/reason: failed conversions (Wrong conversion steps or hkanno64 dnot work), so only changed the file name, the annotation has not been changed.
/How to solve: 1.Confirm that you have installed the converter correctly(Mco2bfco.exe and hkanno64.exe are in the same folder) 2.Confirm that your Havok Content Tools version is 2010x64, otherwise please reinstall the correct version(hkanno needs Havok Content Tools 2010 x64 specifically, any other version won't work) 3.delete the animation you converted and download the original mod to convert again (DONT change FILENAME before change annotation, The only correct step is 'Select Folder→change annotation→change filename')
Although the author claims that BFCO 3.3+ can recognize MCO annotations, based on my actual experience, it likely fails to detect all MCO animation mod annotations. If the MCO animation mod you're trying to convert contains annotations that BFCO cannot recognize, using MCO to BFCO Converter 1.2.2 will result in a failed conversion because it lacks the "Change Annotation" feature. This is exactly what happened to me. My solution was to use MCO to BFCO Converter 1.1.8, which includes the "Change Annotation" function. I first ran "Change Annotation", and after it succeeded, I executed "Change Filename". This resolved my issue of "MCO animations can't chain attack".
Disregard my previous statement. It seems to be working, I had the SCAR-ADXP patch disabled, but re-enabled it and works fine without MCO and using BFCO converted.
@echo off for /r "./" %%i in (1hm_blockbash.hkx) do ( ren "%%i" BFCO_BlockBash.hkx ) for /r "./" %%i in (2hm_blockbash.hkx) do ( ren "%%i" BFCO_BlockBash.hkx ) for /r "./" %%i in (2hw_blockbash.hkx) do ( ren "%%i" BFCO_BlockBash.hkx ) for /r "./" %%i in (1hm_blockbashpower.hkx) do ( ren "%%i" BFCO_BlockPowerBash.hkx ) for /r "./" %%i in (2hm_blockbashpower.hkx) do ( ren "%%i" BFCO_BlockPowerBash.hkx ) for /r "./" %%i in (2hw_blockbashpower.hkx) do ( ren "%%i" BFCO_BlockPowerBash.hkx ) for /r "./" %%i in (shd_blockbash.hkx) do ( ren "%%i" BFCO_ShdBash.hkx ) for /r "./" %%i in (shd_blockbashpower.hkx) do ( ren "%%i" BFCO_ShdPowerBash.hkx )
FOR ANYONE STRUGGLING TO CONVERT MODS THAT DO NOT HAVE CHAIN ATTACKS/COMBO DO THIS!!! 1. INSTALL YOUR MOD FRESH THAT YOUR TRYING TO CONVERT! 2. INSTALL HAVOK WHERE MCO TO BFCO IS STORED: HAVOK TOOLS!!!!!!!!!!!!!! (MAJOR PART I FORGOT TO DO NOT MENTIONED IN DESCRIPTION) 3. INSTALL AND PLACE ALL FILES WHERE MCO TO BFCO IS STORED: hkanno64 Animation Annotation Tools for Skyrim SE 4. RUN MCO TO BFCO 5. OPEN YOUR MOD YOUR TRYING TO CONVERT 6. CLICK CHANGE ANNOTATION BUTTON 7. CLICK CHANGE FILENAME BUTTON 8. DELETE YOUR OLD NEMESIS or PANDORA MESHES! 9. RE RUN NEMESIS OR PANDORA 10. PROFIT
INSTALL AND ENABLE/KEEP ENABLED MCO UNIVERSAL SUPPORT!
For those failing to run mco on pandora, pandora even on its latest update does not process a lot of data/completely ignores a bunch. Alternative if you must have creature animations follow this guide as it 100% works short version below FNIS and NEMESIS guide.
FNIS + Nemesis Enable FNIS, FNIS Creatures & FNIS Output, with Nemesis & it's Nemesis Output mod disabled, run FNIS. Then disable FNIS, but leave FNIS Creatures & FNIS Output enabled for Nemesis. Enable Nemesis & it's Nemesis Output, run Nemesis. Job done, this Tried & Tested, but clunky workaround, does what we need well enough.
If it still does not work you can try the below tweaks Before and after conversion dump and update your annotations you can have MCO and BFCO Installed at the same time use XEDIT to transfer only 2 conflicts as a patch you can have a copy of your old MCO mod enabled along with the converted one BFCO in separate folders/enabled files. THIS IS WHAT ALLOWED ME TO USE THOSE COOL PESKY SWITCH ANIM TYPE ANIMATIONS
I did all of the 10 steps, everything should work, there were no errors in the log. Nemesis cache deleted from both output and overwrite folders and then rerun.
I don't have Pandora nor FNIS MCO Universal Support enabled.
And still no chain attacks, only the first light attack works from any converted animation pack, do you have any more advice?:(
For me works perfectly, this must be in the sticky, i converted scythe vampire and summons attacks all works :) not needed fnis nemesis, just made all in install folder of havok tools and placed all the exes toghether with all the files were each exe was.
it simple. you open the tool, select the root file of the mod, like C:\Modding\Mod Organizer 2 Base\mods\Leviathan Animations II - Greatsword Moveset PC, the press run. simple and easy.
285 comments
1.2.0 现在发布了。
Since the BFCO 3.3 has been released, no need to update annotation anymore.
BFCO 3.3 已经发布了,不再需要转换注释,因为现在mco的注释已经可以由bfco框架全部识别。
/reason:
failed conversions (Wrong conversion steps or hkanno64 dnot work), so only changed the file name, the annotation has not been changed.
/How to solve:
1.Confirm that you have installed the converter correctly(Mco2bfco.exe and hkanno64.exe are in the same folder)
2.Confirm that your Havok Content Tools version is 2010x64, otherwise please reinstall the correct version(hkanno needs Havok Content Tools 2010 x64 specifically, any other version won't work)
3.delete the animation you converted and download the original mod to convert again (DONT change FILENAME before change annotation, The only correct step is 'Select Folder→change annotation→change filename')
转换后的mco动作不能连击:
/原因:
转换失败(步骤错误或hkanno64没有工作),最终只完成了文件名转换,没有完成注释转换
/如何解决
1.确认转换器被正确安装(Mco2bfco.exe 和 hkanno64.exe在 同一个文件夹里)
2.确认Havok Content Tools是2010x64版本,否则重新安装(没安装或版本错误都会导致hkanno64.exe不工作)
3.删除已转换的动作包,下载原动作重新转换(唯一正确步骤是 'Select Folder→change annotation→change filename',顺序错误或跳步都会导致失败)
HEEEEEELLLPPP
If the MCO animation mod you're trying to convert contains annotations that BFCO cannot recognize, using MCO to BFCO Converter 1.2.2 will result in a failed conversion because it lacks the "Change Annotation" feature. This is exactly what happened to me.
My solution was to use MCO to BFCO Converter 1.1.8, which includes the "Change Annotation" function. I first ran "Change Annotation", and after it succeeded, I executed "Change Filename". This resolved my issue of "MCO animations can't chain attack".
;武器轻
REN 1hm_blockbash.hkx BFCO_BlockBash.hkx
REN 2hm_blockbash.hkx BFCO_BlockBash.hkx
;武器重
REN 1hm_blockbashpower.hkx BFCO_BlockPowerBash.hkx
REN 2hm_blockbashpower.hkx BFCO_BlockPowerBash.hkx
;盾牌轻
REN shd_blockbash.hkx BFCO_ShdBash.hkx
;盾牌重
REN shd_blockbashpower.hkx BFCO_ShdPowerBash.hkx
不然还要一个个找哪个动作文件有格挡攻击文件,一个个bat
顺便找deepseek改进了一下,这下应该能够作用于子目录了
@echo off
for /r "./" %%i in (1hm_blockbash.hkx) do (
ren "%%i" BFCO_BlockBash.hkx
)
for /r "./" %%i in (2hm_blockbash.hkx) do (
ren "%%i" BFCO_BlockBash.hkx
)
for /r "./" %%i in (2hw_blockbash.hkx) do (
ren "%%i" BFCO_BlockBash.hkx
)
for /r "./" %%i in (1hm_blockbashpower.hkx) do (
ren "%%i" BFCO_BlockPowerBash.hkx
)
for /r "./" %%i in (2hm_blockbashpower.hkx) do (
ren "%%i" BFCO_BlockPowerBash.hkx
)
for /r "./" %%i in (2hw_blockbashpower.hkx) do (
ren "%%i" BFCO_BlockPowerBash.hkx
)
for /r "./" %%i in (shd_blockbash.hkx) do (
ren "%%i" BFCO_ShdBash.hkx
)
for /r "./" %%i in (shd_blockbashpower.hkx) do (
ren "%%i" BFCO_ShdPowerBash.hkx
)
1. INSTALL YOUR MOD FRESH THAT YOUR TRYING TO CONVERT!
2. INSTALL HAVOK WHERE MCO TO BFCO IS STORED: HAVOK TOOLS!!!!!!!!!!!!!! (MAJOR PART I FORGOT TO DO NOT MENTIONED IN DESCRIPTION)
3. INSTALL AND PLACE ALL FILES WHERE MCO TO BFCO IS STORED: hkanno64 Animation Annotation Tools for Skyrim SE
4. RUN MCO TO BFCO
5. OPEN YOUR MOD YOUR TRYING TO CONVERT
6. CLICK CHANGE ANNOTATION BUTTON
7. CLICK CHANGE FILENAME BUTTON
8. DELETE YOUR OLD NEMESIS or PANDORA MESHES!
9. RE RUN NEMESIS OR PANDORA
10. PROFIT
INSTALL AND ENABLE/KEEP ENABLED MCO UNIVERSAL SUPPORT!
For those failing to run mco on pandora, pandora even on its latest update does not process a lot of data/completely ignores a bunch. Alternative if you must have creature animations follow this guide as it 100% works short version below FNIS and NEMESIS guide.
FNIS + Nemesis
Enable FNIS, FNIS Creatures & FNIS Output, with Nemesis & it's Nemesis Output mod disabled, run FNIS.
Then disable FNIS, but leave FNIS Creatures & FNIS Output enabled for Nemesis.
Enable Nemesis & it's Nemesis Output, run Nemesis.
Job done, this Tried & Tested, but clunky workaround, does what we need well enough.
If it still does not work you can try the below tweaks
Before and after conversion dump and update your annotations
you can have MCO and BFCO Installed at the same time use XEDIT to transfer only 2 conflicts as a patch
you can have a copy of your old MCO mod enabled along with the converted one BFCO in separate folders/enabled files.
THIS IS WHAT ALLOWED ME TO USE THOSE COOL PESKY SWITCH ANIM TYPE ANIMATIONS
I did all of the 10 steps, everything should work, there were no errors in the log.
Nemesis cache deleted from both output and overwrite folders and then rerun.
I don't have Pandora nor FNIS
MCO Universal Support enabled.
And still no chain attacks, only the first light attack works from any converted animation pack, do you have any more advice?:(
"Select folder", "Run", Dump Annotation, and Update Annotation.
Where do I find the "Change annotation or Change filename" buttons?
Change annotation is "update annotation"
And thanks stealthfury this worked perfectly for me.