. Then generate grass cache, then disable the mod.
It works as intended with just seasonal landscapes (green ground during summer)
This is also an issue on solstheim btw, in the summer the ground texture is grey, while it is green with seasonal landscapes.
Is it possible to limit the seasonal swaps to grasses only (and keep the default seasonal landscape swaps)?
That said, all my mod does is the following:
This is all. There are no dedicated swaps in summer which would cause your landscape texture to change. If you were using Skoglendi and my summer patch, maybe this would be possible, but by the look of your screenshot this does not appear to be the case.
So either there is some other mod which is performing these swaps, or your load order is incorrect for these files. Please see description for load order info and let me know if you have any other questions.
The trouble I've found is that many of the "seperate landscape pieces" (Green grassland outcroppings attached to grey landscape as seen above) do not swap with most grass mods (Because grass cant be placed on such landscape objects anyways I think).
So it reverts back to the seasonal landscape, which results in mismatch (this can also be seen on the solstheim stone landscape structures in summer times).
That being said, there may be things at play I don't account for, or grass mods that work well I just dont use.
Seasonal swap files (_AUT|_SPR|_SUM|_WIN .ini) load in ALPHABETICAL order, which is why mine are prefixed with "z" (so they load last and ensure overwrite of Seasonal Landscapes and other mods), however, this does not cover ALL landscape swaps, only those covered in Seasonal Landscapes, so it is entirely possible another seasonal file you are using is responsible for swapping something else which may be carrying over in some way. This is not normal behavior expected with a NON-SEASONAL grass mod. If you are using a SEASONAL grass mod with my mod, there may be conflicts (my mod probably isnt even needed).
Best way to find out whether something else is swapping those textures is to check your \Data\Seasons folder. If there is another file (alphabetically) after "zSimple Seasonal Grasses_xxx .ini", it's possible it is performing a swap that is overriding mine. Also, maybe do a file search in this folder for "LTundra" to see what other seasonal files might be trying to do a swap on this landscape.
If I want to use Skoglendi and Origins of Forest and a patch for them, my load order would look like this?
Someone that understand my vision of what is winter ! For me in winter (when there's snow) you can't see grass or barely, i was mad there's no mod for that or tutorial for Seasonal Landscape and/or Unfrozen, and you did it !
And for that, you have my greastest thanks !
I have just one question, I use Skoglendi and i would like to use it with your mod and i my question is : Is this mod swap grass textures from the same mod in differents seasons ? (for example brown grasses for Autumn)
Thanks you soooooo much !!!
Follow / track the mod to be informed of future updates. Thanks for the comment.
I have one more question in mind : Do you planning to make a patch for Unfrozen ? Even if you wrote in the desc that is compatible, because those zone add grass near Dawnstar, Winterhold etc... not touched by Seasonal Landscapes. For example use Skoglendi (again) and use his grass on those areas with your mod (remove grass in winter in mind)
Thank you again and good luck for future update !
Hope this helps! If you are still having issues I may add an optional file that does the same with every snow grass texture.
I will test your patch and see how it's goes !!
Yes i use the optional file to remove grass in winter, maybe not working with Skoglendi ?
Maybe i've done something wrong
Let me know if that gets you where you want to be.
I will gladly help you for your mod and test it !
Since your "unfrozen" holds are using the correct grass in winter (ie- none), the updated patch is doing its job. Are you absolutely sure you do not have either Simple Seasonal Grasses - No Grass in Winter or Simple Seasonal Grasses - SL Grass in Winter enabled? These would override the normal swaps with custom ones which I think would give the behavior you are experiencing. If you are loading a zSimple Seasonal Grasses_WIN .ini file, one of those 2 mods is enabled and causing this.
You mentioned you are using Skoglendi, i had this issue in winters using Skoglendi. To fix it use Grass FPS Booster (not sure why it exists but it's a weird texture unloading issue which disappears that this mod fixes) -- You should be using this anyway.
I'm gonna try to send you a screenshot of this
I'm gonna test with Grass FPS Booster too
without Grass FPS Booster
[Grass]
fGrassMaxStartFadeDistance=16896.0000
fGrassMinStartFadeDistance=0.0000
iMaxGrassTypesPerTexure=10
iMinGrassSize=60
i got exactly the same numbers in the ini file of Grass FPS Booster, i put the esp at the very bottom of my load order
To address something specific to your setup, I may have misunderstood your initial request for "no grass in winter". Since what you are experiencing is actually what appears to be some kind of bug in either the SoS plugin or Skyrim itself, the normal behavior of this mod may be what you are seeking. For this reason, I do not believe you need to use either my "No Snow Grasses" or "No Winter Grass" patches. The snow grasses for Skoglendi are very minimal (but not completely barren), so standard swaps to those grasses will be more inline with what you see for your unfrozen areas.
Hope these posts have helped you. Let me know if you have any other questions. I will be updating my FAQ for this mod shortly.
Thanks you for taking your time with my situation, i hope that's gonna help some people in the same case as me and make your mod better !
1. Download Seasons of Skyrim, Seasonal Landscapes, [Any Given Grass Mod, overwriting Seasonal Landscapes?], THEN this mod
2. Run Grass Cache
3. Run DynDolod?
Or do we download this mod AFTER we generate the grass cache?
Load order is on main description page. Reposting below.
You will want to regenerate grass precache AFTER installing this mod, otherwise seasonal swaps will not be known.
In order to load seasonal grass precache files, you must use Grass Cache Helper NG and DISABLE No Grass in Objects (otherwise NGIO will override Grass Cache Helper NGs ability to load seasonal .cgid files).
I am currently working on a guide over on my guides page here on Nexus which covers grass generation both with and without seasons, so if you're not familiar with this process, all steps will be covered there.
Hope this helps.
-- So if my grass mod does not have a seasonal patch, then this mod would be compatible with right? Sorry for the silly question btw, just wanna make sure XD.
This mod will prevent landscape swaps in seasons (SPR, SUM, AUT) to allow mods that don't have a patch for seasonal support to be used with Seasonal Landscapes. So yes, *any* mod without existing seasonal support will work with this mod as it just uses your mod's grass settings for SPR, SUM, and AUT, but the swaps will occur in WIN, per normal.
So, in other words, you don't have to wait for a grass mod to release a seasonal patch to use it with Seasonal Landscapes.
Hope this helps!