0 of 0

File information

Last updated

Original upload

Created by

Sukezzzzz

Uploaded by

sukez123

Virus scan

Safe to use

Tags for this mod

285 comments

  1. sukez123
    sukez123
    • member
    • 9 kudos
    Locked
    Sticky
    1.2.0 is now released. 

    1.2.0 现在发布了。

    Since the BFCO 3.3 has been released, no need to update annotation anymore. 

    BFCO 3.3 已经发布了,不再需要转换注释,因为现在mco的注释已经可以由bfco框架全部识别。
  2. BF001
    BF001
    • premium
    • 158 kudos
    Locked
    Sticky
    Converted MCO animations can't chain attack:

    /reason: 
    failed conversions (Wrong conversion steps or hkanno64 dnot work), so only changed the file name, the annotation has not been changed.

    /How to solve:
    1.Confirm that you have installed the converter correctly(Mco2bfco.exe and hkanno64.exe are in the same folder)
    2.Confirm that your Havok Content Tools version is 2010x64, otherwise please reinstall the correct version(hkanno needs Havok Content Tools 2010 x64 specifically, any other version won't work)
    3.delete the animation you converted and download the original mod to convert again (DONT change FILENAME before change annotation, The only correct step is 'Select Folder→change annotation→change filename')


    转换后的mco动作不能连击:

    /原因:
    转换失败(步骤错误或hkanno64没有工作),最终只完成了文件名转换,没有完成注释转换

    /如何解决
    1.确认转换器被正确安装(Mco2bfco.exe 和 hkanno64.exe在 同一个文件夹里)
    2.确认Havok Content Tools是2010x64版本,否则重新安装(没安装或版本错误都会导致hkanno64.exe不工作)
    3.删除已转换的动作包,下载原动作重新转换(唯一正确步骤是 'Select Folder→change annotation→change filename',顺序错误或跳步都会导致失败)
    1. PsychesVirtue
      PsychesVirtue
      • premium
      • 21 kudos
      how does one acquire "havok content tools" because i don't recognize that name.
    2. 46598
      46598
      • member
      • 0 kudos
      Just put the downloads together Havok Content Tools X64
  3. SouLG97
    SouLG97
    • supporter
    • 4 kudos
    Am I understanding correctly that this is redundant now with BFCO v3.3+ ?
  4. GrandADMCorgi
    GrandADMCorgi
    • premium
    • 3 kudos
    When selecting the folder is it best to choose the root folder of the mod or should I got to the folder where the actual animation files are?
  5. BudgetDragon
    BudgetDragon
    • member
    • 0 kudos
    HOW DO I MAKE IT NOT A DELETEME FILE
    HEEEEEELLLPPP
    1. Aditya6060
      Aditya6060
      • member
      • 0 kudos
      just rename it and to mco2bfco.exe
  6. DaburaKing
    DaburaKing
    • premium
    • 1 kudos
    how can i do this in reverse? lol
  7. JiaruiS
    JiaruiS
    • premium
    • 0 kudos
    Although the author claims that ​BFCO 3.3+ can recognize ​MCO annotations, based on my actual experience, it likely ​fails to detect all MCO animation mod annotations.
    If the MCO animation mod you're trying to convert contains annotations that ​BFCO cannot recognize, using ​MCO to BFCO Converter 1.2.2 will result in a failed conversion because it ​lacks the "Change Annotation" feature. This is exactly what happened to me.
    My solution was to use ​MCO to BFCO Converter 1.1.8, which ​includes the "Change Annotation" function. I first ran ​"Change Annotation", and after it succeeded, I executed ​"Change Filename". This resolved my issue of ​"MCO animations can't chain attack".
  8. Kulharin
    Kulharin
    • premium
    • 701 kudos
    Can BFCO animations not be converted for SCAR 2.0 currently?
    1. MrBrightGamer
      MrBrightGamer
      • supporter
      • 0 kudos
      I would like the answer to this as well. I am trying to get Holmgang to work, but SCAR keeps giving me an error code and makes the game crash.
    2. MrBrightGamer
      MrBrightGamer
      • supporter
      • 0 kudos
      Disregard my previous statement. It seems to be working, I had the SCAR-ADXP patch disabled, but re-enabled it and works fine without MCO and using BFCO converted.
    3. wuwei31
      wuwei31
      • premium
      • 41 kudos
      I don't think the converter touches SCAR annotations at all, so it should be fine
  9. LuckYin1213
    LuckYin1213
    • premium
    • 38 kudos
    顺便加个bfco转回mco的功能吧
  10. NewbieDragonborn
    NewbieDragonborn
    • member
    • 1 kudos
    加个格挡攻击的功能吧,就是
    ;武器轻
    REN 1hm_blockbash.hkx BFCO_BlockBash.hkx
    REN 2hm_blockbash.hkx BFCO_BlockBash.hkx
    ;武器重
    REN 1hm_blockbashpower.hkx BFCO_BlockPowerBash.hkx
    REN 2hm_blockbashpower.hkx BFCO_BlockPowerBash.hkx
    ;盾牌轻
    REN shd_blockbash.hkx BFCO_ShdBash.hkx
    ;盾牌重
    REN shd_blockbashpower.hkx BFCO_ShdPowerBash.hkx
    不然还要一个个找哪个动作文件有格挡攻击文件,一个个bat
    1. sukez123
      sukez123
      • member
      • 9 kudos
      ok。这里的REN是什么意思?
    2. NewbieDragonborn
      NewbieDragonborn
      • member
      • 1 kudos
      就是改文件名的代码,把我这评论直接放文本文件里,再把txt后缀改bat,放文件夹运行就可以批量修改文件名了
    3. BlueApple0925
      BlueApple0925
      • premium
      • 12 kudos
      你这条评论真是救大命了

      顺便找deepseek改进了一下,这下应该能够作用于子目录了

      @echo off
      for /r "./" %%i in (1hm_blockbash.hkx) do (
          ren "%%i" BFCO_BlockBash.hkx
      )
      for /r "./" %%i in (2hm_blockbash.hkx) do (
          ren "%%i" BFCO_BlockBash.hkx
      )
      for /r "./" %%i in (2hw_blockbash.hkx) do (
          ren "%%i" BFCO_BlockBash.hkx
      )
      for /r "./" %%i in (1hm_blockbashpower.hkx) do (
          ren "%%i" BFCO_BlockPowerBash.hkx
      )
      for /r "./" %%i in (2hm_blockbashpower.hkx) do (
          ren "%%i" BFCO_BlockPowerBash.hkx
      )
      for /r "./" %%i in (2hw_blockbashpower.hkx) do (
          ren "%%i" BFCO_BlockPowerBash.hkx
      )
      for /r "./" %%i in (shd_blockbash.hkx) do (
          ren "%%i" BFCO_ShdBash.hkx
      )
      for /r "./" %%i in (shd_blockbashpower.hkx) do (
          ren "%%i" BFCO_ShdPowerBash.hkx
      )
  11. stealthfury
    stealthfury
    • premium
    • 1 kudos
    FOR ANYONE STRUGGLING TO CONVERT MODS THAT DO NOT HAVE CHAIN ATTACKS/COMBO DO THIS!!!
    1. INSTALL YOUR MOD FRESH THAT YOUR TRYING TO CONVERT!
    2. INSTALL HAVOK WHERE MCO TO BFCO IS STORED: HAVOK TOOLS!!!!!!!!!!!!!! (MAJOR PART I FORGOT TO DO NOT MENTIONED IN DESCRIPTION)
    3. INSTALL AND PLACE ALL FILES WHERE MCO TO BFCO IS STORED: hkanno64 Animation Annotation Tools for Skyrim SE
    4. RUN MCO TO BFCO
    5. OPEN YOUR MOD YOUR TRYING TO CONVERT
    6. CLICK CHANGE ANNOTATION BUTTON
    7. CLICK CHANGE FILENAME BUTTON
    8. DELETE YOUR OLD NEMESIS or PANDORA MESHES!
    9. RE RUN NEMESIS OR PANDORA
    10. PROFIT

    INSTALL AND ENABLE/KEEP ENABLED MCO UNIVERSAL SUPPORT!

    For those failing to run mco on pandora, pandora even on its latest update does not process a lot of data/completely ignores a bunch. Alternative if you must have creature animations follow this guide as it 100% works short version below FNIS and NEMESIS guide.

    FNIS + Nemesis
    Enable FNIS, FNIS Creatures & FNIS Output, with Nemesis & it's Nemesis Output mod disabled, run FNIS.
    Then disable FNIS, but leave FNIS Creatures & FNIS Output enabled for Nemesis.
    Enable Nemesis & it's Nemesis Output, run Nemesis.
    Job done, this Tried & Tested, but clunky workaround, does what we need well enough.

    If it still does not work you can try the below tweaks 
    Before and after conversion dump and update your annotations 
    you can have MCO and BFCO Installed at the same time use XEDIT to transfer only 2 conflicts as a patch
    you can have a copy of your old MCO mod enabled along with the converted one BFCO in separate folders/enabled files. 
    THIS IS WHAT ALLOWED ME TO USE THOSE COOL PESKY SWITCH ANIM TYPE ANIMATIONS
    1. MonkutPaik
      MonkutPaik
      • supporter
      • 14 kudos
      Nvm, forgot you were here

      I did all of the 10 steps, everything should work, there were no errors in the log.
      Nemesis cache deleted from both output and overwrite folders and then rerun.

      I don't have Pandora nor FNIS
      MCO Universal Support enabled.

      And still no chain attacks, only the first light attack works from any converted animation pack, do you have any more advice?:(
    2. ImmortalDragonMods
      ImmortalDragonMods
      • premium
      • 21 kudos
      Seconded. Followed the steps, verbatim. Can only get the first normal attack to work.
    3. only1dragonr
      only1dragonr
      • premium
      • 66 kudos
      For me works perfectly, this must be in the sticky, i converted scythe vampire and summons attacks all works :) not needed fnis nemesis, just made all in install folder of havok tools and placed all the exes toghether with all the files were each exe was. 
    4. Raijinkaze
      Raijinkaze
      • member
      • 1 kudos
      Change annotation, Change filename? I only have 
      "Select folder", "Run", Dump Annotation, and Update Annotation.

      Where do I find the "Change annotation or Change filename" buttons?
    5. Giovanni1285
      Giovanni1285
      • member
      • 3 kudos
      deleted.
    6. chibuoke
      chibuoke
      • member
      • 0 kudos
      Change file name is "run"
      Change annotation is "update annotation"
      And thanks stealthfury this worked perfectly for me.
  12. DeveBenGreat
    DeveBenGreat
    • member
    • 0 kudos
    Can you PLEASE MAKE A VIDEO.
    1. gustavolmg
      gustavolmg
      • member
      • 0 kudos
      it simple. you open the tool, select the root file of the mod, like C:\Modding\Mod Organizer 2 Base\mods\Leviathan Animations II - Greatsword Moveset PC, the press run. simple and easy.